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Use GLES2Interface for shader programs
Mostly shows how the test context hookup would work.
BUG= 181120
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cc/DEPS
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cc/output/gl_renderer.h
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cc/output/gl_renderer.cc
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cc/output/program_binding.h
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cc/output/program_binding.cc
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cc/output/shader.h
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cc/output/shader.cc
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cc/output/shader_unittest.cc
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cc/test/test_context_provider.h
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cc/test/test_context_provider.cc
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cc/test/test_gles2_interface.h
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cc/test/test_gles2_interface.cc
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cc/trees/layer_tree_host_impl_unittest.cc
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