| Index: src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.cpp b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| index 0711c91fb2537ff743d52857f4d4dcd4f3d45890..48872256dab58ad5cb0e25c114d70eb862fcaf3e 100644
|
| --- a/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
|
| @@ -7,7 +7,7 @@
|
|
|
| #include "GrGLShaderBuilder.h"
|
| #include "GrGLProgramBuilder.h"
|
| -#include "GrGLShaderStringBuilder.h"
|
| +#include "GrGLProgramBuilder.h"
|
| #include "../GrGLGpu.h"
|
| #include "../GrGLShaderVar.h"
|
|
|
| @@ -59,17 +59,7 @@
|
| : fProgramBuilder(program)
|
| , fInputs(GrGLProgramBuilder::kVarsPerBlock)
|
| , fOutputs(GrGLProgramBuilder::kVarsPerBlock)
|
| - , fFeaturesAddedMask(0)
|
| - , fCodeIndex(kCode)
|
| - , fFinalized(false) {
|
| - // We push back some dummy pointers which will later become our header
|
| - for (int i = 0; i <= kCode; i++) {
|
| - fShaderStrings.push_back();
|
| - fCompilerStrings.push_back(NULL);
|
| - fCompilerStringLengths.push_back(0);
|
| - }
|
| -
|
| - this->main() = "void main() {";
|
| + , fFeaturesAddedMask(0) {
|
| }
|
|
|
| void GrGLShaderBuilder::declAppend(const GrGLShaderVar& var) {
|
| @@ -84,20 +74,20 @@
|
| const GrGLShaderVar* args,
|
| const char* body,
|
| SkString* outName) {
|
| - this->functions().append(GrGLSLTypeString(returnType));
|
| + fFunctions.append(GrGLSLTypeString(returnType));
|
| fProgramBuilder->nameVariable(outName, '\0', name);
|
| - this->functions().appendf(" %s", outName->c_str());
|
| - this->functions().append("(");
|
| + fFunctions.appendf(" %s", outName->c_str());
|
| + fFunctions.append("(");
|
| const GrGLContextInfo& ctxInfo = fProgramBuilder->gpu()->ctxInfo();
|
| for (int i = 0; i < argCnt; ++i) {
|
| - args[i].appendDecl(ctxInfo, &this->functions());
|
| + args[i].appendDecl(ctxInfo, &fFunctions);
|
| if (i < argCnt - 1) {
|
| - this->functions().append(", ");
|
| + fFunctions.append(", ");
|
| }
|
| }
|
| - this->functions().append(") {\n");
|
| - this->functions().append(body);
|
| - this->functions().append("}\n\n");
|
| + fFunctions.append(") {\n");
|
| + fFunctions.append(body);
|
| + fFunctions.append("}\n\n");
|
| }
|
|
|
| void GrGLShaderBuilder::appendTextureLookup(SkString* out,
|
| @@ -116,7 +106,7 @@
|
| void GrGLShaderBuilder::appendTextureLookup(const TextureSampler& sampler,
|
| const char* coordName,
|
| GrSLType varyingType) {
|
| - this->appendTextureLookup(&this->code(), sampler, coordName, varyingType);
|
| + this->appendTextureLookup(&fCode, sampler, coordName, varyingType);
|
| }
|
|
|
| void GrGLShaderBuilder::appendTextureLookupAndModulate(const char* modulation,
|
| @@ -147,8 +137,8 @@
|
|
|
| void GrGLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
|
| if (!(featureBit & fFeaturesAddedMask)) {
|
| - this->extensions().appendf("#extension %s: require\n", extensionName);
|
| - fFeaturesAddedMask |= featureBit;
|
| + fExtensions.appendf("#extension %s: require\n", extensionName);
|
| + fFeaturesAddedMask |= featureBit;
|
| }
|
| }
|
|
|
| @@ -163,7 +153,7 @@
|
| const char* coordName,
|
| uint32_t configComponentMask,
|
| const char* swizzle) {
|
| - append_texture_lookup(&this->code(),
|
| + append_texture_lookup(&fCode,
|
| fProgramBuilder->gpu(),
|
| samplerName,
|
| coordName,
|
| @@ -171,34 +161,3 @@
|
| swizzle,
|
| kVec2f_GrSLType);
|
| }
|
| -
|
| -bool
|
| -GrGLShaderBuilder::finalize(GrGLuint programId, GrGLenum type, SkTDArray<GrGLuint>* shaderIds) {
|
| - SkASSERT(!fFinalized);
|
| - // append the 'footer' to code
|
| - this->code().append("}");
|
| -
|
| - for (int i = 0; i <= fCodeIndex; i++) {
|
| - fCompilerStrings[i] = fShaderStrings[i].c_str();
|
| - fCompilerStringLengths[i] = fShaderStrings[i].size();
|
| - }
|
| -
|
| - GrGLGpu* gpu = fProgramBuilder->gpu();
|
| - GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(),
|
| - programId,
|
| - type,
|
| - fCompilerStrings.begin(),
|
| - fCompilerStringLengths.begin(),
|
| - fCompilerStrings.count(),
|
| - gpu->stats());
|
| -
|
| - fFinalized = true;
|
| -
|
| - if (!shaderId) {
|
| - return false;
|
| - }
|
| -
|
| - *shaderIds->append() = shaderId;
|
| -
|
| - return true;
|
| -}
|
|
|