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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/delegated_renderer_layer_impl.h" | 5 #include "cc/layers/delegated_renderer_layer_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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248 | 248 |
249 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode, | 249 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode, |
250 ResourceProvider* resource_provider) { | 250 ResourceProvider* resource_provider) { |
251 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) | 251 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) |
252 return false; | 252 return false; |
253 return LayerImpl::WillDraw(draw_mode, resource_provider); | 253 return LayerImpl::WillDraw(draw_mode, resource_provider); |
254 } | 254 } |
255 | 255 |
256 void DelegatedRendererLayerImpl::AppendQuads( | 256 void DelegatedRendererLayerImpl::AppendQuads( |
257 RenderPass* render_pass, | 257 RenderPass* render_pass, |
258 const Occlusion& occlusion_in_content_space, | |
259 AppendQuadsData* append_quads_data) { | 258 AppendQuadsData* append_quads_data) { |
260 AppendRainbowDebugBorder(render_pass); | 259 AppendRainbowDebugBorder(render_pass); |
261 | 260 |
262 // This list will be empty after a lost context until a new frame arrives. | 261 // This list will be empty after a lost context until a new frame arrives. |
263 if (render_passes_in_draw_order_.empty()) | 262 if (render_passes_in_draw_order_.empty()) |
264 return; | 263 return; |
265 | 264 |
266 RenderPassId target_render_pass_id = render_pass->id; | 265 RenderPassId target_render_pass_id = render_pass->id; |
267 | 266 |
268 const RenderPass* root_delegated_render_pass = | 267 const RenderPass* root_delegated_render_pass = |
269 render_passes_in_draw_order_.back(); | 268 render_passes_in_draw_order_.back(); |
270 | 269 |
271 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); | 270 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); |
272 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); | 271 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); |
273 | 272 |
274 // If the index of the RenderPassId is 0, then it is a RenderPass generated | 273 // If the index of the RenderPassId is 0, then it is a RenderPass generated |
275 // for a layer in this compositor, not the delegating renderer. Then we want | 274 // for a layer in this compositor, not the delegating renderer. Then we want |
276 // to merge our root RenderPass with the target RenderPass. Otherwise, it is | 275 // to merge our root RenderPass with the target RenderPass. Otherwise, it is |
277 // some RenderPass which we added from the delegating renderer. | 276 // some RenderPass which we added from the delegating renderer. |
278 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; | 277 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; |
279 if (should_merge_root_render_pass_with_target) { | 278 if (should_merge_root_render_pass_with_target) { |
280 // Verify that the RenderPass we are appending to is created by our | 279 // Verify that the RenderPass we are appending to is created by our |
281 // render_target. | 280 // render_target. |
282 DCHECK(target_render_pass_id.layer_id == render_target()->id()); | 281 DCHECK(target_render_pass_id.layer_id == render_target()->id()); |
283 | 282 |
284 AppendRenderPassQuads(render_pass, | 283 AppendRenderPassQuads(render_pass, |
285 occlusion_in_content_space, | |
286 root_delegated_render_pass, | 284 root_delegated_render_pass, |
287 frame_size); | 285 frame_size); |
288 } else { | 286 } else { |
289 // Verify that the RenderPass we are appending to was created by us. | 287 // Verify that the RenderPass we are appending to was created by us. |
290 DCHECK(target_render_pass_id.layer_id == id()); | 288 DCHECK(target_render_pass_id.layer_id == id()); |
291 | 289 |
292 int render_pass_index = IdToIndex(target_render_pass_id.index); | 290 int render_pass_index = IdToIndex(target_render_pass_id.index); |
293 const RenderPass* delegated_render_pass = | 291 const RenderPass* delegated_render_pass = |
294 render_passes_in_draw_order_[render_pass_index]; | 292 render_passes_in_draw_order_[render_pass_index]; |
295 AppendRenderPassQuads(render_pass, | 293 AppendRenderPassQuads(render_pass, |
296 occlusion_in_content_space, | |
297 delegated_render_pass, | 294 delegated_render_pass, |
298 frame_size); | 295 frame_size); |
299 } | 296 } |
