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Side by Side Diff: Source/core/rendering/svg/RenderSVGEllipse.h

Issue 927583002: Moving RenderSVG* files from rendering/ to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /*
2 * Copyright (C) 2012 Google, Inc.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27 #ifndef RenderSVGEllipse_h
28 #define RenderSVGEllipse_h
29
30 #include "core/rendering/svg/RenderSVGShape.h"
31
32 namespace blink {
33
34 class RenderSVGEllipse final : public RenderSVGShape {
35 public:
36 explicit RenderSVGEllipse(SVGGraphicsElement*);
37 virtual ~RenderSVGEllipse();
38
39 virtual ShapeGeometryCodePath geometryCodePath() const override { return m_u sePathFallback ? PathGeometry : EllipseGeometryFastPath; }
40
41 private:
42 virtual const char* renderName() const override { return "RenderSVGEllipse"; }
43
44 virtual void updateShapeFromElement() override;
45 virtual bool isShapeEmpty() const override { return m_usePathFallback ? Rend erSVGShape::isShapeEmpty() : m_fillBoundingBox.isEmpty(); }
46 virtual bool shapeDependentStrokeContains(const FloatPoint&) override;
47 virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) c onst override;
48 void calculateRadiiAndCenter();
49 bool hasContinuousStroke() const;
50
51 private:
52 FloatPoint m_center;
53 FloatSize m_radii;
54 bool m_usePathFallback;
55 };
56
57 }
58
59 #endif
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