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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 929243004: adding preabandon flag to DM (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: feedback incorporated Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
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1123 params.setFilterMode(GrTextureParams::kBilerp_FilterMode); 1123 params.setFilterMode(GrTextureParams::kBilerp_FilterMode);
1124 params.setTileModeX(tileMode); 1124 params.setTileModeX(tileMode);
1125 1125
1126 fRow = fAtlas->lockRow(bitmap); 1126 fRow = fAtlas->lockRow(bitmap);
1127 if (-1 != fRow) { 1127 if (-1 != fRow) {
1128 fYCoord = fAtlas->getYOffset(fRow) + SK_ScalarHalf * fAtlas->getNorm alizedTexelHeight(); 1128 fYCoord = fAtlas->getYOffset(fRow) + SK_ScalarHalf * fAtlas->getNorm alizedTexelHeight();
1129 fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture(), param s.filterMode()); 1129 fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture(), param s.filterMode());
1130 fTextureAccess.reset(fAtlas->getTexture(), params); 1130 fTextureAccess.reset(fAtlas->getTexture(), params);
1131 } else { 1131 } else {
1132 SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(ctx, bitmap , &params)); 1132 SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(ctx, bitmap , &params));
1133 if (!texture) {
1134 return;
1135 }
1133 fCoordTransform.reset(kCoordSet, matrix, texture, params.filterMode( )); 1136 fCoordTransform.reset(kCoordSet, matrix, texture, params.filterMode( ));
1134 fTextureAccess.reset(texture, params); 1137 fTextureAccess.reset(texture, params);
1135 fYCoord = SK_ScalarHalf; 1138 fYCoord = SK_ScalarHalf;
1136 } 1139 }
1137 this->addTextureAccess(&fTextureAccess); 1140 this->addTextureAccess(&fTextureAccess);
1138 } 1141 }
1139 this->addCoordTransform(&fCoordTransform); 1142 this->addCoordTransform(&fCoordTransform);
1140 } 1143 }
1141 1144
1142 GrGradientEffect::~GrGradientEffect() { 1145 GrGradientEffect::~GrGradientEffect() {
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1200 (*stops)[i] = stop; 1203 (*stops)[i] = stop;
1201 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1204 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1202 } 1205 }
1203 } 1206 }
1204 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1207 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1205 1208
1206 return outColors; 1209 return outColors;
1207 } 1210 }
1208 1211
1209 #endif 1212 #endif
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