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Unified Diff: content/browser/web_contents/web_contents_impl.cc

Issue 925623002: Refactor the loading tracking logic in WebContentsImpl. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Nitses. Created 5 years, 10 months ago
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Index: content/browser/web_contents/web_contents_impl.cc
diff --git a/content/browser/web_contents/web_contents_impl.cc b/content/browser/web_contents/web_contents_impl.cc
index d47a6ef362c8157626ee30e86106e2604b0cfb80..a83ec56e45ef6a8ecf6b936e52df9d40dc44fdb5 100644
--- a/content/browser/web_contents/web_contents_impl.cc
+++ b/content/browser/web_contents/web_contents_impl.cc
@@ -121,11 +121,6 @@ namespace content {
namespace {
const int kMinimumDelayBetweenLoadingUpdatesMS = 100;
-
-// This matches what Blink's ProgressTracker has traditionally used for a
-// minimum progress value.
-const double kMinimumLoadingProgress = 0.1;
-
const char kDotGoogleDotCom[] = ".google.com";
#if defined(OS_ANDROID)
@@ -166,6 +161,40 @@ bool CollectSites(BrowserContext* context,
return true;
}
+// Helper function used with FrameTree::ForEach() for retrieving the total
+// loading progress and number of frames in a frame tree.
+bool CollectLoadProgress(double* progress,
+ int* frame_count,
+ FrameTreeNode* node) {
+ // Ignore the current frame if it has not started loading.
+ double frame_progress = node->GetLoadingProgress();
+ if (frame_progress == RenderFrameHostImpl::kLoadingProgressNotStarted)
+ return true;
+
+ // Collect progress.
+ *progress += node->GetLoadingProgress();
+ (*frame_count)++;
+ return true;
+}
+
+// Helper function used with FrameTree::ForEach() to check if at least one of
+// the nodes is loading.
+bool IsNodeLoading(bool* is_loading, FrameTreeNode* node) {
+ if (node->IsLoading()) {
+ // There is at least one node loading, so abort traversal.
+ *is_loading = true;
+ return false;
+ }
+ return true;
+}
+
+// Helper function used with FrameTree::ForEach() to reset the load progress.
+bool ResetLoadProgress(FrameTreeNode* node) {
+ node->current_frame_host()->set_loading_progress(
+ RenderFrameHostImpl::kLoadingProgressNotStarted);
+ return true;
+}
+
bool ForEachFrameInternal(
const base::Callback<void(RenderFrameHost*)>& on_frame,
FrameTreeNode* node) {
@@ -227,6 +256,13 @@ bool SuddenTerminationAllowed(bool* sudden_termination_allowed,
return false;
}
+// Returns true if at least one of the nodes in the |frame_tree| is loading.
+bool IsFrameTreeLoading(FrameTree& frame_tree) {
+ bool is_loading = false;
+ frame_tree.ForEach(base::Bind(&IsNodeLoading, &is_loading));
+ return is_loading;
+}
+
} // namespace
WebContents* WebContents::Create(const WebContents::CreateParams& params) {
@@ -336,7 +372,6 @@ WebContentsImpl::WebContentsImpl(BrowserContext* browser_context,
waiting_for_response_(false),
load_state_(net::LOAD_STATE_IDLE, base::string16()),
loading_total_progress_(0.0),
- loading_frames_in_progress_(0),
upload_size_(0),
upload_position_(0),
displayed_insecure_content_(false),
@@ -2864,42 +2899,26 @@ void WebContentsImpl::OnDidStartLoading(bool to_different_document) {
RenderFrameHostImpl* rfh =
static_cast<RenderFrameHostImpl*>(render_frame_message_source_);
- int64 render_frame_id = rfh->frame_tree_node()->frame_tree_node_id();
// Any main frame load to a new document should reset the load progress, since
// it will replace the current page and any frames.
if (to_different_document && !rfh->GetParent()) {
ResetLoadProgressState();
- loading_frames_in_progress_ = 0;
- rfh->frame_tree_node()->set_is_loading(false);
+ rfh->set_is_loading(false);
}
- // It is possible to get multiple calls to OnDidStartLoading that don't have
- // corresponding calls to OnDidStopLoading:
- // - With "swappedout://" URLs, this happens when a RenderView gets swapped
- // out for a cross-process navigation, and it turns into a placeholder for
- // one being rendered in a different process.
- // - Also, there might be more than one RenderFrameHost sharing the same
- // FrameTreeNode (and thus sharing its ID) each sending a start.
- // - But in the future, once clamy@ moves navigation network requests to the
- // browser process, there's a good chance that callbacks about starting and
- // stopping will all be handled by the browser. When that happens, there
- // should no longer be a start/stop call imbalance. TODO(avi): When this
- // future arrives, update this code to not allow this case.
