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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/compiler/node-properties.h" | 5 #include "src/compiler/node-properties.h" |
6 | 6 |
7 #include "src/compiler/common-operator.h" | 7 #include "src/compiler/common-operator.h" |
8 #include "src/compiler/operator-properties.h" | 8 #include "src/compiler/operator-properties.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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145 | 145 |
146 | 146 |
147 // static | 147 // static |
148 void NodeProperties::RemoveNonValueInputs(Node* node) { | 148 void NodeProperties::RemoveNonValueInputs(Node* node) { |
149 node->TrimInputCount(node->op()->ValueInputCount()); | 149 node->TrimInputCount(node->op()->ValueInputCount()); |
150 } | 150 } |
151 | 151 |
152 | 152 |
153 // static | 153 // static |
154 void NodeProperties::ReplaceWithValue(Node* node, Node* value, Node* effect) { | 154 void NodeProperties::ReplaceWithValue(Node* node, Node* value, Node* effect) { |
155 DCHECK(node->op()->ControlOutputCount() == 0); | 155 // TODO(mstarzinger): Enable once call-sites are in the right order. |
156 // DCHECK(node->op()->HasProperty(Operator::kNoThrow)); | |
156 if (!effect && node->op()->EffectInputCount() > 0) { | 157 if (!effect && node->op()->EffectInputCount() > 0) { |
157 effect = NodeProperties::GetEffectInput(node); | 158 effect = NodeProperties::GetEffectInput(node); |
158 } | 159 } |
159 | 160 |
160 // Requires distinguishing between value and effect edges. | 161 // Requires distinguishing between value, effect and control edges. |
161 for (Edge edge : node->use_edges()) { | 162 for (Edge edge : node->use_edges()) { |
162 if (IsEffectEdge(edge)) { | 163 if (IsControlEdge(edge)) { |
Benedikt Meurer
2015/02/17 05:58:48
Please add a unit test for this new behavior to no
Michael Starzinger
2015/02/17 10:12:06
Done. Also added unit tests for the existing behav
| |
164 DCHECK_EQ(IrOpcode::kIfSuccess, edge.from()->opcode()); | |
165 Node* control = NodeProperties::GetControlInput(node); | |
166 edge.from()->ReplaceUses(control); | |
167 edge.UpdateTo(NULL); | |
168 } else if (IsEffectEdge(edge)) { | |
163 DCHECK_NOT_NULL(effect); | 169 DCHECK_NOT_NULL(effect); |
164 edge.UpdateTo(effect); | 170 edge.UpdateTo(effect); |
165 } else { | 171 } else { |
166 edge.UpdateTo(value); | 172 edge.UpdateTo(value); |
167 } | 173 } |
168 } | 174 } |
169 } | 175 } |
170 | 176 |
171 | 177 |
172 // static | 178 // static |
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194 // static | 200 // static |
195 bool NodeProperties::IsInputRange(Edge edge, int first, int num) { | 201 bool NodeProperties::IsInputRange(Edge edge, int first, int num) { |
196 if (num == 0) return false; | 202 if (num == 0) return false; |
197 int const index = edge.index(); | 203 int const index = edge.index(); |
198 return first <= index && index < first + num; | 204 return first <= index && index < first + num; |
199 } | 205 } |
200 | 206 |
201 } // namespace compiler | 207 } // namespace compiler |
202 } // namespace internal | 208 } // namespace internal |
203 } // namespace v8 | 209 } // namespace v8 |
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