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Unified Diff: Source/core/paint/BoxPainter.cpp

Issue 926193003: Move rendering/RenderBox to layout/LayoutBox. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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Index: Source/core/paint/BoxPainter.cpp
diff --git a/Source/core/paint/BoxPainter.cpp b/Source/core/paint/BoxPainter.cpp
index 89dd4faa9b1092da239d205805329febebb75e59..bf9dd51abf80488c3895d8198f9a9aa30976542d 100644
--- a/Source/core/paint/BoxPainter.cpp
+++ b/Source/core/paint/BoxPainter.cpp
@@ -10,6 +10,7 @@
#include "core/html/HTMLFrameOwnerElement.h"
#include "core/layout/ImageQualityController.h"
#include "core/layout/Layer.h"
+#include "core/layout/LayoutBox.h"
#include "core/layout/LayoutBoxModelObject.h"
#include "core/layout/LayoutObject.h"
#include "core/layout/LayoutTable.h"
@@ -22,7 +23,6 @@
#include "core/paint/BoxDecorationData.h"
#include "core/paint/RenderDrawingRecorder.h"
#include "core/paint/RoundedInnerRectClipper.h"
-#include "core/rendering/RenderBox.h"
#include "core/rendering/RenderView.h"
#include "platform/LengthFunctions.h"
#include "platform/geometry/LayoutPoint.h"
@@ -33,20 +33,20 @@ namespace blink {
void BoxPainter::paint(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
- LayoutPoint adjustedPaintOffset = paintOffset + m_renderBox.location();
+ LayoutPoint adjustedPaintOffset = paintOffset + m_layoutBox.location();
// default implementation. Just pass paint through to the children
PaintInfo childInfo(paintInfo);
- childInfo.updatePaintingRootForChildren(&m_renderBox);
- for (LayoutObject* child = m_renderBox.slowFirstChild(); child; child = child->nextSibling())
+ childInfo.updatePaintingRootForChildren(&m_layoutBox);
+ for (LayoutObject* child = m_layoutBox.slowFirstChild(); child; child = child->nextSibling())
child->paint(childInfo, adjustedPaintOffset);
}
void BoxPainter::paintBoxDecorationBackground(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
- if (!paintInfo.shouldPaintWithinRoot(&m_renderBox))
+ if (!paintInfo.shouldPaintWithinRoot(&m_layoutBox))
return;
- LayoutRect paintRect = m_renderBox.borderBoxRect();
+ LayoutRect paintRect = m_layoutBox.borderBoxRect();
paintRect.moveBy(paintOffset);
paintBoxDecorationBackgroundWithRect(paintInfo, paintOffset, paintRect);
}
@@ -57,19 +57,19 @@ LayoutRect BoxPainter::boundsForDrawingRecorder(const LayoutPoint& paintOffset)
return LayoutRect();
// The document element is specified to paint its background infinitely.
- if (m_renderBox.isDocumentElement())
+ if (m_layoutBox.isDocumentElement())
return scrolledBackgroundRect();
// Use the visual overflow rect here, because it will include overflow introduced by the theme.
- LayoutRect bounds = m_renderBox.visualOverflowRect();
+ LayoutRect bounds = m_layoutBox.visualOverflowRect();
bounds.moveBy(paintOffset);
return pixelSnappedIntRect(bounds);
}
LayoutRect BoxPainter::scrolledBackgroundRect()
{
- RenderView* renderView = m_renderBox.view();
- LayoutRect result = renderView->backgroundRect(&m_renderBox);
+ RenderView* renderView = m_layoutBox.view();
+ LayoutRect result = renderView->backgroundRect(&m_layoutBox);
if (renderView->hasOverflowClip())
result.move(-renderView->scrolledContentOffset());
return result;
@@ -77,16 +77,16 @@ LayoutRect BoxPainter::scrolledBackgroundRect()
void BoxPainter::paintBoxDecorationBackgroundWithRect(const PaintInfo& paintInfo, const LayoutPoint& paintOffset, const LayoutRect& paintRect)
{
- RenderDrawingRecorder recorder(paintInfo.context, m_renderBox, DisplayItem::BoxDecorationBackground, boundsForDrawingRecorder(paintOffset));
+ RenderDrawingRecorder recorder(paintInfo.context, m_layoutBox, DisplayItem::BoxDecorationBackground, boundsForDrawingRecorder(paintOffset));
if (recorder.canUseCachedDrawing())
return;
- const LayoutStyle& style = m_renderBox.styleRef();
- BoxDecorationData boxDecorationData(m_renderBox, paintInfo.context);
+ const LayoutStyle& style = m_layoutBox.styleRef();
+ BoxDecorationData boxDecorationData(m_layoutBox, paintInfo.context);
// FIXME: Should eventually give the theme control over whether the box shadow should paint, since controls could have
// custom shadows of their own.
