Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
index f294257a1be73be61fe1d6f43edee71d3ab67b90..903c5e1d7be9f7ee68c15b12aea1267ca5d4b2a0 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h |
@@ -101,7 +101,7 @@ |
void enableSecondaryOutput(); |
const char* getPrimaryColorOutputName() const; |
const char* getSecondaryColorOutputName() const; |
- bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds); |
+ bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const; |
void bindFragmentShaderLocations(GrGLuint programID); |
// As GLProcessors emit code, there are some conditions we need to verify. We use the below |