| Index: src/gpu/GrAAHairLinePathRenderer.cpp
|
| diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp
|
| index 9a374279c7bf491b153356e33a8f89e2ae9b62dc..fe89b887bd66761a48f2deef7af3cd8fb33f82e3 100644
|
| --- a/src/gpu/GrAAHairLinePathRenderer.cpp
|
| +++ b/src/gpu/GrAAHairLinePathRenderer.cpp
|
| @@ -869,15 +869,15 @@ void AAHairlineBatch::generateGeometry(GrBatchTarget* batchTarget, const GrPipel
|
| PREALLOC_PTARRAY(128) conics;
|
| IntArray qSubdivs;
|
| FloatArray cWeights;
|
| + int quadCount = 0;
|
|
|
| int instanceCount = fGeoData.count();
|
| for (int i = 0; i < instanceCount; i++) {
|
| const Geometry& args = fGeoData[i];
|
| - gather_lines_and_quads(args.fPath, args.fViewMatrix, args.fDevClipBounds,
|
| - &lines, &quads, &conics, &qSubdivs, &cWeights);
|
| + quadCount += gather_lines_and_quads(args.fPath, args.fViewMatrix, args.fDevClipBounds,
|
| + &lines, &quads, &conics, &qSubdivs, &cWeights);
|
| }
|
|
|
| - int quadCount = quads.count() / 3;
|
| int lineCount = lines.count() / 2;
|
| int conicCount = conics.count() / 3;
|
|
|
| @@ -945,7 +945,6 @@ void AAHairlineBatch::generateGeometry(GrBatchTarget* batchTarget, const GrPipel
|
| // Setup vertices
|
| BezierVertex* verts = reinterpret_cast<BezierVertex*>(vertices);
|
|
|
| - // is this the same as quadcount? TODO
|
| int unsubdivQuadCnt = quads.count() / 3;
|
| for (int i = 0; i < unsubdivQuadCnt; ++i) {
|
| SkASSERT(qSubdivs[i] >= 0);
|
|
|