| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
| 9 | 9 |
| 10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
| (...skipping 205 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 216 } | 216 } |
| 217 | 217 |
| 218 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void*
storage) const { | 218 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void*
storage) const { |
| 219 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.
fLocalMatrix)); | 219 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.
fLocalMatrix)); |
| 220 if (NULL == bitmapShader.get()) { | 220 if (NULL == bitmapShader.get()) { |
| 221 return NULL; | 221 return NULL; |
| 222 } | 222 } |
| 223 return PictureShaderContext::Create(storage, *this, rec, bitmapShader); | 223 return PictureShaderContext::Create(storage, *this, rec, bitmapShader); |
| 224 } | 224 } |
| 225 | 225 |
| 226 void SkPictureShader::onPreroll() const { | |
| 227 fPicture->preroll(NULL, NULL, NULL, NULL); | |
| 228 } | |
| 229 | |
| 230 ////////////////////////////////////////////////////////////////////////////////
///////// | 226 ////////////////////////////////////////////////////////////////////////////////
///////// |
| 231 | 227 |
| 232 SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage, | 228 SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage, |
| 233 const SkPictureShader& shader, const ContextRec& rec, SkShade
r* bitmapShader) { | 229 const SkPictureShader& shader, const ContextRec& rec, SkShade
r* bitmapShader) { |
| 234 PictureShaderContext* ctx = SkNEW_PLACEMENT_ARGS(storage, PictureShaderConte
xt, | 230 PictureShaderContext* ctx = SkNEW_PLACEMENT_ARGS(storage, PictureShaderConte
xt, |
| 235 (shader, rec, bitmapShader)
); | 231 (shader, rec, bitmapShader)
); |
| 236 if (NULL == ctx->fBitmapShaderContext) { | 232 if (NULL == ctx->fBitmapShaderContext) { |
| 237 ctx->~PictureShaderContext(); | 233 ctx->~PictureShaderContext(); |
| 238 ctx = NULL; | 234 ctx = NULL; |
| 239 } | 235 } |
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| 307 return bitmapShader->asFragmentProcessor(context, paint, viewM, NULL, paintC
olor, fp); | 303 return bitmapShader->asFragmentProcessor(context, paint, viewM, NULL, paintC
olor, fp); |
| 308 } | 304 } |
| 309 #else | 305 #else |
| 310 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa
trix&, | 306 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa
trix&, |
| 311 const SkMatrix*, GrColor*, | 307 const SkMatrix*, GrColor*, |
| 312 GrFragmentProcessor**) const { | 308 GrFragmentProcessor**) const { |
| 313 SkDEBUGFAIL("Should not call in GPU-less build"); | 309 SkDEBUGFAIL("Should not call in GPU-less build"); |
| 314 return false; | 310 return false; |
| 315 } | 311 } |
| 316 #endif | 312 #endif |
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