| Index: src/jump-target-ia32.h
|
| ===================================================================
|
| --- src/jump-target-ia32.h (revision 0)
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| +++ src/jump-target-ia32.h (revision 0)
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| @@ -0,0 +1,198 @@
|
| +// Copyright 2008 the V8 project authors. All rights reserved.
|
| +// Redistribution and use in source and binary forms, with or without
|
| +// modification, are permitted provided that the following conditions are
|
| +// met:
|
| +//
|
| +// * Redistributions of source code must retain the above copyright
|
| +// notice, this list of conditions and the following disclaimer.
|
| +// * Redistributions in binary form must reproduce the above
|
| +// copyright notice, this list of conditions and the following
|
| +// disclaimer in the documentation and/or other materials provided
|
| +// with the distribution.
|
| +// * Neither the name of Google Inc. nor the names of its
|
| +// contributors may be used to endorse or promote products derived
|
| +// from this software without specific prior written permission.
|
| +//
|
| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +
|
| +#ifndef V8_JUMP_TARGET_IA32_H_
|
| +#define V8_JUMP_TARGET_IA32_H_
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| +
|
| +#include "virtual-frame.h"
|
| +
|
| +namespace v8 { namespace internal {
|
| +
|
| +// -------------------------------------------------------------------------
|
| +// Jump targets
|
| +//
|
| +// A jump target is an abstraction of a control-flow target in generated
|
| +// code. It encapsulates an assembler label and an expected virtual frame
|
| +// layout at that label. The first time control flow reaches the target,
|
| +// either via jumping or branching or by binding the target, the expected
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| +// frame is set. If control flow subsequently reaches the target, code may
|
| +// be emitted to ensure that the current frame matches the expected frame.
|
| +//
|
| +// A jump target must have been reached via control flow (either by jumping,
|
| +// branching, or falling through) when it is bound. In particular, this
|
| +// means that at least one of the control-flow graph edges reaching the
|
| +// target must be a forward edge and must be compiled before any backward
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| +// edges.
|
| +
|
| +class JumpTarget : public ZoneObject { // Shadows are dynamically allocated.
|
| + public:
|
| + // Construct a jump target with a given code generator used to generate
|
| + // code and to provide access to a current frame.
|
| + explicit JumpTarget(CodeGenerator* cgen);
|
| +
|
| + // Construct a jump target without a code generator. A code generator
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| + // must be supplied before using the jump target as a label. This is
|
| + // useful, eg, when jump targets are embedded in AST nodes.
|
| + JumpTarget();
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| +
|
| + virtual ~JumpTarget() { delete expected_frame_; }
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| +
|
| + // Supply a code generator. This function expects to be given a non-null
|
| + // code generator, and to be called only when the code generator is not
|
| + // yet set.
|
| + void set_code_generator(CodeGenerator* cgen);
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| +
|
| + // Accessors.
|
| + CodeGenerator* code_generator() const { return code_generator_; }
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| +
|
| + MacroAssembler* masm() const { return masm_; }
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| +
|
| + Label* label() { return &label_; }
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| +
|
| + VirtualFrame* expected_frame() const { return expected_frame_; }
|
| + void set_expected_frame(VirtualFrame* frame) {
|
| + expected_frame_ = frame;
|
| + }
|
| +
|
| + // Predicates testing the state of the encapsulated label.
|
| + bool is_bound() const { return label_.is_bound(); }
|
| + bool is_linked() const { return label_.is_linked(); }
|
| + bool is_unused() const { return label_.is_unused(); }
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| +
|
| + // Treat the jump target as a fresh one---the label is unused and the
|
| + // expected frame if any is reset.
|
| + void Unuse() {
|
| + label_.Unuse();
|
| + delete expected_frame_;
|
| + expected_frame_ = NULL;
|
| + }
|
| +
|
| + // True if this jump target is the (non-shadowed) target of the return
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| + // from the code generator's current function.
