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Side by Side Diff: Source/core/rendering/svg/RenderSVGShape.h

Issue 927583002: Moving RenderSVG* files from rendering/ to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /*
2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
5 * Copyright (C) 2006 Apple Computer, Inc
6 * Copyright (C) 2009 Google, Inc.
7 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
8 * Copyright (C) 2011 University of Szeged
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Library General Public
12 * License as published by the Free Software Foundation; either
13 * version 2 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Library General Public License for more details.
19 *
20 * You should have received a copy of the GNU Library General Public License
21 * along with this library; see the file COPYING.LIB. If not, write to
22 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
23 * Boston, MA 02110-1301, USA.
24 */
25
26 #ifndef RenderSVGShape_h
27 #define RenderSVGShape_h
28
29 #include "core/layout/svg/SVGMarkerData.h"
30 #include "core/rendering/svg/RenderSVGModelObject.h"
31 #include "platform/geometry/FloatRect.h"
32 #include "platform/transforms/AffineTransform.h"
33 #include "wtf/OwnPtr.h"
34 #include "wtf/Vector.h"
35
36 namespace blink {
37
38 class FloatPoint;
39 class PointerEventsHitRules;
40 class SVGGraphicsElement;
41
42 enum ShapeGeometryCodePath {
43 PathGeometry,
44 RectGeometryFastPath,
45 EllipseGeometryFastPath
46 };
47
48 class RenderSVGShape : public RenderSVGModelObject {
49 public:
50 explicit RenderSVGShape(SVGGraphicsElement*);
51 virtual ~RenderSVGShape();
52
53 void setNeedsShapeUpdate() { m_needsShapeUpdate = true; }
54 virtual void setNeedsBoundariesUpdate() override final { m_needsBoundariesUp date = true; }
55 virtual void setNeedsTransformUpdate() override final { m_needsTransformUpda te = true; }
56
57 bool nodeAtFloatPointInternal(const HitTestRequest&, const FloatPoint&, Poin terEventsHitRules);
58
59 Path& path() const
60 {
61 ASSERT(m_path);
62 return *m_path;
63 }
64 bool hasPath() const { return m_path.get(); }
65
66 virtual bool isShapeEmpty() const { return path().isEmpty(); }
67
68 bool hasNonScalingStroke() const { return style()->svgStyle().vectorEffect() == VE_NON_SCALING_STROKE; }
69 Path* nonScalingStrokePath(const Path*, const AffineTransform&) const;
70 AffineTransform nonScalingStrokeTransform() const;
71 virtual AffineTransform localTransform() const override final { return m_loc alTransform ? *m_localTransform : RenderSVGModelObject::localTransform(); }
72
73 virtual const Vector<MarkerPosition>* markerPositions() const { return 0; }
74
75 float strokeWidth() const;
76
77 virtual ShapeGeometryCodePath geometryCodePath() const { return PathGeometry ; }
78 virtual const Vector<FloatPoint>* zeroLengthLineCaps() const { return 0; }
79
80 virtual FloatRect objectBoundingBox() const override final { return m_fillBo undingBox; }
81
82 protected:
83 void clearPath() { m_path.clear(); }
84 void createPath();
85
86 virtual void updateShapeFromElement();
87 virtual bool shapeDependentStrokeContains(const FloatPoint&);
88 virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) c onst;
89
90 // Give RenderSVGPath a hook for updating markers in updateShapeFromElement.
91 virtual void processMarkerPositions() { };
92
93 FloatRect m_fillBoundingBox;
94 FloatRect m_strokeBoundingBox;
95
96 private:
97 // Hit-detection separated for the fill and the stroke
98 bool fillContains(const FloatPoint&, bool requiresFill = true, const WindRul e fillRule = RULE_NONZERO);
99 bool strokeContains(const FloatPoint&, bool requiresStroke = true);
100
101 virtual const AffineTransform& localToParentTransform() const override final { return m_localTransform ? *m_localTransform : RenderSVGModelObject::localToPa rentTransform(); }
102
103 virtual bool isOfType(LayoutObjectType type) const override { return type == LayoutObjectSVGShape || RenderSVGModelObject::isOfType(type); }
104 virtual const char* renderName() const override { return "RenderSVGShape"; }
105
106 virtual void layout() override final;
107 virtual void paint(const PaintInfo&, const LayoutPoint&) override final;
108 virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& addit ionalOffset) const override final;
109
110 virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const F loatPoint& pointInParent, HitTestAction) override final;
111
112 virtual FloatRect strokeBoundingBox() const override final { return m_stroke BoundingBox; }
113 FloatRect calculateObjectBoundingBox() const;
114 FloatRect calculateStrokeBoundingBox() const;
115 void updatePaintInvalidationBoundingBox();
116 void updateLocalTransform();
117
118 private:
119 OwnPtr<AffineTransform> m_localTransform;
120 OwnPtr<Path> m_path;
121
122 bool m_needsBoundariesUpdate : 1;
123 bool m_needsShapeUpdate : 1;
124 bool m_needsTransformUpdate : 1;
125 };
126
127 DEFINE_LAYOUT_OBJECT_TYPE_CASTS(RenderSVGShape, isSVGShape());
128
129 }
130
131 #endif
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