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Side by Side Diff: Source/core/rendering/svg/RenderSVGModelObject.cpp

Issue 933953003: Move the remaining rendering/svg/RenderSVG* files to layout. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /*
2 * Copyright (c) 2009, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "config.h"
32 #include "core/rendering/svg/RenderSVGModelObject.h"
33
34 #include "core/layout/Layer.h"
35 #include "core/layout/svg/LayoutSVGContainer.h"
36 #include "core/layout/svg/SVGLayoutSupport.h"
37 #include "core/layout/svg/SVGResourcesCache.h"
38 #include "core/rendering/RenderView.h"
39 #include "core/rendering/svg/RenderSVGRoot.h"
40 #include "core/svg/SVGGraphicsElement.h"
41
42 namespace blink {
43
44 RenderSVGModelObject::RenderSVGModelObject(SVGElement* node)
45 : LayoutObject(node)
46 {
47 }
48
49 bool RenderSVGModelObject::isChildAllowed(LayoutObject* child, const LayoutStyle &) const
50 {
51 return child->isSVG() && !(child->isSVGInline() || child->isSVGInlineText()) ;
52 }
53
54 LayoutRect RenderSVGModelObject::clippedOverflowRectForPaintInvalidation(const L ayoutLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
55 {
56 return SVGLayoutSupport::clippedOverflowRectForPaintInvalidation(this, paint InvalidationContainer, paintInvalidationState);
57 }
58
59 void RenderSVGModelObject::mapLocalToContainer(const LayoutLayerModelObject* pai ntInvalidationContainer, TransformState& transformState, MapCoordinatesFlags, bo ol* wasFixed, const PaintInvalidationState* paintInvalidationState) const
60 {
61 SVGLayoutSupport::mapLocalToContainer(this, paintInvalidationContainer, tran sformState, wasFixed, paintInvalidationState);
62 }
63
64 const LayoutObject* RenderSVGModelObject::pushMappingToContainer(const LayoutLay erModelObject* ancestorToStopAt, LayoutGeometryMap& geometryMap) const
65 {
66 return SVGLayoutSupport::pushMappingToContainer(this, ancestorToStopAt, geom etryMap);
67 }
68
69 void RenderSVGModelObject::absoluteRects(Vector<IntRect>& rects, const LayoutPoi nt& accumulatedOffset) const
70 {
71 IntRect rect = enclosingIntRect(strokeBoundingBox());
72 rect.moveBy(roundedIntPoint(accumulatedOffset));
73 rects.append(rect);
74 }
75
76 void RenderSVGModelObject::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixe d) const
77 {
78 quads.append(localToAbsoluteQuad(strokeBoundingBox(), 0 /* mode */, wasFixed ));
79 }
80
81 void RenderSVGModelObject::willBeDestroyed()
82 {
83 SVGResourcesCache::clientDestroyed(this);
84 LayoutObject::willBeDestroyed();
85 }
86
87 void RenderSVGModelObject::computeLayerHitTestRects(LayerHitTestRects& rects) co nst
88 {
89 // Using just the rect for the SVGRoot is good enough for now.
90 SVGLayoutSupport::findTreeRootObject(this)->computeLayerHitTestRects(rects);
91 }
92
93 void RenderSVGModelObject::addLayerHitTestRects(LayerHitTestRects&, const Layer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const
94 {
95 // We don't walk into SVG trees at all - just report their container.
96 }
97
98 void RenderSVGModelObject::styleDidChange(StyleDifference diff, const LayoutStyl e* oldStyle)
99 {
100 if (diff.needsFullLayout()) {
101 setNeedsBoundariesUpdate();
102 if (style()->hasTransform())
103 setNeedsTransformUpdate();
104 }
105
106 if (isBlendingAllowed()) {
107 bool hasBlendModeChanged = (oldStyle && oldStyle->hasBlendMode()) == !st yle()->hasBlendMode();
108 if (parent() && hasBlendModeChanged)
109 parent()->descendantIsolationRequirementsChanged(style()->hasBlendMo de() ? DescendantIsolationRequired : DescendantIsolationNeedsUpdate);
110 }
111
112 LayoutObject::styleDidChange(diff, oldStyle);
113 SVGResourcesCache::clientStyleChanged(this, diff, styleRef());
114 }
115
116 bool RenderSVGModelObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, co nst HitTestLocation&, const LayoutPoint&, HitTestAction)
117 {
118 ASSERT_NOT_REACHED();
119 return false;
120 }
121
122 // The SVG addFocusRingRects() method adds rects in local coordinates so the def ault absoluteFocusRingBoundingBoxRect
123 // returns incorrect values for SVG objects. Overriding this method provides acc ess to the absolute bounds.
124 IntRect RenderSVGModelObject::absoluteFocusRingBoundingBoxRect() const
125 {
126 return localToAbsoluteQuad(FloatQuad(paintInvalidationRectInLocalCoordinates ())).enclosingBoundingBox();
127 }
128
129 void RenderSVGModelObject::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvalidationState)
130 {
131 ASSERT(!needsLayout());
132
133 // If we didn't need paint invalidation then our children don't need as well .
134 // Skip walking down the tree as everything should be fine below us.
135 if (!shouldCheckForPaintInvalidation(paintInvalidationState))
136 return;
137
138 invalidatePaintIfNeeded(paintInvalidationState, paintInvalidationState.paint InvalidationContainer());
139 clearPaintInvalidationState(paintInvalidationState);
140
141 PaintInvalidationState childPaintInvalidationState(paintInvalidationState, * this);
142 invalidatePaintOfSubtreesIfNeeded(childPaintInvalidationState);
143 }
144
145 } // namespace blink
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