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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/program_binding.h" | 5 #include "cc/output/program_binding.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "cc/output/geometry_binding.h" | 8 #include "cc/output/geometry_binding.h" |
| 9 #include "cc/output/gl_renderer.h" // For the GLC() macro. | 9 #include "gpu/command_buffer/client/gles2_interface.h" |
| 10 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" | |
| 11 #include "third_party/khronos/GLES2/gl2.h" | 10 #include "third_party/khronos/GLES2/gl2.h" |
| 12 | 11 |
| 13 using blink::WebGraphicsContext3D; | 12 using gpu::gles2::GLES2Interface; |
| 14 | 13 |
| 15 namespace cc { | 14 namespace cc { |
| 16 | 15 |
| 17 ProgramBindingBase::ProgramBindingBase() | 16 ProgramBindingBase::ProgramBindingBase() |
| 18 : program_(0), | 17 : program_(0), |
| 19 vertex_shader_id_(0), | 18 vertex_shader_id_(0), |
| 20 fragment_shader_id_(0), | 19 fragment_shader_id_(0), |
| 21 initialized_(false) {} | 20 initialized_(false) {} |
| 22 | 21 |
| 23 ProgramBindingBase::~ProgramBindingBase() { | 22 ProgramBindingBase::~ProgramBindingBase() { |
| 24 // If you hit these asserts, you initialized but forgot to call Cleanup(). | 23 // If you hit these asserts, you initialized but forgot to call Cleanup(). |
| 25 DCHECK(!program_); | 24 DCHECK(!program_); |
| 26 DCHECK(!vertex_shader_id_); | 25 DCHECK(!vertex_shader_id_); |
| 27 DCHECK(!fragment_shader_id_); | 26 DCHECK(!fragment_shader_id_); |
| 28 DCHECK(!initialized_); | 27 DCHECK(!initialized_); |
| 29 } | 28 } |
| 30 | 29 |
| 31 bool ProgramBindingBase::Init(WebGraphicsContext3D* context, | 30 bool ProgramBindingBase::Init(GLES2Interface* context, |
| 32 const std::string& vertex_shader, | 31 const std::string& vertex_shader, |
| 33 const std::string& fragment_shader) { | 32 const std::string& fragment_shader) { |
| 34 TRACE_EVENT0("cc", "ProgramBindingBase::init"); | 33 TRACE_EVENT0("cc", "ProgramBindingBase::init"); |
| 35 vertex_shader_id_ = LoadShader(context, GL_VERTEX_SHADER, vertex_shader); | 34 vertex_shader_id_ = LoadShader(context, GL_VERTEX_SHADER, vertex_shader); |
| 36 if (!vertex_shader_id_) | 35 if (!vertex_shader_id_) |
| 37 return false; | 36 return false; |
| 38 | 37 |
| 39 fragment_shader_id_ = | 38 fragment_shader_id_ = |
| 40 LoadShader(context, GL_FRAGMENT_SHADER, fragment_shader); | 39 LoadShader(context, GL_FRAGMENT_SHADER, fragment_shader); |
| 41 if (!fragment_shader_id_) { | 40 if (!fragment_shader_id_) { |
| 42 GLC(context, context->deleteShader(vertex_shader_id_)); | 41 context->DeleteShader(vertex_shader_id_); |
| 43 vertex_shader_id_ = 0; | 42 vertex_shader_id_ = 0; |
| 44 return false; | 43 return false; |
| 45 } | 44 } |
| 46 | 45 |
| 47 program_ = | 46 program_ = |
| 48 CreateShaderProgram(context, vertex_shader_id_, fragment_shader_id_); | 47 CreateShaderProgram(context, vertex_shader_id_, fragment_shader_id_); |
| 49 return !!program_; | 48 return !!program_; |
| 50 } | 49 } |
| 51 | 50 |
| 52 bool ProgramBindingBase::Link(WebGraphicsContext3D* context) { | 51 bool ProgramBindingBase::Link(GLES2Interface* context) { |
| 53 GLC(context, context->linkProgram(program_)); | 52 context->LinkProgram(program_); |
| 54 CleanupShaders(context); | 53 CleanupShaders(context); |
| 55 if (!program_) | 54 if (!program_) |
| 56 return false; | 55 return false; |
| 57 #ifndef NDEBUG | 56 #ifndef NDEBUG |
| 58 int linked = 0; | 57 int linked = 0; |
| 59 GLC(context, context->getProgramiv(program_, GL_LINK_STATUS, &linked)); | 58 context->GetProgramiv(program_, GL_LINK_STATUS, &linked); |
| 59 DCHECK(linked); | |
| 60 if (!linked) { | 60 if (!linked) { |
| 61 GLC(context, context->deleteProgram(program_)); | 61 context->DeleteProgram(program_); |
| 62 return false; | 62 return false; |
| 63 } | 63 } |
| 64 #endif | 64 #endif |
| 65 return true; | 65 return true; |
| 66 } | 66 } |
| 67 | 67 |
| 68 void ProgramBindingBase::Cleanup(WebGraphicsContext3D* context) { | 68 void ProgramBindingBase::Cleanup(GLES2Interface* context) { |
| 69 if (!initialized_) | |
| 70 return; | |
| 71 | |
| 72 initialized_ = false; | 69 initialized_ = false; |
| 73 if (!program_) | 70 if (!program_) |
| 74 return; | 71 return; |
| 75 | 72 |
| 76 DCHECK(context); | 73 DCHECK(context); |
| 77 GLC(context, context->deleteProgram(program_)); | 74 context->DeleteProgram(program_); |
| 78 program_ = 0; | 75 program_ = 0; |
| 79 | 76 |
| 80 CleanupShaders(context); | 77 CleanupShaders(context); |
| 81 } | 78 } |
| 82 | 79 |
| 83 unsigned ProgramBindingBase::LoadShader(WebGraphicsContext3D* context, | 80 unsigned ProgramBindingBase::LoadShader(GLES2Interface* context, |
| 84 unsigned type, | 81 unsigned type, |
| 85 const std::string& shader_source) { | 82 const std::string& shader_source) { |
| 86 unsigned shader = context->createShader(type); | 83 unsigned shader = context->CreateShader(type); |
| 84 DCHECK(shader); | |
| 87 if (!shader) | 85 if (!shader) |
|
danakj
2013/12/03 19:24:49
If we're going to DCHECK in here, is there any rea
jamesr
2013/12/04 01:50:21
I don't think there is - removed.
