Index: cc/layers/scrollbar_layer_unittest.cc |
diff --git a/cc/layers/scrollbar_layer_unittest.cc b/cc/layers/scrollbar_layer_unittest.cc |
index 2e7a36d02583645d9995d5920123ec85515f05bd..c70b93a09c1d7914854dd90b516b6fdb97520175 100644 |
--- a/cc/layers/scrollbar_layer_unittest.cc |
+++ b/cc/layers/scrollbar_layer_unittest.cc |
@@ -402,7 +402,7 @@ TEST_F(ScrollbarLayerTest, SolidColorDrawQuads) { |
{ |
scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
AppendQuadsData data; |
- scrollbar_layer_impl->AppendQuads(render_pass.get(), Occlusion(), &data); |
+ scrollbar_layer_impl->AppendQuads(render_pass.get(), &data); |
const QuadList& quads = render_pass->quad_list; |
ASSERT_EQ(1u, quads.size()); |
@@ -416,7 +416,7 @@ TEST_F(ScrollbarLayerTest, SolidColorDrawQuads) { |
{ |
scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
AppendQuadsData data; |
- scrollbar_layer_impl->AppendQuads(render_pass.get(), Occlusion(), &data); |
+ scrollbar_layer_impl->AppendQuads(render_pass.get(), &data); |
const QuadList& quads = render_pass->quad_list; |
ASSERT_EQ(1u, quads.size()); |
@@ -432,7 +432,7 @@ TEST_F(ScrollbarLayerTest, SolidColorDrawQuads) { |
{ |
scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
AppendQuadsData data; |
- scrollbar_layer_impl->AppendQuads(render_pass.get(), Occlusion(), &data); |
+ scrollbar_layer_impl->AppendQuads(render_pass.get(), &data); |
const QuadList& quads = render_pass->quad_list; |
ASSERT_EQ(1u, quads.size()); |
@@ -446,7 +446,7 @@ TEST_F(ScrollbarLayerTest, SolidColorDrawQuads) { |
{ |
scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
AppendQuadsData data; |
- scrollbar_layer_impl->AppendQuads(render_pass.get(), Occlusion(), &data); |
+ scrollbar_layer_impl->AppendQuads(render_pass.get(), &data); |
const QuadList& quads = render_pass->quad_list; |
ASSERT_EQ(1u, quads.size()); |
@@ -501,7 +501,7 @@ TEST_F(ScrollbarLayerTest, LayerDrivenSolidColorDrawQuads) { |
scoped_ptr<RenderPass> render_pass = RenderPass::Create(); |
AppendQuadsData data; |
- scrollbar_layer_impl->AppendQuads(render_pass.get(), Occlusion(), &data); |
+ scrollbar_layer_impl->AppendQuads(render_pass.get(), &data); |
const QuadList& quads = render_pass->quad_list; |
ASSERT_EQ(1u, quads.size()); |