- if (!m_renderBox.boxShadowShouldBeAppliedToBackground(boxDecorationData.bleedAvoidance()))
+ if (!m_layoutBox.boxShadowShouldBeAppliedToBackground(boxDecorationData.bleedAvoidance()))
paintBoxShadow(paintInfo, paintRect, style, Normal);
GraphicsContextStateSaver stateSaver(*paintInfo.context, false);
@@ -99,26 +99,26 @@ void BoxPainter::paintBoxDecorationBackgroundWithRect(const PaintInfo& paintInfo
// If we have a native theme appearance, paint that before painting our background.
// The theme will tell us whether or not we should also paint the CSS background.
IntRect snappedPaintRect(pixelSnappedIntRect(paintRect));
- bool themePainted = boxDecorationData.hasAppearance && !LayoutTheme::theme().paint(&m_renderBox, paintInfo, snappedPaintRect);
+ bool themePainted = boxDecorationData.hasAppearance && !LayoutTheme::theme().paint(&m_layoutBox, paintInfo, snappedPaintRect);
if (!themePainted) {
if (boxDecorationData.bleedAvoidance() == BackgroundBleedBackgroundOverBorder)
- paintBorder(m_renderBox, paintInfo, paintRect, style, boxDecorationData.bleedAvoidance());
+ paintBorder(m_layoutBox, paintInfo, paintRect, style, boxDecorationData.bleedAvoidance());
paintBackground(paintInfo, paintRect, boxDecorationData.backgroundColor, boxDecorationData.bleedAvoidance());
if (boxDecorationData.hasAppearance)
- LayoutTheme::theme().paintDecorations(&m_renderBox, paintInfo, snappedPaintRect);
+ LayoutTheme::theme().paintDecorations(&m_layoutBox, paintInfo, snappedPaintRect);
}
paintBoxShadow(paintInfo, paintRect, style, Inset);
// The theme will tell us whether or not we should also paint the CSS border.
