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| 1 /* | 1 /* |
| 2 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> | 2 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
| 3 * Copyright (C) 2007 Rob Buis <buis@kde.org> | 3 * Copyright (C) 2007 Rob Buis <buis@kde.org> |
| 4 * Copyright (C) 2008 Apple Inc. All rights reserved. | 4 * Copyright (C) 2008 Apple Inc. All rights reserved. |
| 5 * | 5 * |
| 6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
| 7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
| 8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
| 9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
| 10 * | 10 * |
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| 282 return; | 282 return; |
| 283 | 283 |
| 284 if (LayoutObject* renderer = targetElement->renderer()) | 284 if (LayoutObject* renderer = targetElement->renderer()) |
| 285 markForLayoutAndParentResourceInvalidation(renderer); | 285 markForLayoutAndParentResourceInvalidation(renderer); |
| 286 | 286 |
| 287 AffineTransform* t = targetElement->animateMotionTransform(); | 287 AffineTransform* t = targetElement->animateMotionTransform(); |
| 288 if (!t) | 288 if (!t) |
| 289 return; | 289 return; |
| 290 | 290 |
| 291 // ...except in case where we have additional instances in <use> trees. | 291 // ...except in case where we have additional instances in <use> trees. |
| 292 const WillBeHeapHashSet<RawPtrWillBeWeakMember<SVGElement> >& instances = ta
rgetElement->instancesForElement(); | 292 const WillBeHeapHashSet<RawPtrWillBeWeakMember<SVGElement>>& instances = tar
getElement->instancesForElement(); |
| 293 for (SVGElement* shadowTreeElement : instances) { | 293 for (SVGElement* shadowTreeElement : instances) { |
| 294 ASSERT(shadowTreeElement); | 294 ASSERT(shadowTreeElement); |
| 295 AffineTransform* transform = shadowTreeElement->animateMotionTransform()
; | 295 AffineTransform* transform = shadowTreeElement->animateMotionTransform()
; |
| 296 if (!transform) | 296 if (!transform) |
| 297 continue; | 297 continue; |
| 298 transform->setMatrix(t->a(), t->b(), t->c(), t->d(), t->e(), t->f()); | 298 transform->setMatrix(t->a(), t->b(), t->c(), t->d(), t->e(), t->f()); |
| 299 if (LayoutObject* renderer = shadowTreeElement->renderer()) { | 299 if (LayoutObject* renderer = shadowTreeElement->renderer()) { |
| 300 renderer->setNeedsTransformUpdate(); | 300 renderer->setNeedsTransformUpdate(); |
| 301 markForLayoutAndParentResourceInvalidation(renderer); | 301 markForLayoutAndParentResourceInvalidation(renderer); |
| 302 } | 302 } |
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| 317 | 317 |
| 318 void SVGAnimateMotionElement::updateAnimationMode() | 318 void SVGAnimateMotionElement::updateAnimationMode() |
| 319 { | 319 { |
| 320 if (!m_animationPath.isEmpty()) | 320 if (!m_animationPath.isEmpty()) |
| 321 setAnimationMode(PathAnimation); | 321 setAnimationMode(PathAnimation); |
| 322 else | 322 else |
| 323 SVGAnimationElement::updateAnimationMode(); | 323 SVGAnimationElement::updateAnimationMode(); |
| 324 } | 324 } |
| 325 | 325 |
| 326 } | 326 } |
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