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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <signal.h> | 5 #include <signal.h> |
6 | 6 |
7 #include <iostream> // NOLINT | 7 #include <iostream> // NOLINT |
8 | 8 |
9 #include "base/at_exit.h" | 9 #include "base/at_exit.h" |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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142 | 142 |
143 pipeline->Start(demuxer, | 143 pipeline->Start(demuxer, |
144 renderer.Pass(), | 144 renderer.Pass(), |
145 base::Bind(&DoNothing), | 145 base::Bind(&DoNothing), |
146 base::Bind(&OnStatus), | 146 base::Bind(&OnStatus), |
147 base::Bind(&SaveStatusAndSignal, &event, &status), | 147 base::Bind(&SaveStatusAndSignal, &event, &status), |
148 base::Bind(&OnMetadata), | 148 base::Bind(&OnMetadata), |
149 base::Bind(&OnBufferingStateChanged), | 149 base::Bind(&OnBufferingStateChanged), |
150 paint_cb, | 150 paint_cb, |
151 base::Bind(&DoNothing), | 151 base::Bind(&DoNothing), |
152 base::Bind(&OnAddTextTrack)); | 152 base::Bind(&OnAddTextTrack), |
| 153 base::Bind(&DoNothing)); |
153 | 154 |
154 // Wait until the pipeline is fully initialized. | 155 // Wait until the pipeline is fully initialized. |
155 event.Wait(); | 156 event.Wait(); |
156 CHECK_EQ(status, media::PIPELINE_OK) << "Pipeline initialization failed"; | 157 CHECK_EQ(status, media::PIPELINE_OK) << "Pipeline initialization failed"; |
157 | 158 |
158 // And start the playback. | 159 // And start the playback. |
159 pipeline->SetPlaybackRate(1.0f); | 160 pipeline->SetPlaybackRate(1.0f); |
160 } | 161 } |
161 | 162 |
162 void TerminateHandler(int signal) { | 163 void TerminateHandler(int signal) { |
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301 // Release callback which releases video renderer. Do this before cleaning up | 302 // Release callback which releases video renderer. Do this before cleaning up |
302 // X below since the video renderer has some X cleanup duties as well. | 303 // X below since the video renderer has some X cleanup duties as well. |
303 paint_cb.Reset(); | 304 paint_cb.Reset(); |
304 | 305 |
305 XDestroyWindow(g_display, g_window); | 306 XDestroyWindow(g_display, g_window); |
306 XCloseDisplay(g_display); | 307 XCloseDisplay(g_display); |
307 g_audio_manager = NULL; | 308 g_audio_manager = NULL; |
308 | 309 |
309 return 0; | 310 return 0; |
310 } | 311 } |
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