Index: src/image/SkSurface_Gpu.cpp |
diff --git a/src/image/SkSurface_Gpu.cpp b/src/image/SkSurface_Gpu.cpp |
index a1c31f31379ad022735e69dd5a64636f6149fca4..b94e4e30bd07f7a097a94a151a06b9558329476b 100644 |
--- a/src/image/SkSurface_Gpu.cpp |
+++ b/src/image/SkSurface_Gpu.cpp |
@@ -7,7 +7,6 @@ |
#include "SkSurface_Gpu.h" |
-#include "GrGpuResourcePriv.h" |
#include "SkCanvas.h" |
#include "SkGpuDevice.h" |
#include "SkImage_Base.h" |
@@ -24,7 +23,7 @@ SkSurface_Gpu::SkSurface_Gpu(SkGpuDevice* device) |
} |
SkSurface_Gpu::~SkSurface_Gpu() { |
- SkSafeUnref(fDevice); |
+ fDevice->unref(); |
} |
SkCanvas* SkSurface_Gpu::onNewCanvas() { |
@@ -59,8 +58,8 @@ void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, |
canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); |
} |
-// Create a new SkGpuDevice and, if necessary, copy the contents of the old |
-// device into it. Note that this flushes the SkGpuDevice but |
+// Create a new render target and, if necessary, copy the contents of the old |
+// render target into it. Note that this flushes the SkGpuDevice but |
// doesn't force an OpenGL flush. |
void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { |
GrRenderTarget* rt = fDevice->accessRenderTarget(); |
@@ -69,22 +68,7 @@ void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { |
SkImage* image = this->getCachedImage(kNo_Budgeted); |
SkASSERT(image); |
if (rt->asTexture() == SkTextureImageGetTexture(image)) { |
- GrRenderTarget* oldRT = this->fDevice->accessRenderTarget(); |
- SkSurface::Budgeted budgeted = oldRT->resourcePriv().isBudgeted() ? kYes_Budgeted : |
- kNo_Budgeted; |
- SkAutoTUnref<SkGpuDevice> newDevice( |
- SkGpuDevice::Create(oldRT->getContext(), budgeted, fDevice->imageInfo(), |
- oldRT->numSamples(), &this->props(), 0)); |
- if (kRetain_ContentChangeMode == mode && !oldRT->wasDestroyed() && newDevice) { |
- oldRT->getContext()->copySurface(newDevice->accessRenderTarget(), oldRT); |
- } |
- |
- SkASSERT(this->getCachedCanvas()); |
- SkASSERT(this->getCachedCanvas()->getDevice() == fDevice); |
- |
- this->getCachedCanvas()->setRootDevice(newDevice); |
- SkRefCnt_SafeAssign(fDevice, newDevice.get()); |
- |
+ this->fDevice->replaceRenderTarget(SkSurface::kRetain_ContentChangeMode == mode); |
SkTextureImageApplyBudgetedDecision(image); |
} else if (kDiscard_ContentChangeMode == mode) { |
this->SkSurface_Gpu::onDiscard(); |