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Side by Side Diff: Source/core/layout/svg/LayoutSVGForeignObject.cpp

Issue 933953003: Move the remaining rendering/svg/RenderSVG* files to layout. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Apple Computer, Inc. 2 * Copyright (C) 2006 Apple Computer, Inc.
3 * Copyright (C) 2009 Google, Inc. 3 * Copyright (C) 2009 Google, Inc.
4 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 4 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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26 #include "core/layout/HitTestResult.h" 26 #include "core/layout/HitTestResult.h"
27 #include "core/layout/svg/SVGLayoutSupport.h" 27 #include "core/layout/svg/SVGLayoutSupport.h"
28 #include "core/layout/svg/SVGResourcesCache.h" 28 #include "core/layout/svg/SVGResourcesCache.h"
29 #include "core/paint/SVGForeignObjectPainter.h" 29 #include "core/paint/SVGForeignObjectPainter.h"
30 #include "core/rendering/RenderView.h" 30 #include "core/rendering/RenderView.h"
31 #include "core/svg/SVGForeignObjectElement.h" 31 #include "core/svg/SVGForeignObjectElement.h"
32 32
33 namespace blink { 33 namespace blink {
34 34
35 LayoutSVGForeignObject::LayoutSVGForeignObject(SVGForeignObjectElement* node) 35 LayoutSVGForeignObject::LayoutSVGForeignObject(SVGForeignObjectElement* node)
36 : RenderSVGBlock(node) 36 : LayoutSVGBlock(node)
37 , m_needsTransformUpdate(true) 37 , m_needsTransformUpdate(true)
38 { 38 {
39 } 39 }
40 40
41 LayoutSVGForeignObject::~LayoutSVGForeignObject() 41 LayoutSVGForeignObject::~LayoutSVGForeignObject()
42 { 42 {
43 } 43 }
44 44
45 bool LayoutSVGForeignObject::isChildAllowed(LayoutObject* child, const LayoutSty le& style) const 45 bool LayoutSVGForeignObject::isChildAllowed(LayoutObject* child, const LayoutSty le& style) const
46 { 46 {
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104 104
105 // FIXME: Investigate in location rounding issues - only affects LayoutSVGFo reignObject & LayoutSVGText 105 // FIXME: Investigate in location rounding issues - only affects LayoutSVGFo reignObject & LayoutSVGText
106 setLocation(roundedIntPoint(viewportLocation)); 106 setLocation(roundedIntPoint(viewportLocation));
107 107
108 bool layoutChanged = everHadLayout() && selfNeedsLayout(); 108 bool layoutChanged = everHadLayout() && selfNeedsLayout();
109 RenderBlock::layout(); 109 RenderBlock::layout();
110 ASSERT(!needsLayout()); 110 ASSERT(!needsLayout());
111 111
112 // If our bounds changed, notify the parents. 112 // If our bounds changed, notify the parents.
113 if (updateCachedBoundariesInParents) 113 if (updateCachedBoundariesInParents)
114 RenderSVGBlock::setNeedsBoundariesUpdate(); 114 LayoutSVGBlock::setNeedsBoundariesUpdate();
115 115
116 // Invalidate all resources of this client if our layout changed. 116 // Invalidate all resources of this client if our layout changed.
117 if (layoutChanged) 117 if (layoutChanged)
118 SVGResourcesCache::clientLayoutChanged(this); 118 SVGResourcesCache::clientLayoutChanged(this);
119 } 119 }
120 120
121 bool LayoutSVGForeignObject::nodeAtFloatPoint(const HitTestRequest& request, Hit TestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction ) 121 bool LayoutSVGForeignObject::nodeAtFloatPoint(const HitTestRequest& request, Hit TestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction )
122 { 122 {
123 // Embedded content is drawn in the foreground phase. 123 // Embedded content is drawn in the foreground phase.
124 if (hitTestAction != HitTestForeground) 124 if (hitTestAction != HitTestForeground)
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135 return false; 135 return false;
136 136
137 // FOs establish a stacking context, so we need to hit-test all layers. 137 // FOs establish a stacking context, so we need to hit-test all layers.
138 HitTestLocation hitTestLocation(roundedLayoutPoint(localPoint)); 138 HitTestLocation hitTestLocation(roundedLayoutPoint(localPoint));
139 return RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoin t(), HitTestForeground) 139 return RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoin t(), HitTestForeground)
140 || RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoin t(), HitTestFloat) 140 || RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoin t(), HitTestFloat)
141 || RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoin t(), HitTestChildBlockBackgrounds); 141 || RenderBlock::nodeAtPoint(request, result, hitTestLocation, LayoutPoin t(), HitTestChildBlockBackgrounds);
142 } 142 }
143 143
144 } 144 }
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