Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1)

Side by Side Diff: src/gpu/gl/builders/GrGLShaderStringBuilder.cpp

Issue 924973002: Revert of Multi-string shaders (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLShaderStringBuilder.h" 8 #include "GrGLShaderStringBuilder.h"
9 #include "gl/GrGLGpu.h" 9 #include "gl/GrGLGpu.h"
10 #include "gl/GrGLSLPrettyPrint.h" 10 #include "gl/GrGLSLPrettyPrint.h"
11 #include "SkRTConf.h" 11 #include "SkRTConf.h"
12 #include "SkTraceEvent.h" 12 #include "SkTraceEvent.h"
13 13
14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X)
16 16
17 SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false, 17 SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false,
18 "Print the source code for all shaders generated."); 18 "Print the source code for all shaders generated.");
19 19
20 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, 20 GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
21 GrGLuint programId, 21 GrGLuint programId,
22 GrGLenum type, 22 GrGLenum type,
23 const char** strings, 23 const SkString& shaderSrc,
24 int* lengths,
25 int count,
26 GrGpu::Stats* stats) { 24 GrGpu::Stats* stats) {
27 const GrGLInterface* gli = glCtx.interface(); 25 const GrGLInterface* gli = glCtx.interface();
28 26
29 GrGLuint shaderId; 27 GrGLuint shaderId;
30 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); 28 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
31 if (0 == shaderId) { 29 if (0 == shaderId) {
32 return 0; 30 return 0;
33 } 31 }
34 32
35 #ifdef SK_DEBUG 33 #ifdef SK_DEBUG
36 SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, count, false); 34 SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, false) ;
37 const GrGLchar* sourceStr = prettySource.c_str(); 35 const GrGLchar* sourceStr = prettySource.c_str();
38 GrGLint sourceLength = static_cast<GrGLint>(prettySource.size()); 36 GrGLint sourceLength = static_cast<GrGLint>(prettySource.size());
37 #else
38 GrGLint sourceLength = static_cast<GrGLint>(shaderSrc.size());
39 const GrGLchar* sourceStr = shaderSrc.c_str();
40 #endif
39 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); 41 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
40 #else
41 GR_GL_CALL(gli, ShaderSource(shaderId, count, strings, lengths));
42 #endif
43
44 // If tracing is enabled in chrome then we pretty print
45 bool traceShader;
46 TRACE_EVENT_CATEGORY_GROUP_ENABLED(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), &t raceShader);
47 if (traceShader) {
48 SkString shader = GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, c ount, false);
49 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::G LShader",
50 TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY( shader.c_str()));
51 }
52
53 stats->incShaderCompilations(); 42 stats->incShaderCompilations();
54 GR_GL_CALL(gli, CompileShader(shaderId)); 43 GR_GL_CALL(gli, CompileShader(shaderId));
55 44
56 // Calling GetShaderiv in Chromium is quite expensive. Assume success in rel ease builds. 45 // Calling GetShaderiv in Chromium is quite expensive. Assume success in rel ease builds.
57 bool checkCompiled = !glCtx.isChromium(); 46 bool checkCompiled = !glCtx.isChromium();
58 #ifdef SK_DEBUG 47 #ifdef SK_DEBUG
59 checkCompiled = true; 48 checkCompiled = true;
60 #endif 49 #endif
61 if (checkCompiled) { 50 if (checkCompiled) {
62 GrGLint compiled = GR_GL_INIT_ZERO; 51 GrGLint compiled = GR_GL_INIT_ZERO;
63 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); 52 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
64 53
65 if (!compiled) { 54 if (!compiled) {
66 GrGLint infoLen = GR_GL_INIT_ZERO; 55 GrGLint infoLen = GR_GL_INIT_ZERO;
67 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLe n)); 56 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLe n));
68 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugg er 57 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugg er
69 if (infoLen > 0) { 58 if (infoLen > 0) {
70 // retrieve length even though we don't need it to workaround bu g in Chromium cmd 59 // retrieve length even though we don't need it to workaround bu g in Chromium cmd
71 // buffer param validation. 60 // buffer param validation.
72 GrGLsizei length = GR_GL_INIT_ZERO; 61 GrGLsizei length = GR_GL_INIT_ZERO;
73 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, ( char*)log.get())); 62 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1,
74 SkDebugf(GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, co unt, true).c_str()); 63 &length, (char*)log.get()));
64 SkDebugf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_s tr());
75 SkDebugf("\n%s", log.get()); 65 SkDebugf("\n%s", log.get());
76 } 66 }
77 SkDEBUGFAIL("Shader compilation failed!"); 67 SkDEBUGFAIL("Shader compilation failed!");
78 GR_GL_CALL(gli, DeleteShader(shaderId)); 68 GR_GL_CALL(gli, DeleteShader(shaderId));
79 return 0; 69 return 0;
80 } 70 }
81 } 71 }
82 72
73 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::GLSha der",
74 TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(shad erSrc.c_str()));
83 if (c_PrintShaders) { 75 if (c_PrintShaders) {
84 SkDebugf(GrGLSLPrettyPrint::PrettyPrintGLSL(strings, lengths, count, tru e).c_str()); 76 SkDebugf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str());
85 SkDebugf("\n"); 77 SkDebugf("\n");
86 } 78 }
87 79
88 // Attach the shader, but defer deletion until after we have linked the prog ram. 80 // Attach the shader, but defer deletion until after we have linked the prog ram.
89 // This works around a bug in the Android emulator's GLES2 wrapper which 81 // This works around a bug in the Android emulator's GLES2 wrapper which
90 // will immediately delete the shader object and free its memory even though it's 82 // will immediately delete the shader object and free its memory even though it's
91 // attached to a program, which then causes glLinkProgram to fail. 83 // attached to a program, which then causes glLinkProgram to fail.
92 GR_GL_CALL(gli, AttachShader(programId, shaderId)); 84 GR_GL_CALL(gli, AttachShader(programId, shaderId));
93 85
94 return shaderId; 86 return shaderId;
95 } 87 }
OLDNEW
« no previous file with comments | « src/gpu/gl/builders/GrGLShaderStringBuilder.h ('k') | src/gpu/gl/builders/GrGLVertexShaderBuilder.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698