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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | |
| 2 // Redistribution and use in source and binary forms, with or without | |
| 3 // modification, are permitted provided that the following conditions are | |
| 4 // met: | |
| 5 // | |
| 6 // * Redistributions of source code must retain the above copyright | |
| 7 // notice, this list of conditions and the following disclaimer. | |
| 8 // * Redistributions in binary form must reproduce the above | |
| 9 // copyright notice, this list of conditions and the following | |
| 10 // disclaimer in the documentation and/or other materials provided | |
| 11 // with the distribution. | |
| 12 // * Neither the name of Google Inc. nor the names of its | |
| 13 // contributors may be used to endorse or promote products derived | |
| 14 // from this software without specific prior written permission. | |
| 15 // | |
| 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 27 | |
| 28 #ifndef V8_JUMP_TARGET_ARM_H_ | |
| 29 #define V8_JUMP_TARGET_ARM_H_ | |
| 30 | |
| 31 #include "virtual-frame-arm.h" | |
| 32 | |
| 33 namespace v8 { namespace internal { | |
| 34 | |
| 35 // ------------------------------------------------------------------------- | |
|
Erik Corry
2008/11/07 11:55:10
Almost everything in this file looks architecture
| |
| 36 // Jump targets | |
| 37 // | |
| 38 // A jump target is an abstraction of a control-flow target in generated | |
| 39 // code. It encapsulates an assembler label and an expected virtual frame | |
| 40 // layout at that label. The first time control flow reaches the target, | |
| 41 // either via jumping or branching or by binding the target, the expected | |
| 42 // frame is set. If control flow subsequently reaches the target, code may | |
| 43 // be emitted to ensure that the current frame matches the expected frame. | |
| 44 // | |
| 45 // A jump target must have been reached via control flow (either by jumping, | |
| 46 // branching, or falling through) when it is bound. In particular, this | |
| 47 // means that at least one of the control-flow graph edges reaching the | |
| 48 // target must be a forward edge and must be compiled before any backward | |
| 49 // edges. | |
| 50 | |
| 51 class JumpTarget : public ZoneObject { // Shadows are dynamically allocated. | |
| 52 public: | |
| 53 // Construct a jump target with a given code generator used to generate | |
| 54 // code and to provide access to a current frame. | |
| 55 explicit JumpTarget(CodeGenerator* cgen); | |
| 56 | |
| 57 // Construct a jump target without a code generator. A code generator | |
| 58 // must be supplied before using the jump target as a label. This is | |
| 59 // useful, eg, when jump targets are embedded in AST nodes. | |
| 60 JumpTarget(); | |
| 61 | |
| 62 virtual ~JumpTarget() { delete expected_frame_; } | |
| 63 | |
| 64 // Supply a code generator. This function expects to be given a non-null | |
| 65 // code generator, and to be called only when the code generator is not | |
| 66 // yet set. | |
| 67 void set_code_generator(CodeGenerator* cgen); | |
| 68 | |
| 69 // Accessors. | |
| 70 CodeGenerator* code_generator() const { return code_generator_; } | |
| 71 | |
| 72 Label* label() { return &label_; } | |
| 73 | |
| 74 VirtualFrame* expected_frame() const { return expected_frame_; } | |
| 75 void set_expected_frame(VirtualFrame* frame) { | |
| 76 expected_frame_ = frame; | |
| 77 } | |
| 78 | |
| 79 // Predicates testing the state of the encapsulated label. | |
| 80 bool is_bound() const { return label_.is_bound(); } | |
| 81 bool is_linked() const { return label_.is_linked(); } | |
| 82 bool is_unused() const { return label_.is_unused(); } | |
| 83 | |
| 84 // Treat the jump target as a fresh one---the label is unused and the | |
| 85 // expected frame if any is reset. | |
| 86 void Unuse() { | |
| 87 label_.Unuse(); | |
| 88 delete expected_frame_; | |
| 89 expected_frame_ = NULL; | |
| 90 } | |
| 91 | |
| 92 // Emit a jump to the target. If there is no expected frame, the code | |
| 93 // generator's current frame becomes the expected one. If there is | |
