| Index: sky/engine/core/rendering/RenderLayer.h
|
| diff --git a/sky/engine/core/rendering/RenderLayer.h b/sky/engine/core/rendering/RenderLayer.h
|
| index 5fbbef54a0b6b28e8a095796bfea0baa09f86f15..3e69137e9fb9f69e4a4fc171dbdb3df43e169821 100644
|
| --- a/sky/engine/core/rendering/RenderLayer.h
|
| +++ b/sky/engine/core/rendering/RenderLayer.h
|
| @@ -149,11 +149,8 @@ public:
|
| void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint&) const;
|
| void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) const;
|
|
|
| - // The two main functions that use the layer system. The paint method
|
| - // paints the layers that intersect the damage rect from back to
|
| - // front. The hitTest method looks for mouse events by walking
|
| + // The hitTest method looks for mouse events by walking
|
| // layers that intersect the point from front to back.
|
| - bool hitTest(const HitTestRequest&, HitTestResult&);
|
| bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&);
|
|
|
| // Pass offsetFromRoot if known.
|
|
|