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Side by Side Diff: Source/core/layout/LayoutObjectChildList.h

Issue 926193003: Move rendering/RenderBox to layout/LayoutBox. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 27 matching lines...) Expand all
38 public: 38 public:
39 LayoutObjectChildList() 39 LayoutObjectChildList()
40 : m_firstChild(nullptr) 40 : m_firstChild(nullptr)
41 , m_lastChild(nullptr) 41 , m_lastChild(nullptr)
42 { 42 {
43 } 43 }
44 44
45 LayoutObject* firstChild() const { return m_firstChild; } 45 LayoutObject* firstChild() const { return m_firstChild; }
46 LayoutObject* lastChild() const { return m_lastChild; } 46 LayoutObject* lastChild() const { return m_lastChild; }
47 47
48 // FIXME: Temporary while RenderBox still exists. Eventually this will just happen during insert/append/remove methods on the child list, and nobody 48 // FIXME: Temporary while LayoutBox still exists. Eventually this will just happen during insert/append/remove methods on the child list, and nobody
49 // will need to manipulate firstChild or lastChild directly. 49 // will need to manipulate firstChild or lastChild directly.
50 void setFirstChild(LayoutObject* child) { m_firstChild = child; } 50 void setFirstChild(LayoutObject* child) { m_firstChild = child; }
51 void setLastChild(LayoutObject* child) { m_lastChild = child; } 51 void setLastChild(LayoutObject* child) { m_lastChild = child; }
52 52
53 void destroyLeftoverChildren(); 53 void destroyLeftoverChildren();
54 54
55 LayoutObject* removeChildNode(LayoutObject* owner, LayoutObject*, bool notif yRenderer = true); 55 LayoutObject* removeChildNode(LayoutObject* owner, LayoutObject*, bool notif yRenderer = true);
56 void insertChildNode(LayoutObject* owner, LayoutObject* newChild, LayoutObje ct* beforeChild, bool notifyRenderer = true); 56 void insertChildNode(LayoutObject* owner, LayoutObject* newChild, LayoutObje ct* beforeChild, bool notifyRenderer = true);
57 void appendChildNode(LayoutObject* owner, LayoutObject* newChild, bool notif yRenderer = true) 57 void appendChildNode(LayoutObject* owner, LayoutObject* newChild, bool notif yRenderer = true)
58 { 58 {
59 insertChildNode(owner, newChild, 0, notifyRenderer); 59 insertChildNode(owner, newChild, 0, notifyRenderer);
60 } 60 }
61 61
62 private: 62 private:
63 void invalidatePaintOnRemoval(const LayoutObject& oldChild); 63 void invalidatePaintOnRemoval(const LayoutObject& oldChild);
64 64
65 LayoutObject* m_firstChild; 65 LayoutObject* m_firstChild;
66 LayoutObject* m_lastChild; 66 LayoutObject* m_lastChild;
67 }; 67 };
68 68
69 } // namespace blink 69 } // namespace blink
70 70
71 #endif // LayoutObjectChildList_h 71 #endif // LayoutObjectChildList_h
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