danakj
2013/12/04 16:39:44
Ok cool, same question for all the other added DCH
| |
| 88 return 0; | 86 return 0; |
| 89 GLC(context, context->shaderSource(shader, shader_source.data())); | 87 const char* shader_source_str[] = { shader_source.data() }; |
| 90 GLC(context, context->compileShader(shader)); | 88 int shader_length[] = { shader_source.length() }; |
| 89 context->ShaderSource( | |
| 90 shader, 1, | |
| 91 shader_source_str, | |
| 92 shader_length); | |
| 93 context->CompileShader(shader); | |
| 91 #ifndef NDEBUG | 94 #ifndef NDEBUG |
| 92 int compiled = 0; | 95 int compiled = 0; |
| 93 GLC(context, context->getShaderiv(shader, GL_COMPILE_STATUS, &compiled)); | 96 context->GetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
| 97 DCHECK(compiled); | |
| 94 if (!compiled) { | 98 if (!compiled) { |
| 95 GLC(context, context->deleteShader(shader)); | 99 context->DeleteShader(shader); |
| 96 return 0; | 100 return 0; |
| 97 } | 101 } |
| 98 #endif | 102 #endif |
| 99 return shader; | 103 return shader; |
| 100 } | 104 } |
| 101 | 105 |
| 102 unsigned ProgramBindingBase::CreateShaderProgram(WebGraphicsContext3D* context, | 106 unsigned ProgramBindingBase::CreateShaderProgram(GLES2Interface* context, |
| 103 unsigned vertex_shader, | 107 unsigned vertex_shader, |
| 104 unsigned fragment_shader) { | 108 unsigned fragment_shader) { |
| 105 unsigned program_object = context->createProgram(); | 109 unsigned program_object = context->CreateProgram(); |
| 106 if (!program_object) | 110 if (!program_object) |
| 107 return 0; | 111 return 0; |
| 108 | 112 |
| 109 GLC(context, context->attachShader(program_object, vertex_shader)); | 113 context->AttachShader(program_object, vertex_shader); |
| 110 GLC(context, context->attachShader(program_object, fragment_shader)); | 114 context->AttachShader(program_object, fragment_shader); |
| 111 | 115 |
| 112 // Bind the common attrib locations. | 116 // Bind the common attrib locations. |
| 113 GLC(context, | 117 context->BindAttribLocation( |
| 114 context->bindAttribLocation(program_object, | 118 program_object, GeometryBinding::PositionAttribLocation(), "a_position"); |
| 115 GeometryBinding::PositionAttribLocation(), | 119 context->BindAttribLocation( |
| 116 "a_position")); | 120 program_object, GeometryBinding::TexCoordAttribLocation(), "a_texCoord"); |
| 117 GLC(context, | 121 context->BindAttribLocation(program_object, |
| 118 context->bindAttribLocation(program_object, | 122 GeometryBinding::TriangleIndexAttribLocation(), |
| 119 GeometryBinding::TexCoordAttribLocation(), | 123 "a_index"); |
| 120 "a_texCoord")); | |
| 121 GLC(context, | |
| 122 context->bindAttribLocation( | |
| 123 program_object, | |
| 124 GeometryBinding::TriangleIndexAttribLocation(), | |
| 125 "a_index")); | |
| 126 | 124 |
| 127 return program_object; | 125 return program_object; |
| 128 } | 126 } |
| 129 | 127 |
| 130 void ProgramBindingBase::CleanupShaders(WebGraphicsContext3D* context) { | 128 void ProgramBindingBase::CleanupShaders(GLES2Interface* context) { |
| 131 if (vertex_shader_id_) { | 129 if (vertex_shader_id_) { |
| 132 GLC(context, context->deleteShader(vertex_shader_id_)); | 130 context->DeleteShader(vertex_shader_id_); |
| 133 vertex_shader_id_ = 0; | 131 vertex_shader_id_ = 0; |
| 134 } | 132 } |
| 135 if (fragment_shader_id_) { | 133 if (fragment_shader_id_) { |
| 136 GLC(context, context->deleteShader(fragment_shader_id_)); | 134 context->DeleteShader(fragment_shader_id_); |
| 137 fragment_shader_id_ = 0; | 135 fragment_shader_id_ = 0; |
| 138 } | 136 } |
| 139 } | 137 } |
| 140 | 138 |
| 141 } // namespace cc | 139 } // namespace cc |
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