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Side by Side Diff: gpu/command_buffer/client/gles2_interface_autogen.h

Issue 932963003: Add glClientWaitSync to GPU command buffer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: remove using of union Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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63 const GLint* value) = 0; 63 const GLint* value) = 0;
64 virtual void ClearBufferuiv(GLenum buffer, 64 virtual void ClearBufferuiv(GLenum buffer,
65 GLint drawbuffers, 65 GLint drawbuffers,
66 const GLuint* value) = 0; 66 const GLuint* value) = 0;
67 virtual void ClearColor(GLclampf red, 67 virtual void ClearColor(GLclampf red,
68 GLclampf green, 68 GLclampf green,
69 GLclampf blue, 69 GLclampf blue,
70 GLclampf alpha) = 0; 70 GLclampf alpha) = 0;
71 virtual void ClearDepthf(GLclampf depth) = 0; 71 virtual void ClearDepthf(GLclampf depth) = 0;
72 virtual void ClearStencil(GLint s) = 0; 72 virtual void ClearStencil(GLint s) = 0;
73 virtual GLenum ClientWaitSync(GLsync sync,
74 GLbitfield flags,
75 GLuint64 timeout) = 0;
73 virtual void ColorMask(GLboolean red, 76 virtual void ColorMask(GLboolean red,
74 GLboolean green, 77 GLboolean green,
75 GLboolean blue, 78 GLboolean blue,
76 GLboolean alpha) = 0; 79 GLboolean alpha) = 0;
77 virtual void CompileShader(GLuint shader) = 0; 80 virtual void CompileShader(GLuint shader) = 0;
78 virtual void CompressedTexImage2D(GLenum target, 81 virtual void CompressedTexImage2D(GLenum target,
79 GLint level, 82 GLint level,
80 GLenum internalformat, 83 GLenum internalformat,
81 GLsizei width, 84 GLsizei width,
82 GLsizei height, 85 GLsizei height,
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708 GLint bounds_height, 711 GLint bounds_height,
709 GLfloat uv_x, 712 GLfloat uv_x,
710 GLfloat uv_y, 713 GLfloat uv_y,
711 GLfloat uv_width, 714 GLfloat uv_width,
712 GLfloat uv_height) = 0; 715 GLfloat uv_height) = 0;
713 virtual void SwapInterval(GLint interval) = 0; 716 virtual void SwapInterval(GLint interval) = 0;
714 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; 717 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0;
715 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; 718 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0;
716 virtual void BlendBarrierKHR() = 0; 719 virtual void BlendBarrierKHR() = 0;
717 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ 720 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
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