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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
| 6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
| 7 | 7 |
| 8 #include "core/html/canvas/WebGLExtension.h" | 8 #include "core/html/canvas/WebGLExtension.h" |
| 9 #include "core/html/canvas/WebGLRenderingContextBase.h" | 9 #include "core/html/canvas/WebGLRenderingContextBase.h" |
| 10 #include "wtf/PassRefPtr.h" | 10 #include "wtf/PassRefPtr.h" |
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| 152 ScriptValue getActiveUniformBlockParameter(ScriptState*, WebGLProgram*, GLui
nt, GLenum); | 152 ScriptValue getActiveUniformBlockParameter(ScriptState*, WebGLProgram*, GLui
nt, GLenum); |
| 153 String getActiveUniformBlockName(WebGLProgram*, GLuint); | 153 String getActiveUniformBlockName(WebGLProgram*, GLuint); |
| 154 void uniformBlockBinding(WebGLProgram*, GLuint, GLuint); | 154 void uniformBlockBinding(WebGLProgram*, GLuint, GLuint); |
| 155 | 155 |
| 156 /* Vertex Array Objects */ | 156 /* Vertex Array Objects */ |
| 157 PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> createVertexArray(); | 157 PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> createVertexArray(); |
| 158 void deleteVertexArray(WebGLVertexArrayObjectOES*); | 158 void deleteVertexArray(WebGLVertexArrayObjectOES*); |
| 159 GLboolean isVertexArray(WebGLVertexArrayObjectOES*); | 159 GLboolean isVertexArray(WebGLVertexArrayObjectOES*); |
| 160 void bindVertexArray(WebGLVertexArrayObjectOES*); | 160 void bindVertexArray(WebGLVertexArrayObjectOES*); |
| 161 | 161 |
| 162 void trace(Visitor*) override; | 162 DECLARE_VIRTUAL_TRACE(); |
| 163 | 163 |
| 164 protected: | 164 protected: |
| 165 WebGL2RenderingContextBase(HTMLCanvasElement*, PassOwnPtr<blink::WebGraphics
Context3D>, const WebGLContextAttributes& requestedAttributes); | 165 WebGL2RenderingContextBase(HTMLCanvasElement*, PassOwnPtr<blink::WebGraphics
Context3D>, const WebGLContextAttributes& requestedAttributes); |
| 166 | 166 |
| 167 bool validateClearBuffer(const char* functionName, GLenum buffer, GLsizei le
ngth); | 167 bool validateClearBuffer(const char* functionName, GLenum buffer, GLsizei le
ngth); |
| 168 }; | 168 }; |
| 169 | 169 |
| 170 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 170 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
| 171 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 171 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
| 172 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 172 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
| 173 | 173 |
| 174 } // namespace blink | 174 } // namespace blink |
| 175 | 175 |
| 176 #endif | 176 #endif |
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