- if (rfh->frame_tree_node()->is_loading())
- return;
+ // This method should never be called when the frame is loading.
+ DCHECK(!rfh->is_loading());
- DCHECK_GE(loading_frames_in_progress_, 0);
- if (loading_frames_in_progress_ == 0)
+ if (!IsFrameTreeLoading(frame_tree_))
DidStartLoading(rfh, to_different_document);
- ++loading_frames_in_progress_;
- rfh->frame_tree_node()->set_is_loading(true);
+ rfh->set_is_loading(true);
+ rfh->set_loading_progress(RenderFrameHostImpl::kLoadingProgressMinimum);
// Notify the RenderFrameHostManager of the event.
rfh->frame_tree_node()->render_manager()->OnDidStartLoading();
- loading_progresses_[render_frame_id] = kMinimumLoadingProgress;
SendLoadProgressChanged();
}
@@ -2909,28 +2928,23 @@ void WebContentsImpl::OnDidStopLoading() {
RenderFrameHostImpl* rfh =
static_cast<RenderFrameHostImpl*>(render_frame_message_source_);
- int64 render_frame_id = rfh->frame_tree_node()->frame_tree_node_id();
- rfh->frame_tree_node()->set_is_loading(false);
- if (loading_progresses_.find(render_frame_id) != loading_progresses_.end()) {
- // Load stopped while we were still tracking load. Make sure we update
- // progress based on this frame's completion.
- loading_progresses_[render_frame_id] = 1.0;
- SendLoadProgressChanged();
- // Then we clean-up our states.
- if (loading_total_progress_ == 1.0)
- ResetLoadProgressState();
- }
+ // This method should never be called when the frame is not loading.
+ DCHECK(rfh->is_loading());
+ rfh->set_is_loading(false);
+ rfh->set_loading_progress(RenderFrameHostImpl::kLoadingProgressDone);
+
+ // Update progress based on this frame's completion.
+ SendLoadProgressChanged();
+
+ // Then clean-up the states.
+ if (loading_total_progress_ == 1.0)
+ ResetLoadProgressState();
// Notify the RenderFrameHostManager of the event.
rfh->frame_tree_node()->render_manager()->OnDidStopLoading();
- // TODO(japhet): This should be a DCHECK, but the pdf plugin sometimes
- // calls DidStopLoading() without a matching DidStartLoading().
- if (loading_frames_in_progress_ == 0)
- return;
- --loading_frames_in_progress_;
- if (loading_frames_in_progress_ == 0)
+ if (!IsFrameTreeLoading(frame_tree_))
DidStopLoading(rfh);
}
@@ -2940,9 +2954,8 @@ void WebContentsImpl::OnDidChangeLoadProgress(double load_progress) {
RenderFrameHostImpl* rfh =
static_cast<RenderFrameHostImpl*>(render_frame_message_source_);
- int64 render_frame_id = rfh->frame_tree_node()->frame_tree_node_id();
- loading_progresses_[render_frame_id] = load_progress;
+ rfh->set_loading_progress(load_progress);
// We notify progress change immediately for the first and last updates.
// Also, since the message loop may be pretty busy when a page is loaded, it
@@ -3420,16 +3433,11 @@ void WebContentsImpl::SendLoadProgressChanged() {
double progress = 0.0;
int frame_count = 0;
- for (LoadingProgressMap::iterator it = loading_progresses_.begin();
- it != loading_progresses_.end();
- ++it) {
- progress += it->second;
- ++frame_count;
- }
- if (frame_count == 0)
- return;
- progress /= frame_count;
- DCHECK(progress <= 1.0);
+ frame_tree_.ForEach(
+ base::Bind(&CollectLoadProgress, &progress, &frame_count));
+ if (frame_count != 0)
+ progress /= frame_count;
+ DCHECK_LE(progress, 1.0);
if (progress <= loading_total_progress_)
return;
@@ -3440,7 +3448,7 @@ void WebContentsImpl::SendLoadProgressChanged() {
}
void WebContentsImpl::ResetLoadProgressState() {
- loading_progresses_.clear();
+ frame_tree_.ForEach(base::Bind(&ResetLoadProgress));
loading_total_progress_ = 0.0;
loading_weak_factory_.InvalidateWeakPtrs();
loading_last_progress_update_ = base::TimeTicks();
@@ -3745,7 +3753,6 @@ void WebContentsImpl::RenderViewTerminated(RenderViewHost* rvh,
// webpage? Once this function is called at a more granular frame level, we
// probably will need to more granularly reset the state here.
ResetLoadProgressState();
- loading_frames_in_progress_ = 0;
FOR_EACH_OBSERVER(WebContentsObserver,
observers_,
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