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Unified Diff: src/gpu/gl/builders/GrGLVertexShaderBuilder.h

Issue 924973002: Revert of Multi-string shaders (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.h
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
index 71a60a0804fc5816b7c309679984b41abe3b5406..4c99a7b728b43b5cb0e454af42f4bd06d17e0603 100644
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
@@ -35,7 +35,7 @@
* private helpers for compilation by GrGLProgramBuilder
*/
void bindVertexAttributes(GrGLuint programID);
- bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds);
+ bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
// an internal call which checks for uniquness of a var before adding it to the list of inputs
bool addAttribute(const GrShaderVar& var);
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