| Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| index f294257a1be73be61fe1d6f43edee71d3ab67b90..903c5e1d7be9f7ee68c15b12aea1267ca5d4b2a0 100644
|
| --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| @@ -101,7 +101,7 @@
|
| void enableSecondaryOutput();
|
| const char* getPrimaryColorOutputName() const;
|
| const char* getSecondaryColorOutputName() const;
|
| - bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds);
|
| + bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
|
| void bindFragmentShaderLocations(GrGLuint programID);
|
|
|
| // As GLProcessors emit code, there are some conditions we need to verify. We use the below
|
|
|