OLD | NEW |
1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
7 | 7 |
8 #include "core/html/canvas/WebGLExtension.h" | 8 #include "core/html/canvas/WebGLExtension.h" |
9 #include "core/html/canvas/WebGLRenderingContextBase.h" | 9 #include "core/html/canvas/WebGLRenderingContextBase.h" |
10 #include "wtf/PassRefPtr.h" | 10 #include "wtf/PassRefPtr.h" |
(...skipping 141 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
152 ScriptValue getActiveUniformBlockParameter(ScriptState*, WebGLProgram*, GLui
nt, GLenum); | 152 ScriptValue getActiveUniformBlockParameter(ScriptState*, WebGLProgram*, GLui
nt, GLenum); |
153 String getActiveUniformBlockName(WebGLProgram*, GLuint); | 153 String getActiveUniformBlockName(WebGLProgram*, GLuint); |
154 void uniformBlockBinding(WebGLProgram*, GLuint, GLuint); | 154 void uniformBlockBinding(WebGLProgram*, GLuint, GLuint); |
155 | 155 |
156 /* Vertex Array Objects */ | 156 /* Vertex Array Objects */ |
157 PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> createVertexArray(); | 157 PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> createVertexArray(); |
158 void deleteVertexArray(WebGLVertexArrayObjectOES*); | 158 void deleteVertexArray(WebGLVertexArrayObjectOES*); |
159 GLboolean isVertexArray(WebGLVertexArrayObjectOES*); | 159 GLboolean isVertexArray(WebGLVertexArrayObjectOES*); |
160 void bindVertexArray(WebGLVertexArrayObjectOES*); | 160 void bindVertexArray(WebGLVertexArrayObjectOES*); |
161 | 161 |
162 void trace(Visitor*) override; | 162 DECLARE_VIRTUAL_TRACE(); |
163 | 163 |
164 protected: | 164 protected: |
165 WebGL2RenderingContextBase(HTMLCanvasElement*, PassOwnPtr<blink::WebGraphics
Context3D>, const WebGLContextAttributes& requestedAttributes); | 165 WebGL2RenderingContextBase(HTMLCanvasElement*, PassOwnPtr<blink::WebGraphics
Context3D>, const WebGLContextAttributes& requestedAttributes); |
166 | 166 |
167 bool validateClearBuffer(const char* functionName, GLenum buffer, GLsizei le
ngth); | 167 bool validateClearBuffer(const char* functionName, GLenum buffer, GLsizei le
ngth); |
168 }; | 168 }; |
169 | 169 |
170 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 170 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
171 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 171 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
172 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 172 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
173 | 173 |
174 } // namespace blink | 174 } // namespace blink |
175 | 175 |
176 #endif | 176 #endif |
OLD | NEW |