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Side by Side Diff: src/gpu/gl/builders/GrGLShaderBuilder.cpp

Issue 924973002: Revert of Multi-string shaders (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLShaderBuilder.h" 8 #include "GrGLShaderBuilder.h"
9 #include "GrGLProgramBuilder.h" 9 #include "GrGLProgramBuilder.h"
10 #include "GrGLShaderStringBuilder.h" 10 #include "GrGLProgramBuilder.h"
11 #include "../GrGLGpu.h" 11 #include "../GrGLGpu.h"
12 #include "../GrGLShaderVar.h" 12 #include "../GrGLShaderVar.h"
13 13
14 namespace { 14 namespace {
15 inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) { 15 inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
16 if (kVec2f_GrSLType == type) { 16 if (kVec2f_GrSLType == type) {
17 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; 17 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
18 } else { 18 } else {
19 SkASSERT(kVec3f_GrSLType == type); 19 SkASSERT(kVec3f_GrSLType == type);
20 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj "; 20 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj ";
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
52 if (memcmp(swizzle, "rgba", 4)) { 52 if (memcmp(swizzle, "rgba", 4)) {
53 out->appendf(".%s", swizzle); 53 out->appendf(".%s", swizzle);
54 } 54 }
55 } 55 }
56 } 56 }
57 57
58 GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program) 58 GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program)
59 : fProgramBuilder(program) 59 : fProgramBuilder(program)
60 , fInputs(GrGLProgramBuilder::kVarsPerBlock) 60 , fInputs(GrGLProgramBuilder::kVarsPerBlock)
61 , fOutputs(GrGLProgramBuilder::kVarsPerBlock) 61 , fOutputs(GrGLProgramBuilder::kVarsPerBlock)
62 , fFeaturesAddedMask(0) 62 , fFeaturesAddedMask(0) {
63 , fCodeIndex(kCode)
64 , fFinalized(false) {
65 // We push back some dummy pointers which will later become our header
66 for (int i = 0; i <= kCode; i++) {
67 fShaderStrings.push_back();
68 fCompilerStrings.push_back(NULL);
69 fCompilerStringLengths.push_back(0);
70 }
71
72 this->main() = "void main() {";
73 } 63 }
74 64
75 void GrGLShaderBuilder::declAppend(const GrGLShaderVar& var) { 65 void GrGLShaderBuilder::declAppend(const GrGLShaderVar& var) {
76 SkString tempDecl; 66 SkString tempDecl;
77 var.appendDecl(fProgramBuilder->ctxInfo(), &tempDecl); 67 var.appendDecl(fProgramBuilder->ctxInfo(), &tempDecl);
78 this->codeAppendf("%s;", tempDecl.c_str()); 68 this->codeAppendf("%s;", tempDecl.c_str());
79 } 69 }
80 70
81 void GrGLShaderBuilder::emitFunction(GrSLType returnType, 71 void GrGLShaderBuilder::emitFunction(GrSLType returnType,
82 const char* name, 72 const char* name,
83 int argCnt, 73 int argCnt,
84 const GrGLShaderVar* args, 74 const GrGLShaderVar* args,
85 const char* body, 75 const char* body,
86 SkString* outName) { 76 SkString* outName) {
87 this->functions().append(GrGLSLTypeString(returnType)); 77 fFunctions.append(GrGLSLTypeString(returnType));
88 fProgramBuilder->nameVariable(outName, '\0', name); 78 fProgramBuilder->nameVariable(outName, '\0', name);
89 this->functions().appendf(" %s", outName->c_str()); 79 fFunctions.appendf(" %s", outName->c_str());
90 this->functions().append("("); 80 fFunctions.append("(");
91 const GrGLContextInfo& ctxInfo = fProgramBuilder->gpu()->ctxInfo(); 81 const GrGLContextInfo& ctxInfo = fProgramBuilder->gpu()->ctxInfo();
92 for (int i = 0; i < argCnt; ++i) { 82 for (int i = 0; i < argCnt; ++i) {
93 args[i].appendDecl(ctxInfo, &this->functions()); 83 args[i].appendDecl(ctxInfo, &fFunctions);
94 if (i < argCnt - 1) { 84 if (i < argCnt - 1) {
95 this->functions().append(", "); 85 fFunctions.append(", ");
96 } 86 }
97 } 87 }
98 this->functions().append(") {\n"); 88 fFunctions.append(") {\n");
99 this->functions().append(body); 89 fFunctions.append(body);
100 this->functions().append("}\n\n"); 90 fFunctions.append("}\n\n");
101 } 91 }
102 92
103 void GrGLShaderBuilder::appendTextureLookup(SkString* out, 93 void GrGLShaderBuilder::appendTextureLookup(SkString* out,
104 const TextureSampler& sampler, 94 const TextureSampler& sampler,
105 const char* coordName, 95 const char* coordName,
106 GrSLType varyingType) const { 96 GrSLType varyingType) const {
107 append_texture_lookup(out, 97 append_texture_lookup(out,
