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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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89 } | 89 } |
90 } | 90 } |
91 | 91 |
92 updateLogicalWidth(); // Called to get the maximum logical width for the col umnSet. | 92 updateLogicalWidth(); // Called to get the maximum logical width for the col umnSet. |
93 generateColumnSetIntervalTree(); | 93 generateColumnSetIntervalTree(); |
94 } | 94 } |
95 | 95 |
96 void LayoutFlowThread::mapRectToPaintInvalidationBacking(const LayoutLayerModelO bject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationStat e* paintInvalidationState) const | 96 void LayoutFlowThread::mapRectToPaintInvalidationBacking(const LayoutLayerModelO bject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationStat e* paintInvalidationState) const |
97 { | 97 { |
98 ASSERT(paintInvalidationContainer != this); // A flow thread should never be an invalidation container. | 98 ASSERT(paintInvalidationContainer != this); // A flow thread should never be an invalidation container. |
99 // |rect| is a layout rectangle, where the block direction coordinate is fli pped for writing | |
100 // mode. fragmentsBoundingBox(), on the other hand, works on physical rectan gles, so we need to | |
101 // flip the rectangle before and after calling it. | |
102 flipForWritingMode(rect); | |
99 rect = fragmentsBoundingBox(rect); | 103 rect = fragmentsBoundingBox(rect); |
104 flipForWritingMode(rect); | |
dsinclair
2015/02/18 21:00:29
I'm not sure I understand why this works. When we
mstensho (USE GERRIT)
2015/02/18 22:25:41
Yes, except that you have a fragmentsBoundingBox()
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100 RenderBlockFlow::mapRectToPaintInvalidationBacking(paintInvalidationContaine r, rect, paintInvalidationState); | 105 RenderBlockFlow::mapRectToPaintInvalidationBacking(paintInvalidationContaine r, rect, paintInvalidationState); |
101 } | 106 } |
102 | 107 |
103 void LayoutFlowThread::layout() | 108 void LayoutFlowThread::layout() |
104 { | 109 { |
105 m_pageLogicalSizeChanged = m_regionsInvalidated && everHadLayout(); | 110 m_pageLogicalSizeChanged = m_regionsInvalidated && everHadLayout(); |
106 RenderBlockFlow::layout(); | 111 RenderBlockFlow::layout(); |
107 m_pageLogicalSizeChanged = false; | 112 m_pageLogicalSizeChanged = false; |
108 } | 113 } |
109 | 114 |
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208 | 213 |
209 void LayoutFlowThread::MultiColumnSetSearchAdapter::collectIfNeeded(const MultiC olumnSetInterval& interval) | 214 void LayoutFlowThread::MultiColumnSetSearchAdapter::collectIfNeeded(const MultiC olumnSetInterval& interval) |
210 { | 215 { |
211 if (m_result) | 216 if (m_result) |
212 return; | 217 return; |
213 if (interval.low() <= m_offset && interval.high() > m_offset) | 218 if (interval.low() <= m_offset && interval.high() > m_offset) |
214 m_result = interval.data(); | 219 m_result = interval.data(); |
215 } | 220 } |
216 | 221 |
217 } // namespace blink | 222 } // namespace blink |
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