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Side by Side Diff: ash/frame/caption_buttons/frame_caption_button.h

Issue 934503002: Ash frames: dark frames now use white caption buttons. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 5 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_FRAME_CAPTION_BUTTONS_FRAME_CAPTION_BUTTON_H_ 5 #ifndef ASH_FRAME_CAPTION_BUTTONS_FRAME_CAPTION_BUTTON_H_
6 #define ASH_FRAME_CAPTION_BUTTONS_FRAME_CAPTION_BUTTON_H_ 6 #define ASH_FRAME_CAPTION_BUTTONS_FRAME_CAPTION_BUTTON_H_
7 7
8 #include "ash/ash_export.h" 8 #include "ash/ash_export.h"
9 #include "ash/frame/caption_buttons/caption_button_types.h" 9 #include "ash/frame/caption_buttons/caption_button_types.h"
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
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31 FrameCaptionButton(views::ButtonListener* listener, CaptionButtonIcon icon); 31 FrameCaptionButton(views::ButtonListener* listener, CaptionButtonIcon icon);
32 ~FrameCaptionButton() override; 32 ~FrameCaptionButton() override;
33 33
34 // Sets the images to use to paint the button. If |animate| is ANIMATE_YES, 34 // Sets the images to use to paint the button. If |animate| is ANIMATE_YES,
35 // the button crossfades to the new visuals. If the image ids match those 35 // the button crossfades to the new visuals. If the image ids match those
36 // currently used by the button and |animate| is ANIMATE_NO the crossfade 36 // currently used by the button and |animate| is ANIMATE_NO the crossfade
37 // animation is progressed to the end. 37 // animation is progressed to the end.
38 void SetImages(CaptionButtonIcon icon, 38 void SetImages(CaptionButtonIcon icon,
39 Animate animate, 39 Animate animate,
40 int icon_image_id, 40 int icon_image_id,
41 int inactive_icon_image_id,
42 int hovered_background_image_id, 41 int hovered_background_image_id,
43 int pressed_background_image_id); 42 int pressed_background_image_id);
44 43
45 // Returns true if the button is crossfading to new visuals set in 44 // Returns true if the button is crossfading to new visuals set in
46 // SetImages(). 45 // SetImages().
47 bool IsAnimatingImageSwap() const; 46 bool IsAnimatingImageSwap() const;
48 47
49 // Sets the alpha to use for painting. Used to animate visibility changes. 48 // Sets the alpha to use for painting. Used to animate visibility changes.
50 void SetAlpha(int alpha); 49 void SetAlpha(int alpha);
51 50
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62 return icon_; 61 return icon_;
63 } 62 }
64 63
65 int icon_image_id() const { return icon_image_id_; } 64 int icon_image_id() const { return icon_image_id_; }
66 65
67 protected: 66 protected:
68 // views::CustomButton override: 67 // views::CustomButton override:
69 void OnGestureEvent(ui::GestureEvent* event) override; 68 void OnGestureEvent(ui::GestureEvent* event) override;
70 69
71 private: 70 private:
72 // Returns the icon image to paint based on |paint_as_active_|.
73 const gfx::ImageSkia& GetIconImageToPaint() const;
74
75 // Paints |to_center| centered within the button with |alpha|. 71 // Paints |to_center| centered within the button with |alpha|.
76 void PaintCentered(gfx::Canvas* canvas, 72 void PaintCentered(gfx::Canvas* canvas,
77 const gfx::ImageSkia& to_center, 73 const gfx::ImageSkia& to_center,
78 int alpha); 74 int alpha);
79 75
80 // The button's current icon. 76 // The button's current icon.
81 CaptionButtonIcon icon_; 77 CaptionButtonIcon icon_;
82 78
83 // Whether the button should be painted as active. 79 // Whether the button should be painted as active.
84 bool paint_as_active_; 80 bool paint_as_active_;
85 81
86 // Current alpha to use for painting. 82 // Current alpha to use for painting.
87 int alpha_; 83 int alpha_;
88 84
89 // The images and image ids used to paint the button. 85 // The images and image ids used to paint the button.
90 int icon_image_id_; 86 int icon_image_id_;
91 int inactive_icon_image_id_;
92 int hovered_background_image_id_; 87 int hovered_background_image_id_;
93 int pressed_background_image_id_; 88 int pressed_background_image_id_;
94 gfx::ImageSkia icon_image_; 89 gfx::ImageSkia icon_image_;
95 gfx::ImageSkia inactive_icon_image_;
96 gfx::ImageSkia hovered_background_image_; 90 gfx::ImageSkia hovered_background_image_;
97 gfx::ImageSkia pressed_background_image_; 91 gfx::ImageSkia pressed_background_image_;
98 92
99 // The icon image to crossfade from. 93 // The icon image to crossfade from.
100 gfx::ImageSkia crossfade_icon_image_; 94 gfx::ImageSkia crossfade_icon_image_;
101 95
102 // Crossfade animation started when the button's images are changed by 96 // Crossfade animation started when the button's images are changed by
103 // SetImages(). 97 // SetImages().
104 scoped_ptr<gfx::SlideAnimation> swap_images_animation_; 98 scoped_ptr<gfx::SlideAnimation> swap_images_animation_;
105 99
106 DISALLOW_COPY_AND_ASSIGN(FrameCaptionButton); 100 DISALLOW_COPY_AND_ASSIGN(FrameCaptionButton);
107 }; 101 };
108 102
109 } // namespace ash 103 } // namespace ash
110 104
111 #endif // ASH_FRAME_CAPTION_BUTTONS_FRAME_CAPTION_BUTTON_H_ 105 #endif // ASH_FRAME_CAPTION_BUTTONS_FRAME_CAPTION_BUTTON_H_
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