| Index: gm/shadertext2.cpp
|
| diff --git a/gm/shadertext2.cpp b/gm/shadertext2.cpp
|
| index 31d1e8986957d7e4f7b648736babe08ccff34058..9f8f06617fde3d671ad18eaa9a40aa1d3574243d 100644
|
| --- a/gm/shadertext2.cpp
|
| +++ b/gm/shadertext2.cpp
|
| @@ -4,12 +4,11 @@
|
| * Use of this source code is governed by a BSD-style license that can be
|
| * found in the LICENSE file.
|
| */
|
| +
|
| #include "gm.h"
|
| #include "SkCanvas.h"
|
| #include "SkGradientShader.h"
|
|
|
| -namespace skiagm {
|
| -
|
| static void makebm(SkBitmap* bm, int w, int h) {
|
| bm->allocN32Pixels(w, h);
|
| bm->eraseColor(SK_ColorTRANSPARENT);
|
| @@ -40,17 +39,23 @@ struct LabeledMatrix {
|
| const char* fLabel;
|
| };
|
|
|
| -class ShaderText2GM : public GM {
|
| +class ShaderText2GM : public skiagm::GM {
|
| + SkCanvas::TextOnPathMethod fMethod;
|
| + SkString fName;
|
| +
|
| public:
|
| - ShaderText2GM() {
|
| + ShaderText2GM(SkCanvas::TextOnPathMethod method) : fMethod(method) {
|
| this->setBGColor(0xFFDDDDDD);
|
| +
|
| + fName.set("shadertext2");
|
| + if (SkCanvas::kAlign_TextOnPathMethod == fMethod) {
|
| + fName.append("_align");
|
| + }
|
| }
|
|
|
| protected:
|
|
|
| - SkString onShortName() SK_OVERRIDE {
|
| - return SkString("shadertext2");
|
| - }
|
| + SkString onShortName() SK_OVERRIDE { return fName; }
|
|
|
| SkISize onISize() SK_OVERRIDE { return SkISize::Make(1800, 900); }
|
|
|
| @@ -174,8 +179,8 @@ protected:
|
|
|
| canvas->save();
|
| canvas->concat(matrices[m].fMatrix);
|
| - canvas->drawTextOnPath(kText, kTextLen, path, NULL, paint);
|
| - canvas->drawTextOnPath(kText, kTextLen, path, NULL, outlinePaint);
|
| + canvas->drawTextOnPath(kText, kTextLen, path, NULL, fMethod, paint);
|
| + canvas->drawTextOnPath(kText, kTextLen, path, NULL, fMethod, outlinePaint);
|
| canvas->restore();
|
| SkPaint stroke;
|
| stroke.setStyle(SkPaint::kStroke_Style);
|
| @@ -200,11 +205,8 @@ protected:
|
| }
|
|
|
| private:
|
| - typedef GM INHERITED;
|
| + typedef skiagm::GM INHERITED;
|
| };
|
|
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -
|
| -static GM* MyFactory(void*) { return new ShaderText2GM; }
|
| -static GMRegistry reg(MyFactory);
|
| -}
|
| +DEF_GM( return new ShaderText2GM(SkCanvas::kAlign_TextOnPathMethod); )
|
| +DEF_GM( return new ShaderText2GM(SkCanvas::kStretch_TextOnPathMethod); )
|
|
|