if (boxDecorationData.hasBorder && boxDecorationData.bleedAvoidance() != BackgroundBleedBackgroundOverBorder
- && (!boxDecorationData.hasAppearance || (!themePainted && LayoutTheme::theme().paintBorderOnly(&m_renderBox, paintInfo, snappedPaintRect)))
- && !(m_renderBox.isTable() && toLayoutTable(&m_renderBox)->collapseBorders()))
- paintBorder(m_renderBox, paintInfo, paintRect, style, boxDecorationData.bleedAvoidance());
+ && (!boxDecorationData.hasAppearance || (!themePainted && LayoutTheme::theme().paintBorderOnly(&m_layoutBox, paintInfo, snappedPaintRect)))
+ && !(m_layoutBox.isTable() && toLayoutTable(&m_layoutBox)->collapseBorders()))
+ paintBorder(m_layoutBox, paintInfo, paintRect, style, boxDecorationData.bleedAvoidance());
}
-static bool skipBodyBackground(const RenderBox* bodyElementRenderer)
+static bool skipBodyBackground(const LayoutBox* bodyElementRenderer)
{
ASSERT(bodyElementRenderer->isBody());
// The <body> only paints its background if the root element has defined a background independent of the body,
@@ -131,15 +131,15 @@ static bool skipBodyBackground(const RenderBox* bodyElementRenderer)
void BoxPainter::paintBackground(const PaintInfo& paintInfo, const LayoutRect& paintRect, const Color& backgroundColor, BackgroundBleedAvoidance bleedAvoidance)
{
- if (m_renderBox.isDocumentElement()) {
+ if (m_layoutBox.isDocumentElement()) {
paintRootBoxFillLayers(paintInfo);
return;
}
- if (m_renderBox.isBody() && skipBodyBackground(&m_renderBox))
+ if (m_layoutBox.isBody() && skipBodyBackground(&m_layoutBox))
return;
- if (m_renderBox.boxDecorationBackgroundIsKnownToBeObscured())
+ if (m_layoutBox.boxDecorationBackgroundIsKnownToBeObscured())
return;
- paintFillLayers(paintInfo, backgroundColor, m_renderBox.style()->backgroundLayers(), paintRect, bleedAvoidance);
+ paintFillLayers(paintInfo, backgroundColor, m_layoutBox.style()->backgroundLayers(), paintRect, bleedAvoidance);
}
void BoxPainter::paintRootBoxFillLayers(const PaintInfo& paintInfo)
@@ -147,7 +147,7 @@ void BoxPainter::paintRootBoxFillLayers(const PaintInfo& paintInfo)
if (paintInfo.skipRootBackground())
return;
- LayoutObject* rootBackgroundRenderer = m_renderBox.rendererForRootBackground();
+ LayoutObject* rootBackgroundRenderer = m_layoutBox.rendererForRootBackground();
const FillLayer& bgLayer = rootBackgroundRenderer->style()->backgroundLayers();
Color bgColor = rootBackgroundRenderer->resolveColor(CSSPropertyBackgroundColor);
@@ -177,11 +177,11 @@ void BoxPainter::paintFillLayers(const PaintInfo& paintInfo, const Color& c, con
// The clipOccludesNextLayers condition must be evaluated first to avoid short-circuiting.
if (curLayer->clipOccludesNextLayers(curLayer == &fillLayer)
- && curLayer->hasOpaqueImage(&m_renderBox)
- && curLayer->image()->canRender(m_renderBox, m_renderBox.style()->effectiveZoom())
+ && curLayer->hasOpaqueImage(&m_layoutBox)
+ && curLayer->image()->canRender(m_layoutBox, m_layoutBox.style()->effectiveZoom())
&& curLayer->hasRepeatXY()
&& curLayer->blendMode() == WebBlendModeNormal
- && !m_renderBox.boxShadowShouldBeAppliedToBackground(bleedAvoidance))
+ && !m_layoutBox.boxShadowShouldBeAppliedToBackground(bleedAvoidance))
break;
curLayer = curLayer->next();
}
@@ -199,8 +199,8 @@ void BoxPainter::paintFillLayers(const PaintInfo& paintInfo, const Color& c, con
// Paint the document's base background color outside the transparency layer,
// so that the background images don't blend with this color: http://crbug.com/389039.
- if (isBaseColorVisible && isDocumentElementWithOpaqueBackground(m_renderBox)) {
- paintRootBackgroundColor(m_renderBox, paintInfo, rect, Color());
+ if (isBaseColorVisible && isDocumentElementWithOpaqueBackground(m_layoutBox)) {
+ paintRootBackgroundColor(m_layoutBox, paintInfo, rect, Color());
skipBaseColor = true;
}
context->beginTransparencyLayer(1);
@@ -217,7 +217,7 @@ void BoxPainter::paintFillLayers(const PaintInfo& paintInfo, const Color& c, con
void BoxPainter::paintFillLayer(const PaintInfo& paintInfo, const Color& c, const FillLayer& fillLayer, const LayoutRect& rect,
BackgroundBleedAvoidance bleedAvoidance, SkXfermode::Mode op, LayoutObject* backgroundObject, bool skipBaseColor)
{
- BoxPainter::paintFillLayerExtended(m_renderBox, paintInfo, c, fillLayer, rect, bleedAvoidance, 0, LayoutSize(), op, backgroundObject, skipBaseColor);
+ BoxPainter::paintFillLayerExtended(m_layoutBox, paintInfo, c, fillLayer, rect, bleedAvoidance, 0, LayoutSize(), op, backgroundObject, skipBaseColor);
}
void BoxPainter::applyBoxShadowForBackground(GraphicsContext* context, LayoutObject& obj)
@@ -369,7 +369,7 @@ void BoxPainter::paintFillLayerExtended(LayoutBoxModelObject& obj, const PaintIn
LayoutRect scrolledPaintRect = rect;
if (clippedWithLocalScrolling) {
// Clip to the overflow area.
