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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
| 10 #include "SkGradientShader.h" | 10 #include "SkGradientShader.h" |
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| 166 int i = 2*s; | 166 int i = 2*s; |
| 167 canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth), | 167 canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth), |
| 168 SkIntToScalar((i % testsPerCol) * rowHeight)); | 168 SkIntToScalar((i % testsPerCol) * rowHeight)); |
| 169 paint.setShader(shaders[s])->unref(); | 169 paint.setShader(shaders[s])->unref(); |
| 170 canvas->drawText(text, textLen, 0, textBase, paint); | 170 canvas->drawText(text, textLen, 0, textBase, paint); |
| 171 canvas->restore(); | 171 canvas->restore(); |
| 172 canvas->save(); | 172 canvas->save(); |
| 173 ++i; | 173 ++i; |
| 174 canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth), | 174 canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth), |
| 175 SkIntToScalar((i % testsPerCol) * rowHeight)); | 175 SkIntToScalar((i % testsPerCol) * rowHeight)); |
| 176 canvas->drawTextOnPath(text, textLen, path, NULL, paint); | 176 canvas->drawTextOnPath(text, textLen, path, NULL, |
| 177 SkCanvas::kStretch_TextOnPathMethod, paint); |
| 177 canvas->restore(); | 178 canvas->restore(); |
| 178 } | 179 } |
| 179 canvas->restore(); | 180 canvas->restore(); |
| 180 | 181 |
| 181 } | 182 } |
| 182 | 183 |
| 183 private: | 184 private: |
| 184 typedef GM INHERITED; | 185 typedef GM INHERITED; |
| 185 }; | 186 }; |
| 186 | 187 |
| 187 /////////////////////////////////////////////////////////////////////////////// | 188 /////////////////////////////////////////////////////////////////////////////// |
| 188 | 189 |
| 189 static GM* MyFactory(void*) { return new ShaderTextGM; } | 190 static GM* MyFactory(void*) { return new ShaderTextGM; } |
| 190 static GMRegistry reg(MyFactory); | 191 static GMRegistry reg(MyFactory); |
| 191 } | 192 } |
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