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Side by Side Diff: Source/core/html/canvas/WebGLRenderingContextBase.h

Issue 928233002: IDL: Don't lose nullable flag when "preprocessing" type (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: fix compilation Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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192 void generateMipmap(GLenum target); 192 void generateMipmap(GLenum target);
193 193
194 PassRefPtrWillBeRawPtr<WebGLActiveInfo> getActiveAttrib(WebGLProgram*, GLuin t index); 194 PassRefPtrWillBeRawPtr<WebGLActiveInfo> getActiveAttrib(WebGLProgram*, GLuin t index);
195 PassRefPtrWillBeRawPtr<WebGLActiveInfo> getActiveUniform(WebGLProgram*, GLui nt index); 195 PassRefPtrWillBeRawPtr<WebGLActiveInfo> getActiveUniform(WebGLProgram*, GLui nt index);
196 bool getAttachedShaders(WebGLProgram*, WillBeHeapVector<RefPtrWillBeMember<W ebGLShader>>&); 196 bool getAttachedShaders(WebGLProgram*, WillBeHeapVector<RefPtrWillBeMember<W ebGLShader>>&);
197 Nullable<WillBeHeapVector<RefPtrWillBeMember<WebGLShader>>> getAttachedShade rs(WebGLProgram*); 197 Nullable<WillBeHeapVector<RefPtrWillBeMember<WebGLShader>>> getAttachedShade rs(WebGLProgram*);
198 GLint getAttribLocation(WebGLProgram*, const String& name); 198 GLint getAttribLocation(WebGLProgram*, const String& name);
199 ScriptValue getBufferParameter(ScriptState*, GLenum target, GLenum pname); 199 ScriptValue getBufferParameter(ScriptState*, GLenum target, GLenum pname);
200 void getContextAttributes(Nullable<WebGLContextAttributes>&); 200 void getContextAttributes(Nullable<WebGLContextAttributes>&);
201 GLenum getError(); 201 GLenum getError();
202 PassRefPtrWillBeRawPtr<WebGLExtension> getExtension(const String& name); 202 ScriptValue getExtension(ScriptState*, const String& name);
Jens Widell 2015/02/16 14:33:54 This signature worked only by mistake. A method re
203 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G Lenum attachment, GLenum pname); 203 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G Lenum attachment, GLenum pname);
204 ScriptValue getParameter(ScriptState*, GLenum pname); 204 ScriptValue getParameter(ScriptState*, GLenum pname);
205 ScriptValue getProgramParameter(ScriptState*, WebGLProgram*, GLenum pname); 205 ScriptValue getProgramParameter(ScriptState*, WebGLProgram*, GLenum pname);
206 String getProgramInfoLog(WebGLProgram*); 206 String getProgramInfoLog(WebGLProgram*);
207 ScriptValue getRenderbufferParameter(ScriptState*, GLenum target, GLenum pna me); 207 ScriptValue getRenderbufferParameter(ScriptState*, GLenum target, GLenum pna me);
208 ScriptValue getShaderParameter(ScriptState*, WebGLShader*, GLenum pname); 208 ScriptValue getShaderParameter(ScriptState*, WebGLShader*, GLenum pname);
209 String getShaderInfoLog(WebGLShader*); 209 String getShaderInfoLog(WebGLShader*);
210 PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> getShaderPrecisionFormat( GLenum shaderType, GLenum precisionType); 210 PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> getShaderPrecisionFormat( GLenum shaderType, GLenum precisionType);
211 String getShaderSource(WebGLShader*); 211 String getShaderSource(WebGLShader*);
212 Nullable<Vector<String>> getSupportedExtensions(); 212 Nullable<Vector<String>> getSupportedExtensions();
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989 static IntSize oldestContextSize(); 989 static IntSize oldestContextSize();
990 }; 990 };
991 991
992 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co ntext->is3d(), context.is3d()); 992 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co ntext->is3d(), context.is3d());
993 993
994 } // namespace blink 994 } // namespace blink
995 995
996 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB ase::TextureUnitState); 996 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB ase::TextureUnitState);
997 997
998 #endif // WebGLRenderingContextBase_h 998 #endif // WebGLRenderingContextBase_h
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