300 } | 297 } |
301 | 298 |
302 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( | 299 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( |
303 RenderPass* render_pass) { | 300 RenderPass* render_pass) { |
304 if (!ShowDebugBorders()) | 301 if (!ShowDebugBorders()) |
305 return; | 302 return; |
306 | 303 |
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388 SolidColorDrawQuad* right_quad = | 385 SolidColorDrawQuad* right_quad = |
389 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); | 386 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
390 right_quad->SetNew(shared_quad_state, right, right, | 387 right_quad->SetNew(shared_quad_state, right, right, |
391 colors[i % kNumColors], force_anti_aliasing_off); | 388 colors[i % kNumColors], force_anti_aliasing_off); |
392 } | 389 } |
393 } | 390 } |
394 } | 391 } |
395 | 392 |
396 void DelegatedRendererLayerImpl::AppendRenderPassQuads( | 393 void DelegatedRendererLayerImpl::AppendRenderPassQuads( |
397 RenderPass* render_pass, | 394 RenderPass* render_pass, |
398 const Occlusion& occlusion_in_content_space, | |
399 const RenderPass* delegated_render_pass, | 395 const RenderPass* delegated_render_pass, |
400 const gfx::Size& frame_size) const { | 396 const gfx::Size& frame_size) const { |
401 const SharedQuadState* delegated_shared_quad_state = nullptr; | 397 const SharedQuadState* delegated_shared_quad_state = nullptr; |
402 SharedQuadState* output_shared_quad_state = nullptr; | 398 SharedQuadState* output_shared_quad_state = nullptr; |
403 | 399 |
404 for (const auto& delegated_quad : delegated_render_pass->quad_list) { | 400 for (const auto& delegated_quad : delegated_render_pass->quad_list) { |
405 bool is_root_delegated_render_pass = | 401 bool is_root_delegated_render_pass = |
406 delegated_render_pass == render_passes_in_draw_order_.back(); | 402 delegated_render_pass == render_passes_in_draw_order_.back(); |
407 | 403 |
408 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { | 404 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { |
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444 | 440 |
445 gfx::Transform quad_content_to_delegated_target_space = | 441 gfx::Transform quad_content_to_delegated_target_space = |
446 output_shared_quad_state->content_to_target_transform; | 442 output_shared_quad_state->content_to_target_transform; |
447 if (!is_root_delegated_render_pass) { | 443 if (!is_root_delegated_render_pass) { |
448 quad_content_to_delegated_target_space.ConcatTransform( | 444 quad_content_to_delegated_target_space.ConcatTransform( |
449 delegated_render_pass->transform_to_root_target); | 445 delegated_render_pass->transform_to_root_target); |
450 quad_content_to_delegated_target_space.ConcatTransform(draw_transform()); | 446 quad_content_to_delegated_target_space.ConcatTransform(draw_transform()); |
451 } | 447 } |
452 | 448 |
453 Occlusion occlusion_in_quad_space = | 449 Occlusion occlusion_in_quad_space = |
454 occlusion_in_content_space.GetOcclusionWithGivenDrawTransform( | 450 draw_properties() |
455 quad_content_to_delegated_target_space); | 451 .occlusion_in_content_space.GetOcclusionWithGivenDrawTransform( |
| 452 quad_content_to_delegated_target_space); |
456 | 453 |
457 gfx::Rect quad_visible_rect = | 454 gfx::Rect quad_visible_rect = |
458 occlusion_in_quad_space.GetUnoccludedContentRect( | 455 occlusion_in_quad_space.GetUnoccludedContentRect( |
459 delegated_quad->visible_rect); | 456 delegated_quad->visible_rect); |
460 | 457 |
461 if (quad_visible_rect.IsEmpty()) | 458 if (quad_visible_rect.IsEmpty()) |
462 continue; | 459 continue; |
463 | 460 |
464 if (delegated_quad->material != DrawQuad::RENDER_PASS) { | 461 if (delegated_quad->material != DrawQuad::RENDER_PASS) { |
465 DrawQuad* output_quad = render_pass->CopyFromAndAppendDrawQuad( | 462 DrawQuad* output_quad = render_pass->CopyFromAndAppendDrawQuad( |
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501 if (own_child_id_) { | 498 if (own_child_id_) { |
502 ResourceProvider* provider = layer_tree_impl()->resource_provider(); | 499 ResourceProvider* provider = layer_tree_impl()->resource_provider(); |
503 provider->DestroyChild(child_id_); | 500 provider->DestroyChild(child_id_); |
504 } | 501 } |
505 | 502 |
506 resources_.clear(); | 503 resources_.clear(); |
507 child_id_ = 0; | 504 child_id_ = 0; |
508 } | 505 } |
509 | 506 |
510 } // namespace cc | 507 } // namespace cc |
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