| Index: src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| index 8be2531c96dfa1244a8494a2217b5830fa419714..b20575259b841aac293f3e776d054ff51de053b1 100644
|
| --- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
|
| @@ -6,7 +6,6 @@
|
| */
|
|
|
| #include "GrGLGeometryShaderBuilder.h"
|
| -#include "GrGLShaderStringBuilder.h"
|
| #include "GrGLProgramBuilder.h"
|
| #include "../GrGLGpu.h"
|
|
|
| @@ -37,35 +36,7 @@ void GrGLGeometryBuilder::addVarying(const char* name, GrGLVarying* v) {
|
| }
|
|
|
| bool GrGLGeometryBuilder::compileAndAttachShaders(GrGLuint programId,
|
| - SkTDArray<GrGLuint>* shaderIds) const {
|
| - const GrGLContext& glCtx = fProgramBuilder->gpu()->glContext();
|
| - SkASSERT(fProgramBuilder->ctxInfo().glslGeneration() >= k150_GrGLSLGeneration);
|
| - SkString geomShaderSrc(GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo()));
|
| - geomShaderSrc.append("layout(triangles) in;\n"
|
| - "layout(triangle_strip, max_vertices = 6) out;\n");
|
| - this->appendDecls(fInputs, &geomShaderSrc);
|
| - this->appendDecls(fOutputs, &geomShaderSrc);
|
| - geomShaderSrc.append("void main() {\n");
|
| - geomShaderSrc.append("\tfor (int i = 0; i < 3; ++i) {\n"
|
| - "\t\tgl_Position = gl_in[i].gl_Position;\n");
|
| - geomShaderSrc.append("\t\tgl_PointSize = 1.0;\n");
|
| - SkASSERT(fInputs.count() == fOutputs.count());
|
| - for (int i = 0; i < fInputs.count(); ++i) {
|
| - geomShaderSrc.appendf("\t\t%s = %s[i];\n",
|
| - fOutputs[i].getName().c_str(),
|
| - fInputs[i].getName().c_str());
|
| - }
|
| - geomShaderSrc.append("\t\tEmitVertex();\n"
|
| - "\t}\n"
|
| - "\tEndPrimitive();\n");
|
| - geomShaderSrc.append("}\n");
|
| - GrGLuint geomShaderId =
|
| - GrGLCompileAndAttachShader(glCtx, programId,
|
| - GR_GL_GEOMETRY_SHADER, geomShaderSrc,
|
| - fProgramBuilder->gpu()->stats());
|
| - if (!geomShaderId) {
|
| - return false;
|
| - }
|
| - *shaderIds->append() = geomShaderId;
|
| - return true;
|
| + SkTDArray<GrGLuint>* shaderIds) {
|
| + SkFAIL("Geometry shaders are not currently supported");
|
| + return false;
|
| }
|
|
|