- RenderBox* thisBox = toRenderBox(&obj);
+ LayoutBox* thisBox = toLayoutBox(&obj);
context->clip(thisBox->overflowClipRect(rect.location()));
// Adjust the paint rect to reflect a scrolled content box with borders at the ends.
@@ -427,7 +427,7 @@ void BoxPainter::paintFillLayerExtended(LayoutBoxModelObject& obj, const PaintIn
IntRect backgroundRect(pixelSnappedIntRect(scrolledPaintRect));
bool boxShadowShouldBeAppliedToBackground = obj.boxShadowShouldBeAppliedToBackground(bleedAvoidance, box);
bool isOpaqueRoot = (isDocumentElementRenderer && !bgColor.hasAlpha()) || isDocumentElementWithOpaqueBackground(obj);
- if (boxShadowShouldBeAppliedToBackground || !shouldPaintBackgroundImage || !bgLayer.hasOpaqueImage(&obj) || !bgLayer.hasRepeatXY() || (isOpaqueRoot && !toRenderBox(&obj)->size().height())) {
+ if (boxShadowShouldBeAppliedToBackground || !shouldPaintBackgroundImage || !bgLayer.hasOpaqueImage(&obj) || !bgLayer.hasRepeatXY() || (isOpaqueRoot && !toLayoutBox(&obj)->size().height())) {
if (!boxShadowShouldBeAppliedToBackground)
backgroundRect.intersect(paintInfo.rect);
@@ -482,7 +482,7 @@ void BoxPainter::paintFillLayerExtended(LayoutBoxModelObject& obj, const PaintIn
box->paint(info, LayoutPoint(scrolledPaintRect.x() - box->x(), scrolledPaintRect.y() - box->y()), root.lineTop(), root.lineBottom());
} else {
// FIXME: this should only have an effect for the line box list within |obj|. Change this to create a LineBoxListPainter directly.
- LayoutSize localOffset = obj.isBox() ? toRenderBox(&obj)->locationOffset() : LayoutSize();
+ LayoutSize localOffset = obj.isBox() ? toLayoutBox(&obj)->locationOffset() : LayoutSize();
obj.paint(info, scrolledPaintRect.location() - localOffset);
}
@@ -493,10 +493,10 @@ void BoxPainter::paintFillLayerExtended(LayoutBoxModelObject& obj, const PaintIn
void BoxPainter::paintMask(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
- if (!paintInfo.shouldPaintWithinRoot(&m_renderBox) || m_renderBox.style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
+ if (!paintInfo.shouldPaintWithinRoot(&m_layoutBox) || m_layoutBox.style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
return;
- LayoutRect paintRect = LayoutRect(paintOffset, m_renderBox.size());
+ LayoutRect paintRect = LayoutRect(paintOffset, m_layoutBox.size());
paintMaskImages(paintInfo, paintRect);
}
@@ -504,8 +504,8 @@ void BoxPainter::paintMaskImages(const PaintInfo& paintInfo, const LayoutRect& p
{
// Figure out if we need to push a transparency layer to render our mask.
