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1 /* | 1 /* |
2 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) | 2 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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22 #include "core/page/TouchAdjustment.h" | 22 #include "core/page/TouchAdjustment.h" |
23 | 23 |
24 #include "core/dom/ContainerNode.h" | 24 #include "core/dom/ContainerNode.h" |
25 #include "core/dom/Node.h" | 25 #include "core/dom/Node.h" |
26 #include "core/dom/NodeLayoutStyle.h" | 26 #include "core/dom/NodeLayoutStyle.h" |
27 #include "core/dom/Text.h" | 27 #include "core/dom/Text.h" |
28 #include "core/editing/Editor.h" | 28 #include "core/editing/Editor.h" |
29 #include "core/frame/FrameView.h" | 29 #include "core/frame/FrameView.h" |
30 #include "core/frame/LocalFrame.h" | 30 #include "core/frame/LocalFrame.h" |
31 #include "core/html/HTMLFrameOwnerElement.h" | 31 #include "core/html/HTMLFrameOwnerElement.h" |
| 32 #include "core/layout/LayoutBox.h" |
32 #include "core/layout/LayoutObject.h" | 33 #include "core/layout/LayoutObject.h" |
33 #include "core/layout/style/LayoutStyle.h" | 34 #include "core/layout/style/LayoutStyle.h" |
34 #include "core/rendering/RenderBox.h" | |
35 #include "core/rendering/RenderText.h" | 35 #include "core/rendering/RenderText.h" |
36 #include "platform/geometry/FloatPoint.h" | 36 #include "platform/geometry/FloatPoint.h" |
37 #include "platform/geometry/FloatQuad.h" | 37 #include "platform/geometry/FloatQuad.h" |
38 #include "platform/geometry/IntSize.h" | 38 #include "platform/geometry/IntSize.h" |
39 #include "platform/text/TextBreakIterator.h" | 39 #include "platform/text/TextBreakIterator.h" |
40 | 40 |
41 namespace blink { | 41 namespace blink { |
42 | 42 |
43 namespace TouchAdjustment { | 43 namespace TouchAdjustment { |
44 | 44 |
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210 return; | 210 return; |
211 } | 211 } |
212 Vector<FloatQuad> quads; | 212 Vector<FloatQuad> quads; |
213 textRenderer->absoluteQuadsForRange(quads, startPos, endPos); | 213 textRenderer->absoluteQuadsForRange(quads, startPos, endPos); |
214 appendQuadsToSubtargetList(quads, textNode, subtargets); | 214 appendQuadsToSubtargetList(quads, textNode, subtargets); |
215 } | 215 } |
216 } | 216 } |
217 | 217 |
218 static inline void appendZoomableSubtargets(Node* node, SubtargetGeometryList& s
ubtargets) | 218 static inline void appendZoomableSubtargets(Node* node, SubtargetGeometryList& s
ubtargets) |
219 { | 219 { |
220 RenderBox* renderer = toRenderBox(node->renderer()); | 220 LayoutBox* renderer = toLayoutBox(node->renderer()); |
221 ASSERT(renderer); | 221 ASSERT(renderer); |
222 | 222 |
223 Vector<FloatQuad> quads; | 223 Vector<FloatQuad> quads; |
224 FloatRect borderBoxRect = renderer->borderBoxRect(); | 224 FloatRect borderBoxRect = renderer->borderBoxRect(); |
225 FloatRect contentBoxRect = renderer->contentBoxRect(); | 225 FloatRect contentBoxRect = renderer->contentBoxRect(); |
226 quads.append(renderer->localToAbsoluteQuad(borderBoxRect)); | 226 quads.append(renderer->localToAbsoluteQuad(borderBoxRect)); |
227 if (borderBoxRect != contentBoxRect) | 227 if (borderBoxRect != contentBoxRect) |
228 quads.append(renderer->localToAbsoluteQuad(contentBoxRect)); | 228 quads.append(renderer->localToAbsoluteQuad(contentBoxRect)); |
229 // FIXME: For RenderBlocks, add column boxes and content boxes cleared for f
loats. | 229 // FIXME: For RenderBlocks, add column boxes and content boxes cleared for f
loats. |
230 | 230 |
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507 | 507 |
508 bool findBestZoomableArea(Node*& targetNode, IntRect& targetArea, const IntPoint
& touchHotspot, const IntRect& touchArea, const WillBeHeapVector<RefPtrWillBeMem
ber<Node>>& nodes) | 508 bool findBestZoomableArea(Node*& targetNode, IntRect& targetArea, const IntPoint
& touchHotspot, const IntRect& touchArea, const WillBeHeapVector<RefPtrWillBeMem
ber<Node>>& nodes) |
509 { | 509 { |
510 IntPoint targetPoint; | 510 IntPoint targetPoint; |
511 TouchAdjustment::SubtargetGeometryList subtargets; | 511 TouchAdjustment::SubtargetGeometryList subtargets; |
512 TouchAdjustment::compileZoomableSubtargets(nodes, subtargets); | 512 TouchAdjustment::compileZoomableSubtargets(nodes, subtargets); |
513 return TouchAdjustment::findNodeWithLowestDistanceMetric(targetNode, targetP
oint, targetArea, touchHotspot, touchArea, subtargets, TouchAdjustment::zoomable
IntersectionQuotient); | 513 return TouchAdjustment::findNodeWithLowestDistanceMetric(targetNode, targetP
oint, targetArea, touchHotspot, touchArea, subtargets, TouchAdjustment::zoomable
IntersectionQuotient); |
514 } | 514 } |
515 | 515 |
516 } // namespace blink | 516 } // namespace blink |
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