| Index: src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.cpp b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| index 48872256dab58ad5cb0e25c114d70eb862fcaf3e..c1bc959709f2f20ce46b31595122e9c2d85d428f 100644
|
| --- a/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| @@ -7,7 +7,7 @@
|
|
|
| #include "GrGLShaderBuilder.h"
|
| #include "GrGLProgramBuilder.h"
|
| -#include "GrGLProgramBuilder.h"
|
| +#include "GrGLShaderStringBuilder.h"
|
| #include "../GrGLGpu.h"
|
| #include "../GrGLShaderVar.h"
|
|
|
| @@ -59,7 +59,17 @@ GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program)
|
| : fProgramBuilder(program)
|
| , fInputs(GrGLProgramBuilder::kVarsPerBlock)
|
| , fOutputs(GrGLProgramBuilder::kVarsPerBlock)
|
| - , fFeaturesAddedMask(0) {
|
| + , fFeaturesAddedMask(0)
|
| + , fCodeIndex(kCode)
|
| + , fFinalized(false) {
|
| + // We push back some dummy pointers which will later become our header
|
| + for (int i = 0; i <= kCode; i++) {
|
| + fShaderStrings.push_back();
|
| + fCompilerStrings.push_back(NULL);
|
| + fCompilerStringLengths.push_back(0);
|
| + }
|
| +
|
| + this->main() = "void main() {";
|
| }
|
|
|
| void GrGLShaderBuilder::declAppend(const GrGLShaderVar& var) {
|
| @@ -74,20 +84,20 @@ void GrGLShaderBuilder::emitFunction(GrSLType returnType,
|
| const GrGLShaderVar* args,
|
| const char* body,
|
| SkString* outName) {
|
| - fFunctions.append(GrGLSLTypeString(returnType));
|
| + this->functions().append(GrGLSLTypeString(returnType));
|
| fProgramBuilder->nameVariable(outName, '\0', name);
|
| - fFunctions.appendf(" %s", outName->c_str());
|
| - fFunctions.append("(");
|
| + this->functions().appendf(" %s", outName->c_str());
|
| + this->functions().append("(");
|
| const GrGLContextInfo& ctxInfo = fProgramBuilder->gpu()->ctxInfo();
|
| for (int i = 0; i < argCnt; ++i) {
|
| - args[i].appendDecl(ctxInfo, &fFunctions);
|
| + args[i].appendDecl(ctxInfo, &this->functions());
|
| if (i < argCnt - 1) {
|
| - fFunctions.append(", ");
|
| + this->functions().append(", ");
|
| }
|
| }
|
| - fFunctions.append(") {\n");
|
| - fFunctions.append(body);
|
| - fFunctions.append("}\n\n");
|
| + this->functions().append(") {\n");
|
| + this->functions().append(body);
|
| + this->functions().append("}\n\n");
|
| }
|
|
|
| void GrGLShaderBuilder::appendTextureLookup(SkString* out,
|
| @@ -106,7 +116,7 @@ void GrGLShaderBuilder::appendTextureLookup(SkString* out,
|
| void GrGLShaderBuilder::appendTextureLookup(const TextureSampler& sampler,
|
| const char* coordName,
|
| GrSLType varyingType) {
|
| - this->appendTextureLookup(&fCode, sampler, coordName, varyingType);
|
| + this->appendTextureLookup(&this->code(), sampler, coordName, varyingType);
|
| }
|
|
|
| void GrGLShaderBuilder::appendTextureLookupAndModulate(const char* modulation,
|
| @@ -137,8 +147,8 @@ const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, cons
|
|
|
| void GrGLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
|
| if (!(featureBit & fFeaturesAddedMask)) {
|
| - fExtensions.appendf("#extension %s: require\n", extensionName);
|
| - fFeaturesAddedMask |= featureBit;
|
| + this->extensions().appendf("#extension %s: require\n", extensionName);
|
| + fFeaturesAddedMask |= featureBit;
|
| }
|
| }
|
|
|
| @@ -153,7 +163,7 @@ void GrGLShaderBuilder::appendTextureLookup(const char* samplerName,
|
| const char* coordName,
|
| uint32_t configComponentMask,
|
| const char* swizzle) {
|
| - append_texture_lookup(&fCode,
|
| + append_texture_lookup(&this->code(),
|
| fProgramBuilder->gpu(),
|
| samplerName,
|
| coordName,
|
| @@ -161,3 +171,34 @@ void GrGLShaderBuilder::appendTextureLookup(const char* samplerName,
|
| swizzle,
|
| kVec2f_GrSLType);
|
| }
|
| +
|
| +bool
|
| +GrGLShaderBuilder::finalize(GrGLuint programId, GrGLenum type, SkTDArray<GrGLuint>* shaderIds) {
|
| + SkASSERT(!fFinalized);
|
| + // append the 'footer' to code
|
| + this->code().append("}");
|
| +
|
| + for (int i = 0; i <= fCodeIndex; i++) {
|
| + fCompilerStrings[i] = fShaderStrings[i].c_str();
|
| + fCompilerStringLengths[i] = (int)fShaderStrings[i].size();
|
| + }
|
| +
|
| + GrGLGpu* gpu = fProgramBuilder->gpu();
|
| + GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(),
|
| + programId,
|
| + type,
|
| + fCompilerStrings.begin(),
|
| + fCompilerStringLengths.begin(),
|
| + fCompilerStrings.count(),
|
| + gpu->stats());
|
| +
|
| + fFinalized = true;
|
| +
|
| + if (!shaderId) {
|
| + return false;
|
| + }
|
| +
|
| + *shaderIds->append() = shaderId;
|
| +
|
| + return true;
|
| +}
|
|
|