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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLFragmentShaderBuilder.h" | 8 #include "GrGLFragmentShaderBuilder.h" |
| 9 #include "GrGLShaderStringBuilder.h" |
9 #include "GrGLProgramBuilder.h" | 10 #include "GrGLProgramBuilder.h" |
10 #include "../GrGLGpu.h" | 11 #include "../GrGLGpu.h" |
11 | 12 |
12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) | 13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) |
13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) | 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) |
14 | 15 |
15 const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor"; | 16 const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor"; |
16 static const char* declared_color_output_name() { return "fsColorOut"; } | 17 static const char* declared_color_output_name() { return "fsColorOut"; } |
17 static const char* dual_source_output_name() { return "dualSourceOut"; } | 18 static const char* dual_source_output_name() { return "dualSourceOut"; } |
18 static void append_default_precision_qualifier(GrSLPrecision p, | 19 static void append_default_precision_qualifier(GrSLPrecision p, |
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202 | 203 |
203 const char* GrGLFragmentShaderBuilder::getPrimaryColorOutputName() const { | 204 const char* GrGLFragmentShaderBuilder::getPrimaryColorOutputName() const { |
204 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"
; | 205 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"
; |
205 } | 206 } |
206 | 207 |
207 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const { | 208 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const { |
208 return dual_source_output_name(); | 209 return dual_source_output_name(); |
209 } | 210 } |
210 | 211 |
211 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, | 212 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
212 SkTDArray<GrGLuint>* sha
derIds) { | 213 SkTDArray<GrGLuint>* sha
derIds) const { |
213 GrGLGpu* gpu = fProgramBuilder->gpu(); | 214 GrGLGpu* gpu = fProgramBuilder->gpu(); |
214 this->versionDecl() = GrGetGLSLVersionDecl(gpu->ctxInfo()); | 215 SkString fragShaderSrc(GrGetGLSLVersionDecl(gpu->ctxInfo())); |
| 216 fragShaderSrc.append(fExtensions); |
215 append_default_precision_qualifier(kDefault_GrSLPrecision, | 217 append_default_precision_qualifier(kDefault_GrSLPrecision, |
216 gpu->glStandard(), | 218 gpu->glStandard(), |
217 &this->precisionQualifier()); | 219 &fragShaderSrc); |
218 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
, | 220 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility
, &fragShaderSrc); |
219 &this->uniforms()); | 221 this->appendDecls(fInputs, &fragShaderSrc); |
220 this->appendDecls(fInputs, &this->inputs()); | |
221 // We shouldn't have declared outputs on 1.10 | 222 // We shouldn't have declared outputs on 1.10 |
222 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
; | 223 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty())
; |
223 this->appendDecls(fOutputs, &this->outputs()); | 224 this->appendDecls(fOutputs, &fragShaderSrc); |
224 return this->finalize(programId, GR_GL_FRAGMENT_SHADER, shaderIds); | 225 fragShaderSrc.append(fFunctions); |
| 226 fragShaderSrc.append("void main() {\n"); |
| 227 fragShaderSrc.append(fCode); |
| 228 fragShaderSrc.append("}\n"); |
| 229 |
| 230 GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(), program
Id, |
| 231 GR_GL_FRAGMENT_SHADER, fr
agShaderSrc, |
| 232 gpu->stats()); |
| 233 if (!fragShaderId) { |
| 234 return false; |
| 235 } |
| 236 |
| 237 *shaderIds->append() = fragShaderId; |
| 238 |
| 239 return true; |
225 } | 240 } |
226 | 241 |
227 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID)
{ | 242 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID)
{ |
228 // ES 3.00 requires custom color output but doesn't support bindFragDataLoca
tion | 243 // ES 3.00 requires custom color output but doesn't support bindFragDataLoca
tion |
229 if (fHasCustomColorOutput && | 244 if (fHasCustomColorOutput && |
230 kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) { | 245 kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) { |
231 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())
); | 246 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name())
); |
232 } | 247 } |
233 if (fHasSecondaryOutput) { | 248 if (fHasSecondaryOutput) { |
234 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_
name())); | 249 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_
name())); |
235 } | 250 } |
236 } | 251 } |
237 | 252 |
238 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ | 253 void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrSLPrecision fsPrec)
{ |
239 v->fFsIn = v->fVsOut; | 254 v->fFsIn = v->fVsOut; |
240 if (v->fGsOut) { | 255 if (v->fGsOut) { |
241 v->fFsIn = v->fGsOut; | 256 v->fFsIn = v->fGsOut; |
242 } | 257 } |
243 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); | 258 fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v-
>fFsIn, fsPrec); |
244 } | 259 } |
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