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Side by Side Diff: src/gpu/GrAAHairLinePathRenderer.cpp

Issue 934283002: gm to test hairlines which fill RenderTarget (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nits Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrAAHairLinePathRenderer.h" 8 #include "GrAAHairLinePathRenderer.h"
9 9
10 #include "GrBatch.h" 10 #include "GrBatch.h"
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177 conicCnt = conicCnt2 + split_conic(dstTemp[1].fPts, &dst[conicCnt2], dst Temp[1].fW); 177 conicCnt = conicCnt2 + split_conic(dstTemp[1].fPts, &dst[conicCnt2], dst Temp[1].fW);
178 } else { 178 } else {
179 dst[0] = dstTemp[0]; 179 dst[0] = dstTemp[0];
180 } 180 }
181 return conicCnt; 181 return conicCnt;
182 } 182 }
183 183
184 // returns 0 if quad/conic is degen or close to it 184 // returns 0 if quad/conic is degen or close to it
185 // in this case approx the path with lines 185 // in this case approx the path with lines
186 // otherwise returns 1 186 // otherwise returns 1
187 int is_degen_quad_or_conic(const SkPoint p[3]) { 187 int is_degen_quad_or_conic(const SkPoint p[3], SkScalar* dsqd) {
188 static const SkScalar gDegenerateToLineTol = SK_Scalar1; 188 static const SkScalar gDegenerateToLineTol = SK_Scalar1;
189 static const SkScalar gDegenerateToLineTolSqd = 189 static const SkScalar gDegenerateToLineTolSqd =
190 SkScalarMul(gDegenerateToLineTol, gDegenerateToLineTol); 190 SkScalarMul(gDegenerateToLineTol, gDegenerateToLineTol);
191 191
192 if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd || 192 if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd ||
193 p[1].distanceToSqd(p[2]) < gDegenerateToLineTolSqd) { 193 p[1].distanceToSqd(p[2]) < gDegenerateToLineTolSqd) {
194 return 1; 194 return 1;
195 } 195 }
196 196
197 SkScalar dsqd = p[1].distanceToLineBetweenSqd(p[0], p[2]); 197 *dsqd = p[1].distanceToLineBetweenSqd(p[0], p[2]);
198 if (dsqd < gDegenerateToLineTolSqd) { 198 if (*dsqd < gDegenerateToLineTolSqd) {
199 return 1; 199 return 1;
200 } 200 }
201 201
202 if (p[2].distanceToLineBetweenSqd(p[1], p[0]) < gDegenerateToLineTolSqd) { 202 if (p[2].distanceToLineBetweenSqd(p[1], p[0]) < gDegenerateToLineTolSqd) {
203 return 1; 203 return 1;
204 } 204 }
205 return 0; 205 return 0;
206 } 206 }
207 207
208 int is_degen_quad_or_conic(const SkPoint p[3]) {
209 SkScalar dsqd;
210 return is_degen_quad_or_conic(p, &dsqd);
211 }
212
208 // we subdivide the quads to avoid huge overfill 213 // we subdivide the quads to avoid huge overfill
209 // if it returns -1 then should be drawn as lines 214 // if it returns -1 then should be drawn as lines
210 int num_quad_subdivs(const SkPoint p[3]) { 215 int num_quad_subdivs(const SkPoint p[3]) {
211 static const SkScalar gDegenerateToLineTol = SK_Scalar1; 216 SkScalar dsqd;
212 static const SkScalar gDegenerateToLineTolSqd = 217 if (is_degen_quad_or_conic(p, &dsqd)) {
213 SkScalarMul(gDegenerateToLineTol, gDegenerateToLineTol);
214
215 if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd ||
216 p[1].distanceToSqd(p[2]) < gDegenerateToLineTolSqd) {
217 return -1; 218 return -1;
218 } 219 }
219 220
220 SkScalar dsqd = p[1].distanceToLineBetweenSqd(p[0], p[2]);
221 if (dsqd < gDegenerateToLineTolSqd) {
222 return -1;
223 }
224
225 if (p[2].distanceToLineBetweenSqd(p[1], p[0]) < gDegenerateToLineTolSqd) {
226 return -1;
227 }
228
229 // tolerance of triangle height in pixels 221 // tolerance of triangle height in pixels
230 // tuned on windows Quadro FX 380 / Z600 222 // tuned on windows Quadro FX 380 / Z600
231 // trade off of fill vs cpu time on verts 223 // trade off of fill vs cpu time on verts
232 // maybe different when do this using gpu (geo or tess shaders) 224 // maybe different when do this using gpu (geo or tess shaders)
233 static const SkScalar gSubdivTol = 175 * SK_Scalar1; 225 static const SkScalar gSubdivTol = 175 * SK_Scalar1;
234 226
235 if (dsqd <= SkScalarMul(gSubdivTol, gSubdivTol)) { 227 if (dsqd <= SkScalarMul(gSubdivTol, gSubdivTol)) {
236 return 0; 228 return 0;
237 } else { 229 } else {
238 static const int kMaxSub = 4; 230 static const int kMaxSub = 4;
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1051 geometry.fPath = path; 1043 geometry.fPath = path;
1052 SkDEBUGCODE(geometry.fDevBounds = devRect;) 1044 SkDEBUGCODE(geometry.fDevBounds = devRect;)
1053 geometry.fDevClipBounds = devClipBounds; 1045 geometry.fDevClipBounds = devClipBounds;
1054 1046
1055 SkAutoTUnref<GrBatch> batch(AAHairlineBatch::Create(geometry, fLinesIndexBuf fer, 1047 SkAutoTUnref<GrBatch> batch(AAHairlineBatch::Create(geometry, fLinesIndexBuf fer,
1056 fQuadsIndexBuffer)); 1048 fQuadsIndexBuffer));
1057 target->drawBatch(pipelineBuilder, batch, &devRect); 1049 target->drawBatch(pipelineBuilder, batch, &devRect);
1058 1050
1059 return true; 1051 return true;
1060 } 1052 }
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