| Index: src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| index 8daf34829c20e1663b52f2fbeeb2a834ff607218..736135282c2dbc7d1a51e5703542f3c070abe83e 100644
|
| --- a/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| +++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| @@ -18,22 +18,8 @@
|
| class YUVtoRGBEffect : public GrFragmentProcessor {
|
| public:
|
| static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture,
|
| - GrTexture* vTexture, SkISize sizes[3],
|
| - SkYUVColorSpace colorSpace) {
|
| - SkScalar w[3], h[3];
|
| - w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width());
|
| - h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height());
|
| - w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width());
|
| - h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height());
|
| - w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width());
|
| - h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height());
|
| - SkMatrix yuvMatrix[3];
|
| - yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture);
|
| - yuvMatrix[1] = yuvMatrix[0];
|
| - yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]);
|
| - yuvMatrix[2] = yuvMatrix[0];
|
| - yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]);
|
| - return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture, yuvMatrix, colorSpace));
|
| + GrTexture* vTexture, SkYUVColorSpace colorSpace) {
|
| + return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture, colorSpace));
|
| }
|
|
|
| const char* name() const SK_OVERRIDE { return "YUV to RGB"; }
|
| @@ -67,9 +53,9 @@
|
| fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor);
|
| fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
|
| fsBuilder->codeAppend(".r,\n\t\t");
|
| - fsBuilder->appendTextureLookup(samplers[1], coords[1].c_str(), coords[1].getType());
|
| + fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coords[0].getType());
|
| fsBuilder->codeAppend(".r,\n\t\t");
|
| - fsBuilder->appendTextureLookup(samplers[2], coords[2].c_str(), coords[2].getType());
|
| + fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coords[0].getType());
|
| fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
|
| }
|
|
|
| @@ -103,20 +89,18 @@
|
|
|
| private:
|
| YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
|
| - SkMatrix yuvMatrix[3], SkYUVColorSpace colorSpace)
|
| - : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode)
|
| + SkYUVColorSpace colorSpace)
|
| + : fCoordTransform(kLocal_GrCoordSet,
|
| + GrCoordTransform::MakeDivByTextureWHMatrix(yTexture),
|
| + yTexture, GrTextureParams::kNone_FilterMode)
|
| , fYAccess(yTexture)
|
| - , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, GrTextureParams::kNone_FilterMode)
|
| , fUAccess(uTexture)
|
| - , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, GrTextureParams::kNone_FilterMode)
|
| , fVAccess(vTexture)
|
| , fColorSpace(colorSpace) {
|
| this->initClassID<YUVtoRGBEffect>();
|
| - this->addCoordTransform(&fYTransform);
|
| + this->addCoordTransform(&fCoordTransform);
|
| this->addTextureAccess(&fYAccess);
|
| - this->addCoordTransform(&fUTransform);
|
| this->addTextureAccess(&fUAccess);
|
| - this->addCoordTransform(&fVTransform);
|
| this->addTextureAccess(&fVAccess);
|
| }
|
|
|
| @@ -131,11 +115,9 @@
|
| GrInvariantOutput::kWillNot_ReadInput);
|
| }
|
|
|
| - GrCoordTransform fYTransform;
|
| + GrCoordTransform fCoordTransform;
|
| GrTextureAccess fYAccess;
|
| - GrCoordTransform fUTransform;
|
| GrTextureAccess fUAccess;
|
| - GrCoordTransform fVTransform;
|
| GrTextureAccess fVAccess;
|
| SkYUVColorSpace fColorSpace;
|
|
|
| @@ -158,7 +140,6 @@
|
|
|
| GrFragmentProcessor*
|
| GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
|
| - SkISize sizes[3], SkYUVColorSpace colorSpace) {
|
| - SkASSERT(yTexture && uTexture && vTexture && sizes);
|
| - return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace);
|
| + SkYUVColorSpace colorSpace) {
|
| + return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, colorSpace);
|
| }
|
|
|