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Side by Side Diff: src/compiler/node-properties.h

Issue 928213003: Model exceptional edges from call nodes in TurboFan. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Addressed comments by Benedikt Meurer. Created 5 years, 10 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_
6 #define V8_COMPILER_NODE_PROPERTIES_H_ 6 #define V8_COMPILER_NODE_PROPERTIES_H_
7 7
8 #include "src/compiler/node.h" 8 #include "src/compiler/node.h"
9 #include "src/types.h" 9 #include "src/types.h"
10 10
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
74 // --------------------------------------------------------------------------- 74 // ---------------------------------------------------------------------------
75 // Miscellaneous mutators. 75 // Miscellaneous mutators.
76 76
77 static void ReplaceContextInput(Node* node, Node* context); 77 static void ReplaceContextInput(Node* node, Node* context);
78 static void ReplaceControlInput(Node* node, Node* control); 78 static void ReplaceControlInput(Node* node, Node* control);
79 static void ReplaceEffectInput(Node* node, Node* effect, int index = 0); 79 static void ReplaceEffectInput(Node* node, Node* effect, int index = 0);
80 static void ReplaceFrameStateInput(Node* node, Node* frame_state); 80 static void ReplaceFrameStateInput(Node* node, Node* frame_state);
81 static void RemoveNonValueInputs(Node* node); 81 static void RemoveNonValueInputs(Node* node);
82 82
83 // Replace value uses of {node} with {value} and effect uses of {node} with 83 // Replace value uses of {node} with {value} and effect uses of {node} with
84 // {effect}. If {effect == NULL}, then use the effect input to {node}. 84 // {effect}. If {effect == NULL}, then use the effect input to {node}. All
85 // control uses will be relaxed assuming {node} cannot throw.
85 static void ReplaceWithValue(Node* node, Node* value, Node* effect = nullptr); 86 static void ReplaceWithValue(Node* node, Node* value, Node* effect = nullptr);
86 87
87 88
88 // --------------------------------------------------------------------------- 89 // ---------------------------------------------------------------------------
89 // Miscellaneous utilities. 90 // Miscellaneous utilities.
90 91
91 static Node* FindProjection(Node* node, size_t projection_index); 92 static Node* FindProjection(Node* node, size_t projection_index);
92 93
93 94
94 // --------------------------------------------------------------------------- 95 // ---------------------------------------------------------------------------
(...skipping 18 matching lines...) Expand all
113 114
114 private: 115 private:
115 static inline bool IsInputRange(Edge edge, int first, int count); 116 static inline bool IsInputRange(Edge edge, int first, int count);
116 }; 117 };
117 118
118 } // namespace compiler 119 } // namespace compiler
119 } // namespace internal 120 } // namespace internal
120 } // namespace v8 121 } // namespace v8
121 122
122 #endif // V8_COMPILER_NODE_PROPERTIES_H_ 123 #endif // V8_COMPILER_NODE_PROPERTIES_H_
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