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Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp

Issue 924973002: Revert of Multi-string shaders (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLFragmentShaderBuilder.h" 8 #include "GrGLFragmentShaderBuilder.h"
9 #include "GrGLShaderStringBuilder.h"
9 #include "GrGLProgramBuilder.h" 10 #include "GrGLProgramBuilder.h"
10 #include "../GrGLGpu.h" 11 #include "../GrGLGpu.h"
11 12
12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) 13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X)
13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X) 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X)
14 15
15 const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor"; 16 const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor";
16 static const char* declared_color_output_name() { return "fsColorOut"; } 17 static const char* declared_color_output_name() { return "fsColorOut"; }
17 static const char* dual_source_output_name() { return "dualSourceOut"; } 18 static const char* dual_source_output_name() { return "dualSourceOut"; }
18 static void append_default_precision_qualifier(GrSLPrecision p, 19 static void append_default_precision_qualifier(GrSLPrecision p,
(...skipping 183 matching lines...) Expand 10 before | Expand all | Expand 10 after
202 203
203 const char* GrGLFragmentShaderBuilder::getPrimaryColorOutputName() const { 204 const char* GrGLFragmentShaderBuilder::getPrimaryColorOutputName() const {
204 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor" ; 205 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor" ;
205 } 206 }
206 207
207 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const { 208 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const {
208 return dual_source_output_name(); 209 return dual_source_output_name();
209 } 210 }
210 211
211 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, 212 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
212 SkTDArray<GrGLuint>* sha derIds) { 213 SkTDArray<GrGLuint>* sha derIds) const {
213 GrGLGpu* gpu = fProgramBuilder->gpu(); 214 GrGLGpu* gpu = fProgramBuilder->gpu();
214 this->versionDecl() = GrGetGLSLVersionDecl(gpu->ctxInfo()); 215 SkString fragShaderSrc(GrGetGLSLVersionDecl(gpu->ctxInfo()));
216 fragShaderSrc.append(fExtensions);
215 append_default_precision_qualifier(kDefault_GrSLPrecision, 217 append_default_precision_qualifier(kDefault_GrSLPrecision,
216 gpu->glStandard(), 218 gpu->glStandard(),
217 &this->precisionQualifier()); 219 &fragShaderSrc);
218 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility , 220 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility , &fragShaderSrc);
219 &this->uniforms()); 221 this->appendDecls(fInputs, &fragShaderSrc);
220 this->appendDecls(fInputs, &this->inputs());
221 // We shouldn't have declared outputs on 1.10 222 // We shouldn't have declared outputs on 1.10
222 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()) ; 223 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()) ;
223 this->appendDecls(fOutputs, &this->outputs()); 224 this->appendDecls(fOutputs, &fragShaderSrc);
224 return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds); 225 fragShaderSrc.append(fFunctions);
226 fragShaderSrc.append("void main() {\n");
227 fragShaderSrc.append(fCode);
228 fragShaderSrc.append("}\n");
229
230 GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(), program Id,
231 GR_GL_FRAGMENT_SHADER, fr agShaderSrc,
232 gpu->stats());
233 if (!fragShaderId) {
234 return false;
235 }
236
237 *shaderIds->append() = fragShaderId;
238
239 return true;
225 } 240 }
226 241
227 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) { 242 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) {
228 // ES 3.00 requires custom color output but doesn't support bindFragDataLoca tion 243 // ES 3.00 requires custom color output but doesn't support bindFragDataLoca tion
229 if (fHasCustomColorOutput && 244 if (fHasCustomColorOutput &&
230 kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) { 245 kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) {
231 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()) ); 246 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()) );
232 } 247 }
233 if (fHasSecondaryOutput) { 248 if (fHasSecondaryOutput) {
234 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_ name())); 249 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_ name()));
235 } 250 }
236 } 251 }
237 252
238 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec) { 253 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec) {
239 v->fFsIn = v->fVsOut; 254 v->fFsIn = v->fVsOut;
240 if (v->fGsOut) { 255 if (v->fGsOut) {
241 v->fFsIn = v->fGsOut; 256 v->fFsIn = v->fGsOut;
242 } 257 }
243 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v- >fFsIn, fsPrec); 258 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v- >fFsIn, fsPrec);
244 } 259 }
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