| 94 // already an expected frame, code may be emitted to merge the current | |
| 95 // frame to the expected one. After the jump, the code generate has no | |
| 96 // current frame (because control flow does not fall through from a jump). | |
| 97 // A new current frame can be picked up by, eg, binding a jump target with | |
| 98 // an expected frame. | |
| 99 void Jump(); | |
| 100 | |
| 101 // Emit a conditional branch to the target. If there is no expected | |
| 102 // frame, a clone of the code generator's current frame becomes the | |
| 103 // expected one. If there is already an expected frame, code may be | |
| 104 // emitted to merge the current frame to the expected one. | |
| 105 void Branch(Condition cc); | |
| 106 | |
| 107 // Bind a jump target. If there is no expected frame and there is a | |
| 108 // current frame (ie, control flow is falling through to the target), then | |
| 109 // a clone of the current frame becomes the expected one. If there is a | |
| 110 // current frame and an expected one (eg, control flow is falling through | |
| 111 // to a target that has already been reached via a jump or branch), then | |
| 112 // code may be emitted to merge the frames. A jump target that already | |
| 113 // has an expected frame can be bound even if there is no current | |
| 114 // frame---in that case, the new current frame is picked up from the jump | |
| 115 // target. | |
| 116 void Bind(); | |
| 117 | |
| 118 protected: | |
| 119 // The encapsulated assembler label. | |
| 120 Label label_; | |
| 121 | |
| 122 // The expected frame where the label is bound, or NULL. | |
| 123 VirtualFrame* expected_frame_; | |
| 124 | |
| 125 private: | |
| 126 // The code generator gives access to the current frame. | |
| 127 CodeGenerator* code_generator_; | |
| 128 | |
| 129 // Used to emit code. | |
| 130 MacroAssembler* masm_; | |
| 131 }; | |
| 132 | |
| 133 | |
| 134 // ------------------------------------------------------------------------- | |
| 135 // Shadow jump targets | |
| 136 // | |
| 137 // Shadow jump targets represent a jump target that is temporarily shadowed | |
| 138 // by another one (represented by the original during shadowing). They are | |
| 139 // used to catch jumps to labels in certain contexts, e.g. try blocks. | |
| 140 // After shadowing ends, the formerly shadowed target is again represented | |
| 141 // by the original and the ShadowTarget can be used as a jump target in its | |
| 142 // own right, representing the formerly shadowing target. | |
| 143 | |
| 144 class ShadowTarget : public JumpTarget { | |
| 145 public: | |
| 146 // Construct a shadow a jump target. After construction, the original | |
| 147 // jump target shadows the former target, which is hidden as the | |
| 148 // newly-constructed shadow target. | |
| 149 explicit ShadowTarget(JumpTarget* original); | |
| 150 | |
| 151 virtual ~ShadowTarget() { | |
| 152 ASSERT(!is_shadowing_); | |
| 153 } | |
| 154 | |
| 155 // End shadowing. After shadowing ends, the original jump target gives | |
| 156 // access to the formerly shadowed target and the shadow target object | |
| 157 // gives access to the formerly shadowing target. | |
| 158 void StopShadowing(); | |
| 159 | |
| 160 // During shadowing, the currently shadowing target. After shadowing, the | |
| 161 // target that was shadowed. | |
| 162 JumpTarget* original_target() const { return original_target_; } | |
| 163 | |
| 164 private: | |
| 165 // During shadowing, the currently shadowing target. After shadowing, the | |
| 166 // target that was shadowed. | |
| 167 JumpTarget* original_target_; | |
| 168 | |
| 169 // During shadowing, the saved state of the shadowed target's label. | |
| 170 int original_pos_; | |
| 171 | |
| 172 // During shadowing, the saved state of the shadowed target's expected | |
| 173 // frame. | |
| 174 VirtualFrame* original_expected_frame_; | |
| 175 | |
| 176 #ifdef DEBUG | |
| 177 bool is_shadowing_; | |
| 178 #endif | |
| 179 }; | |
| 180 | |
| 181 | |
| 182 } } // namespace v8::internal | |
| 183 | |
| 184 #endif // V8_JUMP_TARGET_ARM_H_ | |
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