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Side by Side Diff: src/core/SkBitmapProcShader.cpp

Issue 927443006: remove unneeded preroll (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SkColorPriv.h" 8 #include "SkColorPriv.h"
9 #include "SkReadBuffer.h" 9 #include "SkReadBuffer.h"
10 #include "SkWriteBuffer.h" 10 #include "SkWriteBuffer.h"
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105 105
106 return SkNEW_PLACEMENT_ARGS(storage, BitmapProcShaderContext, (*this, rec, s tate)); 106 return SkNEW_PLACEMENT_ARGS(storage, BitmapProcShaderContext, (*this, rec, s tate));
107 } 107 }
108 108
109 size_t SkBitmapProcShader::contextSize() const { 109 size_t SkBitmapProcShader::contextSize() const {
110 // The SkBitmapProcState is stored outside of the context object, with the c ontext holding 110 // The SkBitmapProcState is stored outside of the context object, with the c ontext holding
111 // a pointer to it. 111 // a pointer to it.
112 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState); 112 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
113 } 113 }
114 114
115 void SkBitmapProcShader::onPreroll() const {
116 SkBitmap bm(fRawBitmap);
117 bm.lockPixels();
118 bm.unlockPixels();
119 }
120
121 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext( 115 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(
122 const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcSta te* state) 116 const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcSta te* state)
123 : INHERITED(shader, rec) 117 : INHERITED(shader, rec)
124 , fState(state) 118 , fState(state)
125 { 119 {
126 const SkBitmap& bitmap = *fState->fBitmap; 120 const SkBitmap& bitmap = *fState->fBitmap;
127 bool bitmapIsOpaque = bitmap.isOpaque(); 121 bool bitmapIsOpaque = bitmap.isOpaque();
128 122
129 // update fFlags 123 // update fFlags
130 uint32_t flags = 0; 124 uint32_t flags = 0;
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461 #else 455 #else
462 456
463 bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const S kMatrix&, 457 bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const S kMatrix&,
464 const SkMatrix*, GrColor*, 458 const SkMatrix*, GrColor*,
465 GrFragmentProcessor**) const { 459 GrFragmentProcessor**) const {
466 SkDEBUGFAIL("Should not call in GPU-less build"); 460 SkDEBUGFAIL("Should not call in GPU-less build");
467 return false; 461 return false;
468 } 462 }
469 463
470 #endif 464 #endif
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