| Index: src/virtual-frame-ia32.h
|
| ===================================================================
|
| --- src/virtual-frame-ia32.h (revision 0)
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| +++ src/virtual-frame-ia32.h (revision 0)
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| @@ -0,0 +1,176 @@
|
| +// Copyright 2008 the V8 project authors. All rights reserved.
|
| +// Redistribution and use in source and binary forms, with or without
|
| +// modification, are permitted provided that the following conditions are
|
| +// met:
|
| +//
|
| +// * Redistributions of source code must retain the above copyright
|
| +// notice, this list of conditions and the following disclaimer.
|
| +// * Redistributions in binary form must reproduce the above
|
| +// copyright notice, this list of conditions and the following
|
| +// disclaimer in the documentation and/or other materials provided
|
| +// with the distribution.
|
| +// * Neither the name of Google Inc. nor the names of its
|
| +// contributors may be used to endorse or promote products derived
|
| +// from this software without specific prior written permission.
|
| +//
|
| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +
|
| +#ifndef V8_VIRTUAL_FRAME_IA32_H_
|
| +#define V8_VIRTUAL_FRAME_IA32_H_
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| +
|
| +#include "macro-assembler.h"
|
| +
|
| +namespace v8 { namespace internal {
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| +
|
| +// -------------------------------------------------------------------------
|
| +// Virtual frames
|
| +//
|
| +// The virtual frame is an abstraction of the physical stack frame. It
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| +// encapsulates the parameters, frame-allocated locals, and the expression
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| +// stack. It supports push/pop operations on the expression stack, as well
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| +// as random access to the expression stack elements, locals, and
|
| +// parameters.
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| +
|
| +class VirtualFrame : public Malloced {
|
| + public:
|
| + // Construct a virtual frame with the given code generator used to
|
| + // generate code.
|
| + explicit VirtualFrame(CodeGenerator* cgen);
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| +
|
| + // Construct a virtual frame that is a clone of an existing one, initially
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| + // with an identical state.
|
| + explicit VirtualFrame(VirtualFrame* original);
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| +
|
| + // The height of the virtual expression stack. Always non-negative.
|
| + int height() const { return height_; }
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| +
|
| + // Forget elements from the top of the expression stack. This is
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| + // used when the stack pointer is manually lowered to pop values
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| + // left by statements (eg, for...in, try...finally) that have been
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| + // escaped from.
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| + void Forget(int count);
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| +
|
| + // Make this virtual frame have a state identical to an expected virtual
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| + // frame. As a side effect, code may be emitted to make this frame match
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| + // the expected one.
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| + void MergeTo(VirtualFrame* expected);
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| +
|
| + // Emit code for the physical JS entry and exit frame sequences. After
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| + // calling Enter, the virtual frame is ready for use; and after calling
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| + // Exit it should not be used. Note that Enter does not allocate space in
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| + // the physical frame for storing frame-allocated locals.
|
| + void Enter();
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| + void Exit();
|
| +
|
| + // Allocate and initialize the frame-allocated locals. The number of
|
| + // locals is known from the frame's code generator's state (specifically
|
| + // its scope). As a side effect, code may be emitted.
|
| + void AllocateLocals();
|
| +
|
| + // The current top of the expression stack as an assembly operand.
|
| + Operand Top() const { return Operand(esp, 0); }
|
| +
|
| + // An element of the expression stack as an assembly operand.
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| + Operand Element(int index) const {
|
| + return Operand(esp, index * kPointerSize);
|
| + }
|
| +
|
| + // A frame-allocated local as an assembly operand.
|
| + Operand Local(int index) const {
|
| + ASSERT(0 <= index && index < frame_local_count_);
|
| + return Operand(ebp, kLocal0Offset - index * kPointerSize);
|
| + }
|
| +
|
| + // The function frame slot.
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| + Operand Function() const { return Operand(ebp, kFunctionOffset); }
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| +
|
| + // The context frame slot.
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| + Operand Context() const { return Operand(ebp, kContextOffset); }
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| +
|
| + // A parameter as an assembly operand.
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| + Operand Parameter(int index) const {
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| + ASSERT(-1 <= index && index < parameter_count_);
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| + return Operand(ebp, (1 + parameter_count_ - index) * kPointerSize);
|
| + }
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| +
|
| + // The receiver frame slot.
|
| + Operand Receiver() const { return Parameter(-1); }
|
| +
|
| + // Push a try-catch or try-finally handler on top of the virtual frame.
|
| + inline void PushTryHandler(HandlerType type);
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| +
|
| + // Call a code stub, given the number of arguments it expects on (and
|
| + // removes from) the top of the physical frame.
|
| + inline void CallStub(CodeStub* stub, int frame_arg_count);
|
| +
|
| + // Call the runtime, given the number of arguments expected on (and
|
| + // removed from) the top of the physical frame.
|
| + inline void CallRuntime(Runtime::Function* f, int frame_arg_count);
|
| + inline void CallRuntime(Runtime::FunctionId id, int frame_arg_count);
|
| +
|
| + // Invoke a builtin, given the number of arguments it expects on (and
|
| + // removes from) the top of the physical frame.
|
| + inline void InvokeBuiltin(Builtins::JavaScript id,
|
| + InvokeFlag flag,
|
| + int frame_arg_count);
|
| +
|
| + // Call into a JS code object, given the number of arguments it expects on
|
| + // (and removes from) the top of the physical frame.
|
| + inline void CallCode(Handle<Code> ic,
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| + RelocInfo::Mode rmode,
|
| + int frame_arg_count);
|
| +
|
| + // Drop a number of elements from the top of the expression stack. May
|
| + // emit code to effect the physical frame.
|
| + inline void Drop(int count);
|
| +
|
| + // Pop and discard an element from the top of the expression stack.
|
| + // Specifically does not clobber any registers excepting possibly the
|
| + // stack pointer.
|
| + inline void Pop();
|
| +
|
| + // Pop and save an element from the top of the expression stack. May emit
|
| + // code.
|
| + inline void Pop(Register reg);
|
| + inline void Pop(Operand operand);
|
| +
|
| + // Push an element on top of the expression stack. May emit code.
|
| + inline void Push(Register reg);
|
| + inline void Push(Operand operand);
|
| + inline void Push(Immediate immediate);
|
| +
|
| + private:
|
| + static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
|
| + static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
|
| + static const int kContextOffset = StandardFrameConstants::kContextOffset;
|
| +
|
| + static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize;
|
| +
|
| + MacroAssembler* masm_;
|
| +
|
| + // The number of frame-allocated locals and parameters respectively.
|
| + int frame_local_count_;
|
| + int parameter_count_;
|
| +
|
| + // The height of the expression stack.
|
| + int height_;
|
| +
|
| + // The JumpTarget class explicitly sets the height_ field of the expected
|
| + // frame at the actual return target.
|
| + friend class JumpTarget;
|
| +};
|
| +
|
| +
|
| +} } // namespace v8::internal
|
| +
|
| +#endif // V8_VIRTUAL_FRAME_IA32_H_
|
|
|