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Side by Side Diff: Source/core/layout/LayoutSliderContainer.cpp

Issue 935283002: Rename {Author,UserAgent}ShadowRoot to {Open,Closed}ShadowRoot. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix inspector tests Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
3 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * Copyright (C) 2010 Google Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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102 bool isVertical = hasVerticalAppearance(input); 102 bool isVertical = hasVerticalAppearance(input);
103 style()->setFlexDirection(isVertical ? FlowColumn : FlowRow); 103 style()->setFlexDirection(isVertical ? FlowColumn : FlowRow);
104 TextDirection oldTextDirection = style()->direction(); 104 TextDirection oldTextDirection = style()->direction();
105 if (isVertical) { 105 if (isVertical) {
106 // FIXME: Work around rounding issues in RTL vertical sliders. We want t hem to 106 // FIXME: Work around rounding issues in RTL vertical sliders. We want t hem to
107 // render identically to LTR vertical sliders. We can remove this work a round when 107 // render identically to LTR vertical sliders. We can remove this work a round when
108 // subpixel rendering is enabled on all ports. 108 // subpixel rendering is enabled on all ports.
109 style()->setDirection(LTR); 109 style()->setDirection(LTR);
110 } 110 }
111 111
112 Element* thumbElement = input->userAgentShadowRoot()->getElementById(ShadowE lementNames::sliderThumb()); 112 Element* thumbElement = input->closedShadowRoot()->getElementById(ShadowElem entNames::sliderThumb());
113 Element* trackElement = input->userAgentShadowRoot()->getElementById(ShadowE lementNames::sliderTrack()); 113 Element* trackElement = input->closedShadowRoot()->getElementById(ShadowElem entNames::sliderTrack());
114 RenderBox* thumb = thumbElement ? thumbElement->renderBox() : 0; 114 RenderBox* thumb = thumbElement ? thumbElement->renderBox() : 0;
115 RenderBox* track = trackElement ? trackElement->renderBox() : 0; 115 RenderBox* track = trackElement ? trackElement->renderBox() : 0;
116 116
117 SubtreeLayoutScope layoutScope(*this); 117 SubtreeLayoutScope layoutScope(*this);
118 // Force a layout to reset the position of the thumb so the code below doesn 't move the thumb to the wrong place. 118 // Force a layout to reset the position of the thumb so the code below doesn 't move the thumb to the wrong place.
119 // FIXME: Make a custom Render class for the track and move the thumb positi oning code there. 119 // FIXME: Make a custom Render class for the track and move the thumb positi oning code there.
120 if (track) 120 if (track)
121 layoutScope.setChildNeedsLayout(track); 121 layoutScope.setChildNeedsLayout(track);
122 122
123 RenderFlexibleBox::layout(); 123 RenderFlexibleBox::layout();
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140 thumbLocation.setX(thumbLocation.x() - offset); 140 thumbLocation.setX(thumbLocation.x() - offset);
141 thumb->setLocation(thumbLocation); 141 thumb->setLocation(thumbLocation);
142 142
143 // We need one-off invalidation code here because painting of the timeline e lement does not go through style. 143 // We need one-off invalidation code here because painting of the timeline e lement does not go through style.
144 // Instead it has a custom implementation in C++ code. 144 // Instead it has a custom implementation in C++ code.
145 // Therefore the style system cannot understand when it needs to be paint in validated. 145 // Therefore the style system cannot understand when it needs to be paint in validated.
146 setShouldDoFullPaintInvalidation(); 146 setShouldDoFullPaintInvalidation();
147 } 147 }
148 148
149 } // namespace blink 149 } // namespace blink
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