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| + bool IsActualFunctionReturn();
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| +
|
| + // Emit a jump to the target. If there is no expected frame, the code
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| + // generator's current frame becomes the expected one. If there is
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| + // already an expected frame, code may be emitted to merge the current
|
| + // frame to the expected one. After the jump, the code generate has no
|
| + // current frame (because control flow does not fall through from a jump).
|
| + // A new current frame can be picked up by, eg, binding a jump target with
|
| + // an expected frame.
|
| + void Jump();
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| +
|
| + // Emit a conditional branch to the target. If there is no expected
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| + // frame, a clone of the code generator's current frame becomes the
|
| + // expected one. If there is already an expected frame, code may be
|
| + // emitted to merge the current frame to the expected one.
|
| + void Branch(Condition cc, Hint hint = no_hint);
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| +
|
| + // Bind a jump target. If there is no expected frame and there is a
|
| + // current frame (ie, control flow is falling through to the target), then
|
| + // a clone of the current frame becomes the expected one. If there is a
|
| + // current frame and an expected one (eg, control flow is falling through
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| + // to a target that has already been reached via a jump or branch), then
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| + // code may be emitted to merge the frames. A jump target that already
|
| + // has an expected frame can be bound even if there is no current
|
| + // frame---in that case, the new current frame is picked up from the jump
|
| + // target.
|
| + void Bind();
|
| +
|
| + // Call a jump target. A clone of the current frame, with a return
|
| + // address pushed on top of it, becomes the expected frame at the target.
|
| + // The current frame after the site of the call (ie, after the return) is
|
| + // expected to be the same as before the call. This operation is only
|
| + // supported when there is a current frame and when there is no expected
|
| + // frame at the label.
|
| + void Call();
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| +
|
| + protected:
|
| + // The encapsulated assembler label.
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| + Label label_;
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| +
|
| + // The expected frame where the label is bound, or NULL.
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| + VirtualFrame* expected_frame_;
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| +
|
| + private:
|
| + // The code generator gives access to the current frame.
|
| + CodeGenerator* code_generator_;
|
| +
|
| + // Used to emit code.
|
| + MacroAssembler* masm_;
|
| +};
|
| +
|
| +
|
| +// -------------------------------------------------------------------------
|
| +// Shadow jump targets
|
| +//
|
| +// Shadow jump targets represent a jump target that is temporarily shadowed
|
| +// by another one (represented by the original during shadowing). They are
|
| +// used to catch jumps to labels in certain contexts, e.g. try blocks.
|
| +// After shadowing ends, the formerly shadowed target is again represented
|
| +// by the original and the ShadowTarget can be used as a jump target in its
|
| +// own right, representing the formerly shadowing target.
|
| +
|
| +class ShadowTarget : public JumpTarget {
|
| + public:
|
| + // Construct a shadow a jump target. After construction, the original
|
| + // jump target shadows the former target, which is hidden as the
|
| + // newly-constructed shadow target.
|
| + explicit ShadowTarget(JumpTarget* original);
|
| +
|
| + virtual ~ShadowTarget() {
|
| + ASSERT(!is_shadowing_);
|
| + }
|
| +
|
| + // End shadowing. After shadowing ends, the original jump target gives
|
| + // access to the formerly shadowed target and the shadow target object
|
| + // gives access to the formerly shadowing target.
|
| + void StopShadowing();
|
| +
|
| + // During shadowing, the currently shadowing target. After shadowing, the
|
| + // target that was shadowed.
|
| + JumpTarget* original_target() const { return original_target_; }
|
| +
|
| + private:
|
| + // During shadowing, the currently shadowing target. After shadowing, the
|
| + // target that was shadowed.
|
| + JumpTarget* original_target_;
|
| +
|
| + // During shadowing, the saved state of the shadowed target's label.
|
| + int original_pos_;
|
| +
|
| + // During shadowing, the saved state of the shadowed target's expected
|
| + // frame.
|
| + VirtualFrame* original_expected_frame_;
|
| +
|
| +#ifdef DEBUG
|
| + bool is_shadowing_;
|
| +#endif
|
| +};
|
| +
|
| +
|
| +} } // namespace v8::internal
|
| +
|
| +#endif // V8_JUMP_TARGET_IA32_H_
|
|
|