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Unified Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h

Issue 929503002: Multi-string shaders (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: windows warning Created 5 years, 10 months ago
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Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
index 903c5e1d7be9f7ee68c15b12aea1267ca5d4b2a0..f294257a1be73be61fe1d6f43edee71d3ab67b90 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
@@ -101,7 +101,7 @@ private:
void enableSecondaryOutput();
const char* getPrimaryColorOutputName() const;
const char* getSecondaryColorOutputName() const;
- bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
+ bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds);
void bindFragmentShaderLocations(GrGLuint programID);
// As GLProcessors emit code, there are some conditions we need to verify. We use the below
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