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Side by Side Diff: Source/core/rendering/svg/RenderSVGEllipse.cpp

Issue 927583002: Moving RenderSVG* files from rendering/ to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /*
2 * Copyright (C) 2012 Google, Inc.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27 #include "config.h"
28
29 #include "core/rendering/svg/RenderSVGEllipse.h"
30
31 #include "core/svg/SVGCircleElement.h"
32 #include "core/svg/SVGEllipseElement.h"
33
34 #include <cmath>
35
36 namespace blink {
37
38 RenderSVGEllipse::RenderSVGEllipse(SVGGraphicsElement* node)
39 : RenderSVGShape(node)
40 , m_usePathFallback(false)
41 {
42 }
43
44 RenderSVGEllipse::~RenderSVGEllipse()
45 {
46 }
47
48 void RenderSVGEllipse::updateShapeFromElement()
49 {
50 // Before creating a new object we need to clear the cached bounding box
51 // to avoid using garbage.
52 m_fillBoundingBox = FloatRect();
53 m_strokeBoundingBox = FloatRect();
54 m_center = FloatPoint();
55 m_radii = FloatSize();
56 m_usePathFallback = false;
57
58 calculateRadiiAndCenter();
59
60 // Spec: "A negative value is an error. A value of zero disables rendering o f the element."
61 if (m_radii.width() < 0 || m_radii.height() < 0)
62 return;
63
64 if (!m_radii.isEmpty()) {
65 // Fall back to RenderSVGShape and path-based hit detection if the ellip se
66 // has a non-scaling or discontinuous stroke.
67 if (hasNonScalingStroke() || !hasContinuousStroke()) {
68 RenderSVGShape::updateShapeFromElement();
69 m_usePathFallback = true;
70 return;
71 }
72 }
73
74 clearPath();
75
76 m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 * m_radii.width(), 2 * m_radii.height());
77 m_strokeBoundingBox = m_fillBoundingBox;
78 if (style()->svgStyle().hasStroke())
79 m_strokeBoundingBox.inflate(strokeWidth() / 2);
80 }
81
82 void RenderSVGEllipse::calculateRadiiAndCenter()
83 {
84 ASSERT(element());
85 if (isSVGCircleElement(*element())) {
86 SVGCircleElement& circle = toSVGCircleElement(*element());
87
88 SVGLengthContext lengthContext(&circle);
89 float radius = circle.r()->currentValue()->value(lengthContext);
90 m_radii = FloatSize(radius, radius);
91 m_center = FloatPoint(circle.cx()->currentValue()->value(lengthContext), circle.cy()->currentValue()->value(lengthContext));
92 return;
93 }
94
95 SVGEllipseElement& ellipse = toSVGEllipseElement(*element());
96
97 SVGLengthContext lengthContext(&ellipse);
98 m_radii = FloatSize(ellipse.rx()->currentValue()->value(lengthContext), elli pse.ry()->currentValue()->value(lengthContext));
99 m_center = FloatPoint(ellipse.cx()->currentValue()->value(lengthContext), el lipse.cy()->currentValue()->value(lengthContext));
100 }
101
102 bool RenderSVGEllipse::shapeDependentStrokeContains(const FloatPoint& point)
103 {
104 // The optimized check below for circles does not support non-scaling or
105 // discontinuous strokes.
106 if (m_usePathFallback
107 || !hasContinuousStroke()
108 || m_radii.width() != m_radii.height()) {
109 if (!hasPath())
110 createPath();
111 return RenderSVGShape::shapeDependentStrokeContains(point);
112 }
113
114 const FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y());
115 const float halfStrokeWidth = strokeWidth() / 2;
116 const float r = m_radii.width();
117 return std::abs(center.length() - r) <= halfStrokeWidth;
118 }
119
120 bool RenderSVGEllipse::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const
121 {
122 const FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - point.y());
123
124 // This works by checking if the point satisfies the ellipse equation.
125 // (x/rX)^2 + (y/rY)^2 <= 1
126 const float xrX = center.x() / m_radii.width();
127 const float yrY = center.y() / m_radii.height();
128 return xrX * xrX + yrY * yrY <= 1.0;
129 }
130
131 bool RenderSVGEllipse::hasContinuousStroke() const
132 {
133 const SVGLayoutStyle& svgStyle = style()->svgStyle();
134 return svgStyle.strokeDashArray()->isEmpty();
135 }
136
137 }
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