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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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112 GLclampf blue, | 112 GLclampf blue, |
113 GLclampf alpha) { | 113 GLclampf alpha) { |
114 gles2::GetGLContext()->ClearColor(red, green, blue, alpha); | 114 gles2::GetGLContext()->ClearColor(red, green, blue, alpha); |
115 } | 115 } |
116 void GLES2ClearDepthf(GLclampf depth) { | 116 void GLES2ClearDepthf(GLclampf depth) { |
117 gles2::GetGLContext()->ClearDepthf(depth); | 117 gles2::GetGLContext()->ClearDepthf(depth); |
118 } | 118 } |
119 void GLES2ClearStencil(GLint s) { | 119 void GLES2ClearStencil(GLint s) { |
120 gles2::GetGLContext()->ClearStencil(s); | 120 gles2::GetGLContext()->ClearStencil(s); |
121 } | 121 } |
| 122 GLenum GLES2ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
| 123 return gles2::GetGLContext()->ClientWaitSync(sync, flags, timeout); |
| 124 } |
122 void GLES2ColorMask(GLboolean red, | 125 void GLES2ColorMask(GLboolean red, |
123 GLboolean green, | 126 GLboolean green, |
124 GLboolean blue, | 127 GLboolean blue, |
125 GLboolean alpha) { | 128 GLboolean alpha) { |
126 gles2::GetGLContext()->ColorMask(red, green, blue, alpha); | 129 gles2::GetGLContext()->ColorMask(red, green, blue, alpha); |
127 } | 130 } |
128 void GLES2CompileShader(GLuint shader) { | 131 void GLES2CompileShader(GLuint shader) { |
129 gles2::GetGLContext()->CompileShader(shader); | 132 gles2::GetGLContext()->CompileShader(shader); |
130 } | 133 } |
131 void GLES2CompressedTexImage2D(GLenum target, | 134 void GLES2CompressedTexImage2D(GLenum target, |
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1414 }, | 1417 }, |
1415 { | 1418 { |
1416 "glClearDepthf", | 1419 "glClearDepthf", |
1417 reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), | 1420 reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), |
1418 }, | 1421 }, |
1419 { | 1422 { |
1420 "glClearStencil", | 1423 "glClearStencil", |
1421 reinterpret_cast<GLES2FunctionPointer>(glClearStencil), | 1424 reinterpret_cast<GLES2FunctionPointer>(glClearStencil), |
1422 }, | 1425 }, |
1423 { | 1426 { |
| 1427 "glClientWaitSync", |
| 1428 reinterpret_cast<GLES2FunctionPointer>(glClientWaitSync), |
| 1429 }, |
| 1430 { |
1424 "glColorMask", | 1431 "glColorMask", |
1425 reinterpret_cast<GLES2FunctionPointer>(glColorMask), | 1432 reinterpret_cast<GLES2FunctionPointer>(glColorMask), |
1426 }, | 1433 }, |
1427 { | 1434 { |
1428 "glCompileShader", | 1435 "glCompileShader", |
1429 reinterpret_cast<GLES2FunctionPointer>(glCompileShader), | 1436 reinterpret_cast<GLES2FunctionPointer>(glCompileShader), |
1430 }, | 1437 }, |
1431 { | 1438 { |
1432 "glCompressedTexImage2D", | 1439 "glCompressedTexImage2D", |
1433 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), | 1440 reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), |
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2476 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), | 2483 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), |
2477 }, | 2484 }, |
2478 { | 2485 { |
2479 NULL, | 2486 NULL, |
2480 NULL, | 2487 NULL, |
2481 }, | 2488 }, |
2482 }; | 2489 }; |
2483 | 2490 |
2484 } // namespace gles2 | 2491 } // namespace gles2 |
2485 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ | 2492 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
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