Index: src/gpu/effects/GrYUVtoRGBEffect.cpp |
diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp |
index 8daf34829c20e1663b52f2fbeeb2a834ff607218..736135282c2dbc7d1a51e5703542f3c070abe83e 100644 |
--- a/src/gpu/effects/GrYUVtoRGBEffect.cpp |
+++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp |
@@ -18,22 +18,8 @@ |
class YUVtoRGBEffect : public GrFragmentProcessor { |
public: |
static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture, |
- GrTexture* vTexture, SkISize sizes[3], |
- SkYUVColorSpace colorSpace) { |
- SkScalar w[3], h[3]; |
- w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width()); |
- h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height()); |
- w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width()); |
- h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height()); |
- w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width()); |
- h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height()); |
- SkMatrix yuvMatrix[3]; |
- yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture); |
- yuvMatrix[1] = yuvMatrix[0]; |
- yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]); |
- yuvMatrix[2] = yuvMatrix[0]; |
- yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]); |
- return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture, yuvMatrix, colorSpace)); |
+ GrTexture* vTexture, SkYUVColorSpace colorSpace) { |
+ return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture, colorSpace)); |
} |
const char* name() const SK_OVERRIDE { return "YUV to RGB"; } |
@@ -67,9 +53,9 @@ |
fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor); |
fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType()); |
fsBuilder->codeAppend(".r,\n\t\t"); |
- fsBuilder->appendTextureLookup(samplers[1], coords[1].c_str(), coords[1].getType()); |
+ fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coords[0].getType()); |
fsBuilder->codeAppend(".r,\n\t\t"); |
- fsBuilder->appendTextureLookup(samplers[2], coords[2].c_str(), coords[2].getType()); |
+ fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coords[0].getType()); |
fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); |
} |
@@ -103,20 +89,18 @@ |
private: |
YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, |
- SkMatrix yuvMatrix[3], SkYUVColorSpace colorSpace) |
- : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode) |
+ SkYUVColorSpace colorSpace) |
+ : fCoordTransform(kLocal_GrCoordSet, |
+ GrCoordTransform::MakeDivByTextureWHMatrix(yTexture), |
+ yTexture, GrTextureParams::kNone_FilterMode) |
, fYAccess(yTexture) |
- , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, GrTextureParams::kNone_FilterMode) |
, fUAccess(uTexture) |
- , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, GrTextureParams::kNone_FilterMode) |
, fVAccess(vTexture) |
, fColorSpace(colorSpace) { |
this->initClassID<YUVtoRGBEffect>(); |
- this->addCoordTransform(&fYTransform); |
+ this->addCoordTransform(&fCoordTransform); |
this->addTextureAccess(&fYAccess); |
- this->addCoordTransform(&fUTransform); |
this->addTextureAccess(&fUAccess); |
- this->addCoordTransform(&fVTransform); |
this->addTextureAccess(&fVAccess); |
} |
@@ -131,11 +115,9 @@ |
GrInvariantOutput::kWillNot_ReadInput); |
} |
- GrCoordTransform fYTransform; |
+ GrCoordTransform fCoordTransform; |
GrTextureAccess fYAccess; |
- GrCoordTransform fUTransform; |
GrTextureAccess fUAccess; |
- GrCoordTransform fVTransform; |
GrTextureAccess fVAccess; |
SkYUVColorSpace fColorSpace; |
@@ -158,7 +140,6 @@ |
GrFragmentProcessor* |
GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, |
- SkISize sizes[3], SkYUVColorSpace colorSpace) { |
- SkASSERT(yTexture && uTexture && vTexture && sizes); |
- return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace); |
+ SkYUVColorSpace colorSpace) { |
+ return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, colorSpace); |
} |