bool pushTransparencyLayer = false;
- bool compositedMask = m_renderBox.hasLayer() && m_renderBox.layer()->hasCompositedMask();
- bool flattenCompositingLayers = m_renderBox.view()->frameView() && m_renderBox.view()->frameView()->paintBehavior() & PaintBehaviorFlattenCompositingLayers;
+ bool compositedMask = m_layoutBox.hasLayer() && m_layoutBox.layer()->hasCompositedMask();
+ bool flattenCompositingLayers = m_layoutBox.view()->frameView() && m_layoutBox.view()->frameView()->paintBehavior() & PaintBehaviorFlattenCompositingLayers;
bool allMaskImagesLoaded = true;
@@ -513,8 +513,8 @@ void BoxPainter::paintMaskImages(const PaintInfo& paintInfo, const LayoutRect& p
if (!compositedMask || flattenCompositingLayers) {
pushTransparencyLayer = true;
- StyleImage* maskBoxImage = m_renderBox.style()->maskBoxImage().image();
- const FillLayer& maskLayers = m_renderBox.style()->maskLayers();
+ StyleImage* maskBoxImage = m_layoutBox.style()->maskBoxImage().image();
+ const FillLayer& maskLayers = m_layoutBox.style()->maskLayers();
// Don't render a masked element until all the mask images have loaded, to prevent a flash of unmasked content.
if (maskBoxImage)
@@ -527,8 +527,8 @@ void BoxPainter::paintMaskImages(const PaintInfo& paintInfo, const LayoutRect& p
}
if (allMaskImagesLoaded) {
- paintFillLayers(paintInfo, Color::transparent, m_renderBox.style()->maskLayers(), paintRect, BackgroundBleedNone, SkXfermode::kSrcOver_Mode);
- paintNinePieceImage(m_renderBox, paintInfo.context, paintRect, m_renderBox.styleRef(), m_renderBox.style()->maskBoxImage(), SkXfermode::kSrcOver_Mode);
+ paintFillLayers(paintInfo, Color::transparent, m_layoutBox.style()->maskLayers(), paintRect, BackgroundBleedNone, SkXfermode::kSrcOver_Mode);
+ paintNinePieceImage(m_layoutBox, paintInfo.context, paintRect, m_layoutBox.styleRef(), m_layoutBox.style()->maskBoxImage(), SkXfermode::kSrcOver_Mode);
}
if (pushTransparencyLayer) {
@@ -539,13 +539,13 @@ void BoxPainter::paintMaskImages(const PaintInfo& paintInfo, const LayoutRect& p
void BoxPainter::paintClippingMask(const PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
- if (!paintInfo.shouldPaintWithinRoot(&m_renderBox) || m_renderBox.style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseClippingMask)
+ if (!paintInfo.shouldPaintWithinRoot(&m_layoutBox) || m_layoutBox.style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseClippingMask)
return;
- if (!m_renderBox.layer() || m_renderBox.layer()->compositingState() != PaintsIntoOwnBacking)
+ if (!m_layoutBox.layer() || m_layoutBox.layer()->compositingState() != PaintsIntoOwnBacking)
return;
- LayoutRect paintRect = LayoutRect(paintOffset, m_renderBox.size());
+ LayoutRect paintRect = LayoutRect(paintOffset, m_layoutBox.size());
paintInfo.context->fillRect(pixelSnappedIntRect(paintRect), Color::black);
}
@@ -666,7 +666,7 @@ void BoxPainter::calculateBackgroundImageGeometry(LayoutBoxModelObject& obj, con
// its margins. Since those were added in already, we have to factor them out when computing
// the background positioning area.
if (obj.isDocumentElement()) {
- positioningAreaSize = pixelSnappedIntSize(toRenderBox(&obj)->size() - LayoutSize(left + right, top + bottom), toRenderBox(&obj)->location());
+ positioningAreaSize = pixelSnappedIntSize(toLayoutBox(&obj)->size() - LayoutSize(left + right, top + bottom), toLayoutBox(&obj)->location());
left += obj.marginLeft();
top += obj.marginTop();
} else {
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