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| 1 /* | |
| 2 * Copyright (C) 2012 Google, Inc. | |
| 3 * All rights reserved. | |
| 4 * | |
| 5 * Redistribution and use in source and binary forms, with or without | |
| 6 * modification, are permitted provided that the following conditions | |
| 7 * are met: | |
| 8 * 1. Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | |
| 11 * notice, this list of conditions and the following disclaimer in the | |
| 12 * documentation and/or other materials provided with the distribution. | |
| 13 * | |
| 14 * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY | |
| 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR | |
| 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
| 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
| 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 25 */ | |
| 26 | |
| 27 #ifndef RenderSVGEllipse_h | |
| 28 #define RenderSVGEllipse_h | |
| 29 | |
| 30 #include "core/rendering/svg/RenderSVGShape.h" | |
| 31 | |
| 32 namespace blink { | |
| 33 | |
| 34 class RenderSVGEllipse final : public RenderSVGShape { | |
| 35 public: | |
| 36 explicit RenderSVGEllipse(SVGGraphicsElement*); | |
| 37 virtual ~RenderSVGEllipse(); | |
| 38 | |
| 39 virtual ShapeGeometryCodePath geometryCodePath() const override { return m_u
sePathFallback ? PathGeometry : EllipseGeometryFastPath; } | |
| 40 | |
| 41 private: | |
| 42 virtual const char* renderName() const override { return "RenderSVGEllipse";
} | |
| 43 | |
| 44 virtual void updateShapeFromElement() override; | |
| 45 virtual bool isShapeEmpty() const override { return m_usePathFallback ? Rend
erSVGShape::isShapeEmpty() : m_fillBoundingBox.isEmpty(); } | |
| 46 virtual bool shapeDependentStrokeContains(const FloatPoint&) override; | |
| 47 virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) c
onst override; | |
| 48 void calculateRadiiAndCenter(); | |
| 49 bool hasContinuousStroke() const; | |
| 50 | |
| 51 private: | |
| 52 FloatPoint m_center; | |
| 53 FloatSize m_radii; | |
| 54 bool m_usePathFallback; | |
| 55 }; | |
| 56 | |
| 57 } | |
| 58 | |
| 59 #endif | |
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