108 fProgramBuilder->gpu(), 98 fProgramBuilder->gpu(),
109 fProgramBuilder->getUniformCStr(sampler.fSamplerUnifor m), 99 fProgramBuilder->getUniformCStr(sampler.fSamplerUnifor m),
110 coordName, 100 coordName,
111 sampler.configComponentMask(), 101 sampler.configComponentMask(),
112 sampler.swizzle(), 102 sampler.swizzle(),
113 varyingType); 103 varyingType);
114 } 104 }
115 105
116 void GrGLShaderBuilder::appendTextureLookup(const TextureSampler& sampler, 106 void GrGLShaderBuilder::appendTextureLookup(const TextureSampler& sampler,
117 const char* coordName, 107 const char* coordName,
118 GrSLType varyingType) { 108 GrSLType varyingType) {
119 this->appendTextureLookup(&this->code(), sampler, coordName, varyingType); 109 this->appendTextureLookup(&fCode, sampler, coordName, varyingType);
120 } 110 }
121 111
122 void GrGLShaderBuilder::appendTextureLookupAndModulate(const char* modulation, 112 void GrGLShaderBuilder::appendTextureLookupAndModulate(const char* modulation,
123 const TextureSampler& sam pler, 113 const TextureSampler& sam pler,
124 const char* coordName, 114 const char* coordName,
125 GrSLType varyingType) { 115 GrSLType varyingType) {
126 SkString lookup; 116 SkString lookup;
127 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); 117 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
128 this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); 118 this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
129 } 119 }
(...skipping 10 matching lines...) Expand all
140 return gAlphaSmear; 130 return gAlphaSmear;
141 } 131 }
142 } else { 132 } else {
143 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE , GR_GL_ALPHA }; 133 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE , GR_GL_ALPHA };
144 return gStraight; 134 return gStraight;
145 } 135 }
146 } 136 }
147 137
148 void GrGLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionNam e) { 138 void GrGLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionNam e) {
149 if (!(featureBit & fFeaturesAddedMask)) { 139 if (!(featureBit & fFeaturesAddedMask)) {
150 this->extensions().appendf("#extension %s: require\n", extensionName); 140 fExtensions.appendf("#extension %s: require\n", extensionName);
151 fFeaturesAddedMask |= featureBit; 141 fFeaturesAddedMask |= featureBit;
152 } 142 }
153 } 143 }
154 144
155 void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { 145 void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
156 for (int i = 0; i < vars.count(); ++i) { 146 for (int i = 0; i < vars.count(); ++i) {
157 vars[i].appendDecl(fProgramBuilder->ctxInfo(), out); 147 vars[i].appendDecl(fProgramBuilder->ctxInfo(), out);
158 out->append(";\n"); 148 out->append(";\n");
159 } 149 }
160 } 150 }
161 151
162 void GrGLShaderBuilder::appendTextureLookup(const char* samplerName, 152 void GrGLShaderBuilder::appendTextureLookup(const char* samplerName,
163 const char* coordName, 153 const char* coordName,
164 uint32_t configComponentMask, 154 uint32_t configComponentMask,
165 const char* swizzle) { 155 const char* swizzle) {
166 append_texture_lookup(&this->code(), 156 append_texture_lookup(&fCode,
167 fProgramBuilder->gpu(), 157 fProgramBuilder->gpu(),
168 samplerName, 158 samplerName,
169 coordName, 159 coordName,
170 configComponentMask, 160 configComponentMask,
171 swizzle, 161 swizzle,
172 kVec2f_GrSLType); 162 kVec2f_GrSLType);
173 } 163 }
174
175 bool
176 GrGLShaderBuilder::finalize(GrGLuint programId, GrGLenum type, SkTDArray<GrGLuin t>* shaderIds) {
177 SkASSERT(!fFinalized);
178 // append the 'footer' to code
179 this->code().append("}");
180
181 for (int i = 0; i <= fCodeIndex; i++) {
182 fCompilerStrings[i] = fShaderStrings[i].c_str();
183 fCompilerStringLengths[i] = fShaderStrings[i].size();
184 }
185
186 GrGLGpu* gpu = fProgramBuilder->gpu();
187 GrGLuint shaderId = GrGLCompileAndAttachShader(gpu->glContext(),
188 programId,
189 type,
190 fCompilerStrings.begin(),
191 fCompilerStringLengths.begin( ),
192 fCompilerStrings.count(),
193 gpu->stats());
194
195 fFinalized = true;
196
197 if (!shaderId) {
198 return false;
199 }
200
201 *shaderIds->append() = shaderId;
202
203 return true;
204 }
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