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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <set> | 9 #include <set> |
10 #include <string> | 10 #include <string> |
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1770 quad->tex_coord_rect.y())); | 1770 quad->tex_coord_rect.y())); |
1771 GLC(gl_, gl_->Uniform1i(y_texture_location, 1)); | 1771 GLC(gl_, gl_->Uniform1i(y_texture_location, 1)); |
1772 GLC(gl_, gl_->Uniform1i(u_texture_location, 2)); | 1772 GLC(gl_, gl_->Uniform1i(u_texture_location, 2)); |
1773 GLC(gl_, gl_->Uniform1i(v_texture_location, 3)); | 1773 GLC(gl_, gl_->Uniform1i(v_texture_location, 3)); |
1774 if (use_alpha_plane) | 1774 if (use_alpha_plane) |
1775 GLC(gl_, gl_->Uniform1i(a_texture_location, 4)); | 1775 GLC(gl_, gl_->Uniform1i(a_texture_location, 4)); |
1776 | 1776 |
1777 // These values are magic numbers that are used in the transformation from YUV | 1777 // These values are magic numbers that are used in the transformation from YUV |
1778 // to RGB color values. They are taken from the following webpage: | 1778 // to RGB color values. They are taken from the following webpage: |
1779 // http://www.fourcc.org/fccyvrgb.php | 1779 // http://www.fourcc.org/fccyvrgb.php |
1780 float yuv_to_rgb[9] = {1.164f, 1.164f, 1.164f, 0.0f, -.391f, | 1780 float yuv_to_rgb_rec601[9] = { |
1781 2.018f, 1.596f, -.813f, 0.0f, }; | 1781 1.164f, 1.164f, 1.164f, 0.0f, -.391f, 2.018f, 1.596f, -.813f, 0.0f, |
1782 GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb)); | 1782 }; |
| 1783 float yuv_to_rgb_rec601_jpeg[9] = { |
| 1784 1.f, 1.f, 1.f, 0.0f, -.34414f, 1.772f, 1.402f, -.71414f, 0.0f, |
| 1785 }; |
1783 | 1786 |
1784 // These values map to 16, 128, and 128 respectively, and are computed | 1787 // These values map to 16, 128, and 128 respectively, and are computed |
1785 // as a fraction over 256 (e.g. 16 / 256 = 0.0625). | 1788 // as a fraction over 256 (e.g. 16 / 256 = 0.0625). |
1786 // They are used in the YUV to RGBA conversion formula: | 1789 // They are used in the YUV to RGBA conversion formula: |
1787 // Y - 16 : Gives 16 values of head and footroom for overshooting | 1790 // Y - 16 : Gives 16 values of head and footroom for overshooting |
1788 // U - 128 : Turns unsigned U into signed U [-128,127] | 1791 // U - 128 : Turns unsigned U into signed U [-128,127] |
1789 // V - 128 : Turns unsigned V into signed V [-128,127] | 1792 // V - 128 : Turns unsigned V into signed V [-128,127] |
1790 float yuv_adjust[3] = {-0.0625f, -0.5f, -0.5f, }; | 1793 float yuv_adjust_rec601[3] = { |
| 1794 -0.0625f, -0.5f, -0.5f, |
| 1795 }; |
| 1796 |
| 1797 // Same as above, but without the head and footroom. |
| 1798 float yuv_adjust_rec601_jpeg[3] = { |
| 1799 0.0f, -0.5f, -0.5f, |
| 1800 }; |
| 1801 |
| 1802 float* yuv_to_rgb = NULL; |
| 1803 float* yuv_adjust = NULL; |
| 1804 |
| 1805 switch (quad->color_space) { |
| 1806 case YUVVideoDrawQuad::REC_601: |
| 1807 yuv_to_rgb = yuv_to_rgb_rec601; |
| 1808 yuv_adjust = yuv_adjust_rec601; |
| 1809 break; |
| 1810 case YUVVideoDrawQuad::REC_601_JPEG: |
| 1811 yuv_to_rgb = yuv_to_rgb_rec601_jpeg; |
| 1812 yuv_adjust = yuv_adjust_rec601_jpeg; |
| 1813 break; |
| 1814 } |
| 1815 |
| 1816 GLC(gl_, gl_->UniformMatrix3fv(yuv_matrix_location, 1, 0, yuv_to_rgb)); |
1791 GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust)); | 1817 GLC(gl_, gl_->Uniform3fv(yuv_adj_location, 1, yuv_adjust)); |
1792 | 1818 |
1793 SetShaderOpacity(quad->opacity(), alpha_location); | 1819 SetShaderOpacity(quad->opacity(), alpha_location); |
1794 DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, matrix_location); | 1820 DrawQuadGeometry(frame, quad->quadTransform(), quad->rect, matrix_location); |
1795 } | 1821 } |
1796 | 1822 |
1797 void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame, | 1823 void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame, |
1798 const StreamVideoDrawQuad* quad) { | 1824 const StreamVideoDrawQuad* quad) { |
1799 SetBlendEnabled(quad->ShouldDrawWithBlending()); | 1825 SetBlendEnabled(quad->ShouldDrawWithBlending()); |
1800 | 1826 |
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3195 context_support_->ScheduleOverlayPlane( | 3221 context_support_->ScheduleOverlayPlane( |
3196 overlay.plane_z_order, | 3222 overlay.plane_z_order, |
3197 overlay.transform, | 3223 overlay.transform, |
3198 pending_overlay_resources_.back()->texture_id(), | 3224 pending_overlay_resources_.back()->texture_id(), |
3199 overlay.display_rect, | 3225 overlay.display_rect, |
3200 overlay.uv_rect); | 3226 overlay.uv_rect); |
3201 } | 3227 } |
3202 } | 3228 } |
3203 | 3229 |
3204 } // namespace cc | 3230 } // namespace cc |
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