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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/nix/xdg_util.h" | 5 #include "base/nix/xdg_util.h" |
| 6 | 6 |
| 7 #include <string> | 7 #include <string> |
| 8 | 8 |
| 9 #include "base/environment.h" | 9 #include "base/environment.h" |
| 10 #include "base/file_util.h" | 10 #include "base/file_util.h" |
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| 24 const char kDotConfigDir[] = ".config"; | 24 const char kDotConfigDir[] = ".config"; |
| 25 const char kXdgConfigHomeEnvVar[] = "XDG_CONFIG_HOME"; | 25 const char kXdgConfigHomeEnvVar[] = "XDG_CONFIG_HOME"; |
| 26 | 26 |
| 27 FilePath GetXDGDirectory(Environment* env, const char* env_name, | 27 FilePath GetXDGDirectory(Environment* env, const char* env_name, |
| 28 const char* fallback_dir) { | 28 const char* fallback_dir) { |
| 29 FilePath path; | 29 FilePath path; |
| 30 std::string env_value; | 30 std::string env_value; |
| 31 if (env->GetVar(env_name, &env_value) && !env_value.empty()) | 31 if (env->GetVar(env_name, &env_value) && !env_value.empty()) |
| 32 path = FilePath(env_value); | 32 path = FilePath(env_value); |
| 33 else | 33 else |
| 34 path = file_util::GetHomeDir().Append(fallback_dir); | 34 path = GetHomeDir().Append(fallback_dir); |
| 35 return path.StripTrailingSeparators(); | 35 return path.StripTrailingSeparators(); |
| 36 } | 36 } |
| 37 | 37 |
| 38 FilePath GetXDGUserDirectory(const char* dir_name, const char* fallback_dir) { | 38 FilePath GetXDGUserDirectory(const char* dir_name, const char* fallback_dir) { |
| 39 FilePath path; | 39 FilePath path; |
| 40 char* xdg_dir = xdg_user_dir_lookup(dir_name); | 40 char* xdg_dir = xdg_user_dir_lookup(dir_name); |
| 41 if (xdg_dir) { | 41 if (xdg_dir) { |
| 42 path = FilePath(xdg_dir); | 42 path = FilePath(xdg_dir); |
| 43 free(xdg_dir); | 43 free(xdg_dir); |
| 44 } else { | 44 } else { |
| 45 path = file_util::GetHomeDir().Append(fallback_dir); | 45 path = GetHomeDir().Append(fallback_dir); |
| 46 } | 46 } |
| 47 return path.StripTrailingSeparators(); | 47 return path.StripTrailingSeparators(); |
| 48 } | 48 } |
| 49 | 49 |
| 50 DesktopEnvironment GetDesktopEnvironment(Environment* env) { | 50 DesktopEnvironment GetDesktopEnvironment(Environment* env) { |
| 51 // XDG_CURRENT_DESKTOP is the newest standard circa 2012. | 51 // XDG_CURRENT_DESKTOP is the newest standard circa 2012. |
| 52 std::string xdg_current_desktop; | 52 std::string xdg_current_desktop; |
| 53 if (env->GetVar("XDG_CURRENT_DESKTOP", &xdg_current_desktop)) { | 53 if (env->GetVar("XDG_CURRENT_DESKTOP", &xdg_current_desktop)) { |
| 54 // Not all desktop environments set this env var as of this writing. | 54 // Not all desktop environments set this env var as of this writing. |
| 55 if (xdg_current_desktop == "Unity") | 55 if (xdg_current_desktop == "Unity") |
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| 106 } | 106 } |
| 107 return NULL; | 107 return NULL; |
| 108 } | 108 } |
| 109 | 109 |
| 110 const char* GetDesktopEnvironmentName(Environment* env) { | 110 const char* GetDesktopEnvironmentName(Environment* env) { |
| 111 return GetDesktopEnvironmentName(GetDesktopEnvironment(env)); | 111 return GetDesktopEnvironmentName(GetDesktopEnvironment(env)); |
| 112 } | 112 } |
| 113 | 113 |
| 114 } // namespace nix | 114 } // namespace nix |
| 115 } // namespace base | 115 } // namespace base |
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