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Issue 925923004: Specs: rename sky:core to dart:sky (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 Animation API 1 Animation API
2 ============= 2 =============
3 3
4 ```dart 4 ```dart
5 typedef void TimerCallback(); 5 typedef void TimerCallback();
6 6
7 class AnimationTimer extends Timer { 7 class AnimationTimer extends Timer {
8 external factory whenIdle(TimerCallback callback, { double budget: 1.0 }); 8 external factory whenIdle(TimerCallback callback, { double budget: 1.0 });
9 // calls callback next time the system is idle 9 // calls callback next time the system is idle
10 // - if budget is in the range 0.0 < budget <= 1.0, then callback is 10 // - if budget is in the range 0.0 < budget <= 1.0, then callback is
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25 // are all canceled, so isActive will become false 25 // are all canceled, so isActive will become false
26 26
27 } 27 }
28 ``` 28 ```
29 29
30 30
31 Easing Functions 31 Easing Functions
32 ---------------- 32 ----------------
33 33
34 ```dart 34 ```dart
35 // part of the framework, not sky:core 35 // part of the framework, not dart:sky
36 36
37 typedef void AnimationCallback(); 37 typedef void AnimationCallback();
38 38
39 abstract class EasingFunction { 39 abstract class EasingFunction {
40 EasingFunction({double duration: 0.0, AnimationCallback completionCallback: nu ll }); 40 EasingFunction({double duration: 0.0, AnimationCallback completionCallback: nu ll });
41 double getFactor(Float time); 41 double getFactor(Float time);
42 // calls completionCallback if time >= duration 42 // calls completionCallback if time >= duration
43 // then returns a number ostensibly in the range 0.0 to 1.0 43 // then returns a number ostensibly in the range 0.0 to 1.0
44 // (but it could in practice go outside this range, e.g. for 44 // (but it could in practice go outside this range, e.g. for
45 // animation styles that overreach then come back) 45 // animation styles that overreach then come back)
46 } 46 }
47 ``` 47 ```
48 48
49 If you want to have two animations simultaneously, e.g. two 49 If you want to have two animations simultaneously, e.g. two
50 transforms, then you can add to the RenderNode's overrideStyles a 50 transforms, then you can add to the RenderNode's overrideStyles a
51 StyleValue that combines other StyleValues, e.g. a 51 StyleValue that combines other StyleValues, e.g. a
52 "TransformStyleValueCombinerStyleValue", and then add to it the 52 "TransformStyleValueCombinerStyleValue", and then add to it the
53 regular animated StyleValues, e.g. multiple 53 regular animated StyleValues, e.g. multiple
54 "AnimatedTransformStyleValue" objects. A framework API could make 54 "AnimatedTransformStyleValue" objects. A framework API could make
55 setting all that up easy, given the right underlying StyleValue 55 setting all that up easy, given the right underlying StyleValue
56 classes. 56 classes.
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