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1 /* | |
2 * Copyright (c) 2009, Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions are | |
6 * met: | |
7 * | |
8 * * Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * * Redistributions in binary form must reproduce the above | |
11 * copyright notice, this list of conditions and the following disclaimer | |
12 * in the documentation and/or other materials provided with the | |
13 * distribution. | |
14 * * Neither the name of Google Inc. nor the names of its | |
15 * contributors may be used to endorse or promote products derived from | |
16 * this software without specific prior written permission. | |
17 * | |
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
29 */ | |
30 | |
31 #ifndef RenderSVGModelObject_h | |
32 #define RenderSVGModelObject_h | |
33 | |
34 #include "core/layout/LayoutObject.h" | |
35 #include "core/svg/SVGElement.h" | |
36 | |
37 namespace blink { | |
38 | |
39 // Most renderers in the SVG rendering tree will inherit from this class | |
40 // but not all. (e.g. LayoutSVGForeignObject, RenderSVGBlock) thus methods | |
41 // required by SVG renders need to be declared on LayoutObject, but shared | |
42 // logic can go in this class or in SVGLayoutSupport. | |
43 | |
44 class RenderSVGModelObject : public LayoutObject { | |
45 public: | |
46 explicit RenderSVGModelObject(SVGElement*); | |
47 | |
48 virtual bool isChildAllowed(LayoutObject*, const LayoutStyle&) const overrid
e; | |
49 | |
50 virtual LayoutRect clippedOverflowRectForPaintInvalidation(const LayoutLayer
ModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) cons
t override; | |
51 | |
52 virtual FloatRect paintInvalidationRectInLocalCoordinates() const override f
inal { return m_paintInvalidationBoundingBox; } | |
53 | |
54 virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedO
ffset) const override final; | |
55 virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const overrid
e; | |
56 | |
57 virtual void mapLocalToContainer(const LayoutLayerModelObject* paintInvalida
tionContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool*
wasFixed = 0, const PaintInvalidationState* = 0) const override final; | |
58 virtual const LayoutObject* pushMappingToContainer(const LayoutLayerModelObj
ect* ancestorToStopAt, LayoutGeometryMap&) const override final; | |
59 virtual void styleDidChange(StyleDifference, const LayoutStyle* oldStyle) ov
erride; | |
60 | |
61 virtual void computeLayerHitTestRects(LayerHitTestRects&) const override fin
al; | |
62 | |
63 SVGElement* element() const { return toSVGElement(LayoutObject::node()); } | |
64 | |
65 virtual bool isOfType(LayoutObjectType type) const override { return type ==
LayoutObjectSVG || LayoutObject::isOfType(type); } | |
66 | |
67 protected: | |
68 virtual void addLayerHitTestRects(LayerHitTestRects&, const Layer* currentCo
mpositedLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect)
const override final; | |
69 virtual void willBeDestroyed() override; | |
70 | |
71 private: | |
72 // RenderSVGModelObject subclasses should use element() instead. | |
73 void node() const = delete; | |
74 | |
75 // This method should never be called, SVG uses a different nodeAtPoint meth
od | |
76 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) override final; | |
77 virtual IntRect absoluteFocusRingBoundingBoxRect() const override final; | |
78 | |
79 virtual void invalidateTreeIfNeeded(const PaintInvalidationState&) override
final; | |
80 | |
81 protected: | |
82 FloatRect m_paintInvalidationBoundingBox; | |
83 }; | |
84 | |
85 } | |
86 | |
87 #endif | |
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